EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2012 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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March 2012 31 builds · 52 commits

Build 2492

17 Mar 2012 · 5 commits · 1 author SVN
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  • General

    Remix undo/redo system, fixing potential access of freed memory.

    Helixhorned r2492 17 Mar, 04:35 FixEngine
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    A run of consecutive mapstates may share sector/wall/sprite blocks, but the code was deciding whether to free them solely on local properties. Now, save a reference count at the beginning of each such allocated block and free it only if it reaches zero.

  • General

    "Promote" oob sectnum/statnum sprites to corruption level 4.

    Helixhorned r2490 17 Mar, 04:34 FixEngine
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    Also, always print at least level 5 corruptions (that is, have no instances of completely silent corruptcheck).

  • sprite list consistency checker in corruptcheck.

    Helixhorned r2489 17 Mar, 04:34 FixEngine
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    This checks for about every possible type of sprite list corruption and reports back with a corruption level 5 if one of the 14 validations fail.

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Build 2460

11 Mar 2012 · 6 commits · 1 author SVN
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  • General

    Fix another typo in osxbuild.sh.

    Hendricks266 r2460 11 Mar, 21:57 Fix
  • General

    More Build tools improvements:

    Hendricks266 r2458 11 Mar, 21:48 Fix
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    - JFBuild ports: arttool, givedepth, and mkpalette - All viable tools are now built when 'make utils' is invoked, not just some - Revert "initprintf" hack of previous commit and replace it with "compat_tools.c" - Move Bstrtolower from baselayer.c to compat.c - Makefiles: Add start and finish messages for the tools - Makefiles: To prevent "-Wimplicit" from being passed to the C++ compiler, create $(*CONLYFLAGS)

  • General

    Fix compiling the Build tools by:

    Hendricks266 r2457 11 Mar, 21:47 Fix
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    - Adding $(EXESUFFIX) where it belongs in the Makefile. - Eliminating a call to initprintf() from compat.c. This may not be ideal.

  • General

    Fix JonoF's email address.

    Hendricks266 r2456 11 Mar, 21:47 Fix
  • General

    osxbuild.sh:

    Hendricks266 r2455 11 Mar, 21:45 Fix
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    - Generate changelog and add to zip. - Increase minimum version to Leopard 10.5. - Fix typo in usage printout.

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Build 2454

11 Mar 2012 · 9 commits · 1 author SVN
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  • General

    After executing actor or loadactor CON code, null the instruction pointer.

    Helixhorned r2453 11 Mar, 10:38 FixCON
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    This is so that in the event of a crash, no CON dump will be printed if no (actor or loadactor) CON code was actually executing at the time of the crash, confusing the users. Note: doesn't apply for event code.

  • fix twisted pstat/nstat and psect/nsect references.

    Helixhorned r2446 11 Mar, 10:36 FixCON
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Build 2443

10 Mar 2012 · 1 commit · 1 author SVN
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  • fix animations that loop to frame 0

    Plagman r2443 10 Mar, 22:52 FixEngine
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    With VBOs enabled, the virtual pointer to the geometry of frame 0 of a model is always NULL. This was confusing the polymer code responsible for deciding whether to enable smooth animations or not, which meant that any animation that would loop to frame 0 would do it as if animation interpolation was disabled, which looks very choppy.

Build 2431

8 Mar 2012 · 5 commits · 1 author SVN
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  • General

    OS X: fix and enable startup windows; enable PPC build in osxbuild.sh.

    Helixhorned r2430 8 Mar, 11:16 Fix
  • General

    OS X Objective-C files: NSApp -> nsapp as before for a PPC linkage fix

    Helixhorned r2429 8 Mar, 11:16 Fix
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    Note: I'm not really sure whether I'm initializing it in the right places.

  • fix mirror-related oob access analogous to r1872's fix for classic.

    Helixhorned r2427 8 Mar, 11:15 FixEngine
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    When drawing from inside the mirror, there may be no 'bunches' (BUILD lingo, not TROR ones) collected, but following code used the first one unconditionally.

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Build 2424

7 Mar 2012 · 2 commits · 1 author SVN
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  • General

    Optimizations and tweaks for C replacements of mhline and thline.

    Helixhorned r2424 7 Mar, 11:42 FixEngine
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    Hlines for masked and translucent masked ceiling/floor (sprites). - apply the --> 'do { ... } while (--cnt)' transformation, making these functions iterate cnt+1 times like the asm version. This also fixes an off-by-one issue where sprites or masked ceilings/floors had a one-pixel non-drawn line to the right. - This time, only declare-as-local two 'extern' globals (asm1 and asm2). It seems that I was too eager with "localing" all file-scoped vars earlier. GCC is able to remove the loads from memory inside the loop by itself, whereas clang is not. This is not trivial, since it has to prove that the 'screen' pointer passed to the functions will never alias these globals.

