EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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August 2026 1 build · 3 commits

Build 10669

7 Aug 2026 · 5 commits · 2 authors GIT
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  • Add warning about zero-length files crashing original EXEs

    Hendricks266 ec5824d 7 Aug, 21:28 Fix
  • General

    Revert "engine: lower Polymost SCISDIST to 0.1f"

    Hendricks266 70fb2f6 7 Aug, 20:26 FixEngine
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    Reverts
    c07a22e — engine: lower Polymost SCISDIST to 0.1f (Build 10514)
  • General

    Fix MSVC build failure

    Hendricks266 5cf92ea 7 Aug, 19:40 Fix
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    Follow-up to
    c611a02 — compat.h: Rearrange `HAVE_CXX11_HEADERS` (Build 10664)
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February 2026 1 build · 5 commits

Build 10664

3 Feb 2026 · 12 commits · 2 authors GIT
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  • Avoid crash when given an OOB voxel ID

    Hendricks266 ba6b7bb 3 Feb, 04:14 FixEngine
  • General

    libtess2.h: Fix warning: variable 'faceVerts' set but not used [-Wunused-but-set-variable]

    Hendricks266 bbcc267 3 Feb, 01:58 Fix
  • Fix warning: variable 'y2b' set but not used [-Wunused-but-set-variable]

    Hendricks266 29014e0 3 Feb, 01:21 Fix
  • Fix warning: 'register' storage class specifier is deprecated and incompatible with C++17 [-Wdeprecated-register]

    Hendricks266 442444b 3 Feb, 01:17 Fix
  • SW

    Fix warning: format string is not a string literal (potentially insecure) [-Wformat-security]

    Hendricks266 ade9580 3 Feb, 01:16 Fix
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    Follow-up to
    954e9b1 — SW: Add template function TerminateWithMsg and wrapper TerminateWithSimpleMsg (Build 10651)
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November 2025 1 build · 1 commit

October 2025 4 builds · 6 commits

Build 10638

16 Oct 2025 · 2 commits · 1 author GIT
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  • Increase mmulti.cpp's MAXPAKSIZE (size of pakbuf in bytes) to 2048.

    NY00123 227c11d written 10 Oct 2025 FixEngine
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    This appeared to fix a long-standing issue, where a relatively high ping between two players (say, about 750ms) could start increasing over time due to accumulated messages not being sent sufficiently fast.

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Build 10636

14 Oct 2025 · 6 commits · 1 author GIT
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  • SW

    Fixed player movement prediction, now actually based on predicted angle

    NY00123 964ce88 14 Oct, 20:02 Fix
  • SW

    Fix switch to double Uzi for multiplayer games upon pick-up of second Uzi

    NY00123 8c88202 written 13 Oct 2025 Fix
  • SW

    Fix multiplayer sync errors with the weapon auto-switching toggle

    NY00123 2969374 written 12 Oct 2025 Fix
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    This also permanently enables weapon auto-switching for PedanticMode. The idea here is that outside of pedantic mode, within multiplayer games, a new bit or more of the inspected player's Flags2 field will be set for the weapon. Afterwards, only for player no. myconnectindex, the function getinput will set loc->bits as if a matching key was pressed for selecting the weapon. loc->bits should be properly synced. Note that each player's structure, including Flags2, is reset within InitNewGame, but not from InitLevel as far as I may tell.

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Build 10630

8 Oct 2025 · 1 commit · 1 author GIT
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  • SW

    Fix voxels introducing glitched sprites in ROR sectors

    Hendricks266 be77ad3 8 Oct, 20:45 FixEngine
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    Follow-up to
    6e6b82d — Use a tspr->clipdist bit to specify legacy voxels instead of tspr->cstat 48 (Build 10380)

August 2025 1 build · 1 commit

July 2025 2 builds · 3 commits

Build 10622

3 Jul 2025 · 2 commits · 1 author GIT
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  • Fix lighting preview when multiple SEs are in a sector

    oasiz dfb9760 written 30 Jun 2025 FixEngine
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    Adds a failsafe for when multiple SE12, SE3 or SE4 are in a single sector by only accounting for the first one (Lowest sprite #ID) This prevents the lighting preview from causing permanent shade changes to a map as it can only store the original map state for one SE sprite per sector.

  • Add EVENT_OPERATEACTIVATORS

    oasiz 506ca57 written 30 Jun 2025 FixEngineCON
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    EVENT_OPERATEACTIVATORS is run against each STAT_ACTIVATOR with a matching lotag when a typical Duke3D button/touchplate is triggered. Current sprite will be stored in THISACTOR and setting RETURN -1 will skip the normal processing of any remaining activator logic. This does not work with Masterswitches as they use a completely different logic instead.

    Fixes
    terminx/eduke32#323

June 2025 1 build · 1 commit

April 2025 1 build · 1 commit

March 2025 1 build · 1 commit

December 2024 3 builds · 7 commits

Build 10608

26 Dec 2024 · 8 commits · 3 authors GIT
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  • Ignore invalid wchoice values

    Martijn van Antwerpen 8d79c37 26 Dec, 20:56 Fix
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    Avoids `-usecwd` clobbering them.

    Fixes
    terminx/eduke32#293
  • Failed tripbomb placements no longer consume ammo (accurate to Duke 1.5)

    Dino Bollinger 6b18631 written 17 Nov 2024 Fix
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  • SW

    Add `classic` subdirectory to search path when Redux is detected

    Hendricks266 95f0931 26 Dec, 22:26 Fix
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    SWCR v1.1.9 edits SW.GRP to incorrectly address the issue of invisible Bouncing Betty mines. Fortunately, the copy in the DOSBox installation is unmodified. The true cause of the problem is in the code and VoidSW already fixes it. See-also: e0b7c69d39816718acd54029e7309b4921937b9a See-also: 5d02c8bd5fb4e0c897128cb868472c7e2c34bd2d

  • General

    Fix bug in game data scanning when an add-on is found without its parent

    Hendricks266 4709a97 26 Dec, 22:17 Fix
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    This bug can result in a crash, or in an add-on not being removed from the list when it should be.

  • Fix crash in startup window code when no game data is recognized

    Hendricks266 606953c 26 Dec, 22:14 Fix
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    Follow-up to
    fec7d30 — Duke3d: implement GAMEFLAG_NOCLASSIC and GAMEFLAG_NOPOLYMER grpinfo flags (Build 10478)
    Follow-up to
    41c1761 — Duke3D: Fix renderer menu option hiding logic (Build 10534)
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July 2024 1 build · 1 commit

June 2024 2 builds · 4 commits

Build 10578

4 Jun 2024 · 6 commits · 1 author GIT
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May 2024 2 builds · 2 commits