EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2011 16 builds · 16 commits

Build 1893

23 May 2011 · 1 commit · 1 author SVN
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  • fix

    loop joining/sector splitting with TROR'ed sectors, rendering bugs due to slopes. change keys: [I] toggles invisibility preview, ['I] toggles sprite invisibility bit

    Helixhorned r1893 23 May, 07:22 FixEngine

Build 1892

22 May 2011 · 1 commit · 1 author SVN
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  • General

    Polymost:

    Helixhorned r1892 22 May, 14:52 FixEngine
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    * rudimentary TROR support * free mixing of multi- and single-tile pskies * Don't cull models behind you. That is, treat them like floor sprites in that respect. This way large models like corpses don't disappear from the view unexpectedly. Classic: * tweak the last row and column of the translucency table so that e.g. a transparent sprite against a FANSPRITE wall doesn't show up purple (only if Duke3D table is found) Misc.: * fixes TROR-nextwall corruption when deleting sectors * tile selector 'goto' now has also completion * I forgot a file for the non-OpenGL build last time

Build 1890

18 May 2011 · 1 commit · 1 author SVN
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  • General

    * Auto-grayout for plain old sectors toggled with Ctrl-A. When it is in effect, _all_ sectors which fall outside the [min ceiling z, max floor z] bounds of all active extended sectors are deactivated.

    Helixhorned r1890 18 May, 15:44 FixEngine
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    * make it possible to duplicate from extended sectors; all extensions are cleared from them * lazy hightile loading in tile selector can now be disabled in mapster32.cfg * fixes USE_OPENGL=0 build

Build 1883

12 May 2011 · 2 commits · 1 author SVN
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  • General

    -- engine:

    Helixhorned r1882 12 May, 16:31 FixEngine
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    * support for free mixing of multi- and single-tile parallaxed skies in classic * make visibility independent of yxaspect and viewingrange in OpenGL modes -- editor: * when dragging walls, restore pixel width after that (only for the left and right walls of pointhighlight, and its nextwalls, if any) * pasting on walls and auto-aligning them now carries over a few more fields -- fixes: * visibility in OpenGL modes wasn't incremented gradually (regression due to making 'clamp' an inline function instead of a macro) * memory corruption due to calling qlz_compress with less than the recommended surplus storage of 400 bytes * decorative sprites in the mirror showing non-flipped * make the subway SE message (much) more helpful by showing which sector the game considers to be the track sector

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Build 1879

11 May 2011 · 1 commit · 1 author SVN
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  • General

    Fixes for building on OpenBSD. Doesn't break Linux, pending Win32 synthesis

    Plagman r1879 11 May, 14:58 Fix
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    results.

Build 1877

7 May 2011 · 1 commit · 1 author SVN
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  • General

    A crapload of random stuff.

    Helixhorned r1877 7 May, 11:23 FixEngineCON
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    * Polymer light access to m32script (light[<lightidx>].<field>). As an application, provide a state 'insertlights' that takes the currently active lights and puts them into the map as SEs (e.g. for maphack recovery). * Prototype of a mechanism to gray out certain portion of a map, making them inactive to various, but not all, editing operations. Highlighting a set of sectors and pressing Ctrl-R will make the Z bounds be [(least ceiling z), (greatest floor z)] of all selected ones, pressing Ctrl-R when no sectors are highlighted will reset them. Not sure if it's for production use at this stage... * The 'align walls' feature [.] now has three independently toggleable behaviours: recurse nextwalls (toggled when Ctrl is pressed), iterate point2s (disabled when Shift is pressed), and also copy pixel width (toggled when Alt is pressed). * Make shades clamp instead of overflowing in the editor Fixes: * crash when carrying out certain operations on walls with xrepeat 0 * the Pause key on linux. Also make demo recording start on Shift-ScrollLock because ScrollLock alone is too easily pressed when pausing

April 2011 12 builds · 13 commits

Build 1874

28 Apr 2011 · 1 commit · 1 author SVN
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  • General

    Fix more overheadmap crashes, this time with 'Last Pissed Time'. Mapster32 now asks to jump to a sector, wall, sprite, or coordinates with 'J. Also fix crash when pressing '-' (not KP-) when aiming at something with tile 0.

    Helixhorned r1874 28 Apr, 14:28 FixEngine

Build 1873

27 Apr 2011 · 1 commit · 1 author SVN
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  • General

    Fix the bug where Mapster32 tile selection would display the detail map of a

    Plagman r1873 27 Apr, 07:30 FixEngine
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    tile.

Build 1870

22 Apr 2011 · 2 commits · 1 author SVN
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  • General

    Insert two divide-by-zero checks that seem to fix the overhead map crash, but only with NOASM=1. Fix a couple of Mapster32 bugs and prettify some code there. Fix EDuke32 bug where the demo system overwrote boardname[] while using the file picker, making navigation between directories impossible.

    Helixhorned r1869 22 Apr, 15:48 FixEngine
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