EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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April 2020 2 builds · 4 commits

Build 8798

4 Apr 2020 · 3 commits · 1 author SVN
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  • SW

    Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f

    NY00123 r8798 4 Apr, 12:42 Fix
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    related to the definitions of RANDOM_NEG in bunny.cpp, ripper.cpp and ripper2.cpp. Do so in a way that isn't re-introducing compiler warnings. This partially fixes compatibility with demos made for SW 1.2. Additionally, replace the 3 separate definitions of RANDOM_NEG with a common one within game.h.

  • SW

    Fix a few memory access errors related to demo support

    NY00123 r8797 4 Apr, 12:41 Fix
  • General

    Add a workaround for possible rounding errors in calculations of

    NY00123 r8796 4 Apr, 12:41 Fix
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    sintable and radarang. sintable[512] was different in a 32-bit build.

March 2020 17 builds · 39 commits

Build 8781

21 Mar 2020 · 3 commits · 1 author SVN
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  • SW

    Revert the automapping changes from r5207. Using engine-side code

    NY00123 r8781 21 Mar, 14:52 FixEngine
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    brought back in r7873, this should restore the behaviors of DOS v1.2.

  • General

    Add set of polymost2d to 0 which was missed in r8711 to resizeglcheck.

    NY00123 r8780 21 Mar, 14:52 FixEngine
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    Fixes tiled automap rendering in SW, without breaking the status bar as in the case of r8766.

  • General

    Revert the change of call to FAF_DrawRooms into a conditional one,

    NY00123 r8779 21 Mar, 14:51 FixEngine
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    as done in r8766, since this breaks status bar output in tiled overhead map with Polymost. Do add comment about this for now.

Build 8768

18 Mar 2020 · 3 commits · 1 author SVN
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  • General

    Expand Nuke.YKT's patch from SVN r7414 to cover all 32-bit platforms.

    NY00123 r8768 18 Mar, 12:49 FixEngine
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    Fixes non-deterministic white rectangles rendering bug in PCExhumed.

  • General

    sw/src/draw.cpp: Don't draw rooms if textured overhead map is drawn

    NY00123 r8766 18 Mar, 12:49 FixEngine
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    later. This also turns out to fix a Polymost-specific bug revealed in SVN r8711. Further remove a call to PicInView which does nothing.

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Build 8765

17 Mar 2020 · 1 commit · 1 author SVN
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  • General

    Fix crash in menu file selector when no files OR directories are available to display

    TerminX r8765 17 Mar, 17:18 Fix

Build 8751

13 Mar 2020 · 9 commits · 1 author SVN
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  • SW

    Modify MenuLevel and RunLevel by using CON_Quit,

    NY00123 r8750 13 Mar, 08:28 Fix
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    toggling MultiPlayQuitFlag on instead of QuitFlag in multiplayer games if a player tries to close the window. Further update MNU_QuitCustom to use CON_Quit. - In RunLevel, this fixes quit of game for all players. - In MenuLevel, this leads to transmit of PACKET_TYPE_MENU_LEVEL_QUIT. However, the work isn't complete, since the game isn't shut down on the peers' sides, leading to possibly undesired side-effects. Currently known issue: - If the master closes the window, the scores won't be shown for the master. Reason is that waitforeverybody will terminate the app.

  • General

    sw/src/game.cpp:StatScreen crash bug fix: For a given player p,

    NY00123 r8749 13 Mar, 08:28 Fix
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    use p->TeamColor instead of User[p->PlayerSprite]->spal, since it's possible the player left before the map was loaded.

  • SW

    Fix a bug in getpackets, making SW's Master-Slave code usable,

    NY00123 r8743 13 Mar, 08:28 Fix
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    including 3+ players sessions.

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Build 8738

11 Mar 2020 · 34 commits · 1 author SVN
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  • General

    Fix IF crouch jumping and unintentional automatic crouching under sprites

    TerminX r8737 11 Mar, 18:11 FixEngine
  • General

    Use better variable names in my shitty windowsSetupTimer() function

    TerminX r8733 11 Mar, 18:09 Fix
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    This also fixes a bug where timeEndPeriod() could be called with the new time period value instead of the old one when setting the period after a period had already been set.

  • General

    Fix return type of A_CheckHitSprite()

    TerminX r8730 11 Mar, 18:05 Fix
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    Since the returned value is a distance, it should be int32_t.

  • General

    Patch from Nuke.YKT to fix a y-flipped voxel rendering issue in Polymost

    TerminX r8727 11 Mar, 17:58 FixEngine
  • General

    Patch from Nuke.YKT to fix a couple of NAM/WW2GI issues

    TerminX r8726 11 Mar, 17:58 Fix
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Build 8704

9 Mar 2020 · 3 commits · 1 author SVN
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  • General

    sw/src/game.cpp: Fix crash following an abort of InitGame while

    NY00123 r8704 9 Mar, 17:00 Fix
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    processing multiplayer params or waiting for players. It's been decided that Control won't call TerminateGame in this case, one implication being that voidsw.cfg is not updated.

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February 2020 7 builds · 29 commits