EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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March 2010 6 builds · 9 commits

Build 1609

6 Mar 2010 · 1 commit · 1 author SVN
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  • General

    Model specular map support and polymer fix for the OSX/ATI driver.

    Plagman r1609 6 Mar, 17:09 FixEngine

February 2010 2 builds · 3 commits

Build 1599

23 Feb 2010 · 1 commit · 1 author SVN
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  • General

    Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement

    TerminX r1599 23 Feb, 10:13 FixCON

Build 1598

20 Feb 2010 · 4 commits · 3 authors SVN
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  • General

    Fix some 64 bit casts.

    qbix79 r1597 written 10 Feb 2010 Fix
  • General

    This is an attempt to fix r1595.

    Plagman r1596 written 24 Jan 2010 FixEngine
    Show details

    - pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed. - commented code was laying around in the middle of polymer.h - savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99. - savegame.c using localtime_r, which doesn't exist on Win32. - demo playback calling resetlights and drawrooms without ever calling pr_loadboard(). - this change makes the game run very choppy here.

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January 2010 7 builds · 12 commits

Build 1592

22 Jan 2010 · 3 commits · 2 authors SVN
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  • General

    More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land

    TerminX r1592 written 21 Jan 2010 FixEngine
  • General

    Fix building with MSVC

    TerminX r1590 written 18 Jan 2010 Fix
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Build 1589

17 Jan 2010 · 7 commits · 2 authors SVN
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  • General

    This should correctly compute the normal of all BUILD floors and walls. Fixes bug 2806174 (E1L1 projection room floor not affected by light and parallaxing artifacts).

    Plagman r1589 17 Jan, 23:07 FixEngine
  • General

    Update nedmalloc, fix loading tiles from .art files contained in a .zip, workaround GCC 4.4.x squarerotatetile() miscompilation issue

    TerminX r1586 written 16 Jan 2010 Fix
  • General

    Annnnnd revert something I didn't mean to commit.

    Plagman r1584 written 11 Jan 2010 Fix
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Build 1582

10 Jan 2010 · 1 commit · 1 author SVN
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  • General

    more semi-tested multiplayer changes and sound callback fix

    TerminX r1582 written 5 Jan 2010 Fix

Build 1581

5 Jan 2010 · 1 commit · 1 author SVN
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  • General

    Fixes a bug when you can't enable music from the sounds menu. Not sure why this line had a multiplayer-related check before rev 1574 yet.

    Plagman r1581 5 Jan, 06:22 Fix

Build 1580

4 Jan 2010 · 4 commits · 2 authors SVN
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  • General

    m32script fixes and additions

    Helixhorned r1579 4 Jan, 06:38 FixCON
  • General

    Adds code to disable the Vista/7 DWM when setting OpenGL modes. This buys some OpenGL performance in windowed mode and works around an ATI OpenGL driver bug.

    Plagman r1578 written 3 Jan 2010 FixEngine
  • General

    Hook the polymer map selection code to a few more places in the editor code. This will fix the screen turning greenish when selecting a pal with Alt-P. I could just drop the selection from these cases since the cursor can't actually move, but then people would ask why the FPS gets higher in this occurrences.

    Plagman r1577 written 2 Jan 2010 FixEngine
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Build 1576

1 Jan 2010 · 1 commit · 1 author SVN
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  • General

    Revert part of revision 1540 which broke E2L4 and parts of E2L5.

    Plagman r1576 1 Jan, 00:26 Fix

December 2009 6 builds · 23 commits

Build 1575

31 Dec 2009 · 1 commit · 1 author SVN
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  • General

    This fixes a small problem with the mapster32 polymer selection code.

    Plagman r1575 31 Dec, 02:00 FixEngine

Build 1573

20 Dec 2009 · 1 commit · 1 author SVN
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  • General

    Cleaning out tree in case I can't work on anything for a while... more multiplay fixes

    TerminX r1573 written 17 Dec 2009 Fix

Build 1571

14 Dec 2009 · 3 commits · 2 authors SVN
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  • General

    more multiplay fixes + server password support + client ping time display

    TerminX r1571 14 Dec, 12:14 Fix
  • General

    more multiplayer fixes

    TerminX r1570 14 Dec, 01:54 Fix
  • General

    This fixes a renderer crash with external view + lights.

    Plagman r1569 written 13 Dec 2009 FixEngine

Build 1566

13 Dec 2009 · 10 commits · 2 authors SVN
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  • General

    Fix wall and sector updating over the wire so that it doesn't crash.

    Plagman r1566 written 12 Dec 2009 FixEngine
  • General

    Fix the San Andreas texture fix in some cases.

    Plagman r1565 written 12 Dec 2009 Fix
  • General

    Fix the build with POLYMER=0 or USE_OPENGL=0.

    Plagman r1564 written 12 Dec 2009 FixEngine
  • General

    oops

    TerminX r1561 written 12 Dec 2009 Fix
  • General

    multiplayer fixes

    TerminX r1560 written 12 Dec 2009 Fix
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Build 1556

6 Dec 2009 · 5 commits · 2 authors SVN
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  • General

    Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.

    Plagman r1556 6 Dec, 23:17 FixEngine
  • General

    Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.

    Plagman r1555 6 Dec, 23:04 FixEngine
  • General

    Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.

    Plagman r1554 6 Dec, 23:01 FixEngine
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Build 1551

3 Dec 2009 · 11 commits · 3 authors SVN
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  • General

    Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.

    Plagman r1551 written 2 Dec 2009 FixEngine
  • General

    Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.

    Plagman r1550 written 2 Dec 2009 FixEngine
  • General

    Don't overflow scantoasc[] with high scancodes. This makes the 'T' key work in the console on my laptop.

    Plagman r1548 written 2 Dec 2009 Fix
  • General

    Fixes a compressed texture cache bug where the background menu tile would sometime get replaced with another tile.

    Plagman r1546 written 2 Dec 2009 Fix
  • General

    some CON compilation fixes

    TerminX r1545 written 19 Nov 2009 FixCON
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November 2009 1 build · 2 commits

Build 1540

13 Nov 2009 · 6 commits · 3 authors SVN
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  • General

    A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use

    TerminX r1540 13 Nov, 18:30 FixEngine
  • General

    Fix 64 bit problems after viewing a security cam.

    qbix79 r1539 written 4 Nov 2009 Fix
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