EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2011 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 172 builds · 229 commits

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April 2011 12 builds · 13 commits

Build 1862

9 Apr 2011 · 1 commit · 1 author SVN
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  • General

    Revert 'move sprites with ceiling/floor'-behaviour, maybe fix tile drawing?

    Helixhorned r1862 9 Apr, 08:35 FixEngine

Build 1861

9 Apr 2011 · 2 commits · 1 author SVN
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  • General

    another 64-bit fix

    Helixhorned r1861 9 Apr, 06:28 Fix
  • General

    Revise shade preview; fix PGUP/PGDN with selected sectors; allow INS/DEL in 2D side-view mode; 64-bit printf cleanup

    Helixhorned r1860 9 Apr, 06:27 FixEngine

Build 1857

6 Apr 2011 · 1 commit · 1 author SVN
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  • General

    Cleaning out my tree... mostly internal changes. Adds workaround to disable texture compression with the crappy fglrx driver on Linux, fixes FIRE sprites so that they don't render at their sector's floorz all the time, changes CON compiler around a bit to use a loop instead of calling C_ParseCommand() 10 million times.

    TerminX r1857 6 Apr, 18:16 FixEngineCON

March 2011 17 builds · 17 commits

Build 1854

23 Mar 2011 · 1 commit · 1 author SVN
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  • General

    * Lazy hightile loading in Mapster32 tile selector (first display all as lowtiles, then load each one while allowing movement)

    Helixhorned r1854 23 Mar, 10:41 FixEngine
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    * Consolidate the various, slightly different, methods of bounding a sprite between a sector's ceiling and floor into one common function * Fixes for accumulated bugs: shade preview, r_shadescale_unbounded, and a couple of unreported ones * Yaks, gnus, and bisons...

Build 1843

13 Mar 2011 · 1 commit · 1 author SVN
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  • various ones accumulated in the forum (falling into infinity, stuck in doors), crash in polymer mouse picker when in void space, creation of surplus loops on sector split when sector has weird geometry.

    Helixhorned r1843 13 Mar, 04:59 FixEngineCON
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    addition: disable sprite sectnum checking with m32script expert mode enabled.

Build 1836

8 Mar 2011 · 1 commit · 1 author SVN
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  • General

    Besides catching a few more corner cases, there's better mouselook handling and a warning (but no fix) for a rare and bad corruption when splitting a sector in this revision.

    Helixhorned r1836 8 Mar, 15:02 FixEngine