EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 252 builds · 630 commits

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January 2022 7 builds · 27 commits

Build 9933

15 Jan 2022 · 44 commits · 1 author GIT
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December 2021 9 builds · 21 commits

Build 9881

23 Dec 2021 · 1 commit · 1 author GIT
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  • Fix an error with the bonus tile, and extend EVENT_GETBONUSTILE

    Dino Bollinger 7c0a304 23 Dec, 09:39 FixCON
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    Within EVENT_GETBONUSTILE, you can now set ud.return[0] to ud.return[4] to change each frame of the bonus screen animation separately.

Build 9875

14 Dec 2021 · 34 commits · 1 author GIT
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  • fix misleading usage of A_CheckSpriteFlags() (comparison with 0 implied the function returns the flag bits instead of `true` or `false`; it does not)

    TerminX b85ed73 written 24 Nov 2021 Fix
  • fix redundant assignment

    TerminX 544044d written 24 Nov 2021 Fix
  • fix use of value before validation in polymer_updatewall()

    TerminX defbbfb written 8 Dec 2021 FixEngine
  • fix copy/paste error in screentextRender()

    TerminX 4c19398 written 8 Dec 2021 FixEngine
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    For some reason, this error didn't propagate into screentextGetSize().

  • fix copy/paste error

    TerminX 324edd1 written 8 Dec 2021 Fix
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Build 9841

10 Dec 2021 · 1 commit · 1 author GIT
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  • Only attempt to switch subweapon if we actually have the weapon

    Dino Bollinger a6dfd93 written 9 Dec 2021 FixCON
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    This fixes a bug in World Tour where trying to switch to the flamethrower while the current weapon is the freezer, and you have flamethrower ammo but not the actual weapon itself, then this instead locks the weapon key, preventing you from switching back to the freezer from other weapons. This bug also affected the Shrinker, but only if CON code changes the 'gotweapon 11' value to 0 after the player obtains the weapon.

Build 9840

8 Dec 2021 · 1 commit · 1 author GIT
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  • Remove the 'previousboardfilename' mapart hack

    Dino Bollinger dfee579 written 1 Dec 2021 Fix
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    This was a bandaid that prevented repeatedly loading the same mapart when loading savegames. This meant having to constantly update the buffer whenever clearing mapart, which is undesirable. Fixes mapart not reloading after quitting to title, or ending an episode and then loading a savegame.

November 2021 15 builds · 32 commits

Build 9828

28 Nov 2021 · 10 commits · 2 authors GIT
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Build 9804

19 Nov 2021 · 8 commits · 2 authors GIT
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  • General

    Revert "Duke3d: ACTIVATOR/MASTERSWITCH parity for SE2, SE3, SE18, SE21, SE31, SE32, and SE36"

    TerminX 4d7b0b9 written 18 Nov 2021 Fix
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    Reverts
    fbf4ab5 — Duke3d: ACTIVATOR/MASTERSWITCH parity for SE2, SE3, SE18, SE21, SE31, SE32, and SE36 (Build 9382)
  • oops, this still needs to be called here for Polymer to work in the editor

    TerminX 1b880e5 written 16 Nov 2021 FixEngine
  • fix warning

    TerminX f5a0f08 written 12 Nov 2021 FixEngine
  • General

    Fix some whitespace that ended up with tabs in it

    TerminX 19c6fd7 written 12 Nov 2021 Fix
  • Add linear sampler object, fixes forcefilter DEF token in polymost.

    Jordon Moss 7009ff7 written 18 Nov 2021 FixEngine
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Build 9795

15 Nov 2021 · 2 commits · 1 author GIT
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  • fix integer overflow of globalzd in floor sprite rendering code

    nukeykt b733b43 15 Nov, 01:27 FixEngine
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    This commit also simplifies previous x/y panning fix

  • fix integer overflow of x/y panning in floor sprite rendering code

    nukeykt c4310a2 written 14 Nov 2021 FixEngine

Build 9793

12 Nov 2021 · 2 commits · 2 authors GIT
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  • Prevent savemapstate during gamemodes EOL, RESTART and DEMO

    Dino Bollinger d908123 written 15 Jul 2021 Fix
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    This prevents accidentally overwriting the wrong map slot.

  • General

    Revert "Windows: update SDL to bfd2f8993f173535efe436f8e60827cc44351bea"

    TerminX 8e253a9 12 Nov, 22:04 Fix
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    Reverts
    c1a128d — Windows: update SDL to bfd2f8993f173535efe436f8e60827cc44351bea (Build 9787)