EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 34 builds · 97 commits

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December 2022 1 build · 1 commit

Build 10166

25 Dec 2022 · 1 commit · 1 author GIT
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  • General

    Apply TerminX's rotatesprite interpolation fix. (Fixes interp jitter when framerate is over 120fps)

    Jordon Moss 122aee0 25 Dec, 21:06 Fix

September 2022 5 builds · 13 commits

Build 10154

3 Sep 2022 · 36 commits · 1 author GIT
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July 2022 2 builds · 2 commits

June 2022 1 build · 19 commits

Build 10112

11 Jun 2022 · 46 commits · 1 author GIT
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  • fix menu option to disable item pickup messages not saving to .cfg by adding "hud_messages" cvar

    TerminX 3f977b3 written 10 Jun 2022 Fix
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    This bug appears to be rather old...

  • fix "twitching" of models drawn with rotatesprite when the viewangle changes in polymost and polymer

    TerminX 66e1678 written 10 Jun 2022 FixEngine
  • fix USE_OPENGL=0 build and remove software mode hightile dependence on USE_OPENGL=1 builds

    TerminX 6e61f8b written 1 Jun 2022 FixEngine
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    This should allow stuff like the upscale pack to work on devices where OpenGL isn't available at all.

  • fix clang warnings

    TerminX e605856 written 28 May 2022 FixEngine
  • add -Wno-null-dereference and -Wno-stringop-overflow to ImGui build flags

    TerminX 89933ca written 28 May 2022 Fix
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May 2022 3 builds · 8 commits

Build 10066

17 May 2022 · 24 commits · 2 authors GIT
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  • fix playback issue with .ogg files containing invalid loop tags

    TerminX 6fd166f written 12 May 2022 Fix
  • this should fix logged messages not displaying in the console in edge cases where an exact multiple of 1024 messages were logged in between actual refreshes of the drawn console

    TerminX 07ccec0 written 5 May 2022 FixEngine
  • turn most assertions left in the audio code into log messages instead

    TerminX 1e5674e written 5 May 2022 Fix
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  • fix issue with the D(V)LOG_IF_F macros being improperly defined

    TerminX a31ee69 written 5 May 2022 Fix
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    We weren't using these anywhere so this went unnoticed until now. For some reason this being wrong only generated an error under MSVC.

  • fix mimalloc debug output

    TerminX 1b3f26d written 4 May 2022 FixEngine
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Build 10042

6 May 2022 · 1 commit · 1 author GIT
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  • Fix building on Linux with GTK Startup Window

    Dino Bollinger 02503e9 6 May, 13:43 Fix
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    Also changes the case of the hardcoded strings "STUFF.DAT" and "NUKELAND.MAP" to match the file case in the download on Ken's website.

April 2022 13 builds · 25 commits

Build 10036

27 Apr 2022 · 3 commits · 1 author GIT
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  • Fix texcache discovering index files in search paths if texcache.index doesn't exist in the cwd

    Dino Bollinger b51e7ac 27 Apr, 17:26 FixEngine
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    Resolved by creating the index file before trying to read from it

  • Make standalone build gamefunc names available in non-standalone builds as well

    Dino Bollinger 4e85f36 27 Apr, 20:18 Fix
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    Fixes issues when launching Fury with synthesis eduke32 builds

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Build 10013

20 Apr 2022 · 1 commit · 1 author GIT
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  • Fix viewscreens being permanently deactivated after loading a save

    Dino Bollinger f54d796 20 Apr, 22:59 Fix
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    Also decreases MAXUSERTILES to (MAXTILES - 256) to ensure the tilespace used by the viewscreens isn't encroached on by user tiles.