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Build 2416

4 Mar 2012 · 14 commits · 1 author SVN
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  • General

    Fix apparent horizon not being independent of viewingrange (classic/Polymost).

    Helixhorned r2414 4 Mar, 12:14 FixEngine
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    The apparent horizon (in units proportional to pixels by a constant factor) was being calculated without normalizing to viewingrange, resulting a discrepancy between the drawn and actual up/down angle with non-default viewingranges (e.g. with r_usenewaspect=1, or when setting it from setaspect). This also means that the center-of-aim will now be the same regardless of the aspect. This fixes many derived bugs: * inconsistency w/ crosshair when shooting a gun and aiming up/down (obviously) * bugs resulting from being able to look up/down too far (garbage non-slope texture-mapping and viewing BIGORBIT skies above the borders in classic). Note: mods that had workaround logic for this bug will have to remove it...

  • General

    sector.c: fix a possible oob access of a local array.

    Helixhorned r2411 4 Mar, 12:14 FixEngine
  • General

    More utils tweaks.

    Helixhorned r2404 4 Mar, 12:12 Fix
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    - remove the objects too on 'clean' - fix warning with 'transpal' on x64 (generates translucency and shade tables)

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Build 2402

4 Mar 2012 · 8 commits · 1 author SVN
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  • General

    synthesis.sh:

    Hendricks266 r2402 4 Mar, 01:33 Fix
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    - Exclude "Apple/lib" rather than "Apple" so that required files are not left out of the tarball. - Add one to $lastrevision before generating the ChangeLog so that it only includes what is new to an update. osxbuild.sh: - Add stronger detection of the SVN revision by adding support for 1.7 (no longer relying on an ".svn" directory) and having a specific fallback in case the build location is neither svn nor git. - Echo the SVN revision to source/rev.h before the build processes and revert it afterwards.

  • General

    JFDuke3D port: Display DUKETEAM.ANM at the end of episode 3 under v1.3D.

    Hendricks266 r2395 4 Mar, 01:29 Fix
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    Fix for end-of-game sequence with 1.3D data, by Turrican.

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February 2012 19 builds · 31 commits

Build 2392

29 Feb 2012 · 1 commit · 1 author SVN
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  • General

    More rebust (and "correct"/expected) decimal number parsing in CON.

    Helixhorned r2392 29 Feb, 07:27 FixCON
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    The replacement of atoi with strtol in r2374 had the side-effect that numbers out of the range of a 32-bit integer were being returned as LONG_MAX/LONG_MIN instead of being converted by taking the bits and re-interpreting them (note that it was a coincidence that atoi behaved that way; to be strict, the behavior was undefined and there is no regression). Now, we implement parsing decimal integers using strtoll (with assuming "long long" being the same as int64_t) and check in which range the number falls. If it's in the range (INT32_MAX <= x <= UINT32_MAX), issue a warning; if it's not in (INT32_MIN <= x <= UINT32_MAX), warn too (though this better ought to be an error?). In each case, the bit representation is converted to the CON number type (int32 to assume maximum portability) by re-interpreting the bits [this is the same as an int/int cast, with GCC at least; more generally, it's implementation-defined per C99].

Build 2387

25 Feb 2012 · 1 commit · 1 author SVN
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  • General

    Try to find another mirror wall if the assigned one breaks.

    Helixhorned r2387 25 Feb, 07:59 FixEngine
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    This fixes mirrors consisting of more than one walls not drawing when the first assigned mirror wall breaks. It still does not let you have more than one mirror (i.e. mirror sectors) showing up at the same time in the scene. Affects classic and Polymost only.

Build 2381

24 Feb 2012 · 2 commits · 1 author SVN
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  • General

    Fix user quotes colored with a 2-digit number being wrongly x-aligned.

    Helixhorned r2380 24 Feb, 11:51 Fix
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    Such game text was shown starting from about the center of the screen. The reason for the bug was this code: t += 1 + isdigit(*(t+2)); The sequence points here are at the beginning and end of this assignment expression, and the updating of t may happen anywhere between these (C99 6.5.16 #3). Please don't write such code. When in doubt, and assignment and reference to the same object should be split!

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Build 2379

21 Feb 2012 · 3 commits · 1 author SVN
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  • General

    Fix potential (certain?) oob access with ST28/SE21.

    Helixhorned r2377 21 Feb, 11:32 FixEngine
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    Encountered with Scent.map. Since the SE21 are deleted after they have been used, the search for them in the ST28 code in sector.c may come up empty, in which case sector[-1] would be accessed.

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