EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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March 2019 15 builds · 39 commits

Build 7442

20 Mar 2019 · 2 commits · 1 author SVN
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  • General

    Fix issue where controls intentionally bound to no keys would be reset to default at startup

    TerminX r7442 20 Mar, 04:24 Fix
  • General

    Fix "spriteshadow" on voxels in Polymost

    TerminX r7441 20 Mar, 04:24 FixEngine

Build 7432

19 Mar 2019 · 37 commits · 1 author SVN
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  • General

    Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites

    TerminX r7428 19 Mar, 10:09 FixEngine
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    This also fixes getting through floor gaps that are too small by pressing jump while holding crouch. These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.

  • General

    Fix stupid typo in hardcoded Duke3D actor

    TerminX r7426 19 Mar, 10:09 Fix
  • General

    Fix hang when setting r_maxfps to 0 while r_maxfpsoffset is a negative value

    TerminX r7425 19 Mar, 10:09 Fix
  • General

    Fix "findnearactor" family of CON functions

    TerminX r7423 19 Mar, 10:09 FixCON
  • General

    Fix r_polygonmode cvar

    TerminX r7422 19 Mar, 10:09 Fix
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Build 7379

2 Mar 2019 · 20 commits · 1 author SVN
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  • General

    Fix CON issues introduced in r7357 and r7358

    TerminX r7378 2 Mar, 15:22 FixCON
  • General

    Patch from Nuke.YKT to fix voxel rotation in Polymost

    TerminX r7368 2 Mar, 15:21 FixEngine
  • General

    Fix a crash when trying to access cvars through typing the name into the console with the wrong case

    TerminX r7365 2 Mar, 15:21 Fix
  • General

    Remove a "cheap fix" from multivoc that is no longer needed and should never have been needed in the first place

    TerminX r7360 2 Mar, 15:20 Fix
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February 2019 9 builds · 17 commits

Build 7350

22 Feb 2019 · 3 commits · 1 author SVN
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  • General

    Use existing viewingrange and yxaspect for showview so it matches that of the main view

    TerminX r7350 22 Feb, 10:35 FixEngineCON
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    This fixes fov when using showview in EVENT_DISPLAYROOMS to do layered rendering, but it might not be right for uses of showview that simply display picture-in-picture stuff on screen.

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Build 7343

20 Feb 2019 · 8 commits · 1 author SVN
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  • General

    Save mouse and joystick analog scales, dead zones, and saturation values to .cfg whether they're the defaults or not

    TerminX r7341 20 Feb, 13:32 Fix
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    This fixes an issue where changing one of these values would result in the value being written to the .cfg, but changing the value back to the default would leave the old value in the .cfg.

  • General

    Don't crash when attempting to define quotes at indexes that exceed MAXQUOTES

    TerminX r7337 20 Feb, 13:32 Fix
  • General

    Fix typo

    TerminX r7336 20 Feb, 13:30 Fix
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Build 7333

18 Feb 2019 · 7 commits · 1 author SVN
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  • General

    Fix system memory check

    TerminX r7333 18 Feb, 14:02 Fix
  • General

    Patch from Fox to fix positioning of SCUBAMASK tile with the full status bar

    TerminX r7332 18 Feb, 14:02 Fix
  • General

    Fix the automap glitch in the region around the full status bar in Polymost

    TerminX r7331 18 Feb, 14:02 FixEngine
  • General

    Fix the direction which the shadow is cast in "modern" status bar ammo icon

    TerminX r7330 18 Feb, 14:02 Fix
  • General

    Patch from Fox:

    TerminX r7329 18 Feb, 14:02 FixEngine
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    Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90. New userdef "fov". Equals the FOV in 360 degrees. Update Polymost projection hack, so it compensates for the FOV or height of the game view. Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.

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January 2019 5 builds · 6 commits

Build 7324

30 Jan 2019 · 3 commits · 1 author SVN
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  • General

    Fix issue where a useless error would be printed to the log and bad memory reads could occur when compiling a CON script with an invalid structure member passed as gamevar structure access shortcut shorthand

    TerminX r7323 30 Jan, 01:36 FixCON
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