EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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October 2009 5 builds · 7 commits

Build 1533

17 Oct 2009 · 2 commits · 2 authors SVN
Open build
  • General

    Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.

    Plagman r1533 17 Oct, 08:27 FixEngine
  • General

    Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level

    TerminX r1532 written 16 Oct 2009 Fix

Build 1531

15 Oct 2009 · 5 commits · 3 authors SVN
Open build
  • General

    small fix

    Helixhorned r1529 written 11 Oct 2009 Fix
  • General

    Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024

    TerminX r1527 written 7 Oct 2009 FixEngine
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Build 1524

4 Oct 2009 · 1 commit · 1 author SVN
Open build
  • General

    Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.

    Plagman r1524 written 3 Oct 2009 Fix