EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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March 2011 17 builds · 17 commits

Build 1820

4 Mar 2011 · 1 commit · 1 author SVN
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  • General

    Consolidate POLYMOST preprocessor define into USE_OPENGL, remove SUPERBUILD preprocessor define, add additional mode to neartag() to skip sprite searches and speed up processing (and enable for CON_OPERATE), fix issue with nearby single instance sounds not playing due to out of range sounds blocking their playback, fix issue with settings.cfg being reset to default bindings when running a mod that specifies its own cfg base name, improve CON structure member interface read/write performance, fix a bug with CON "move" pointer validation

    TerminX r1820 4 Mar, 09:50 FixEngineCON

Build 1816

2 Mar 2011 · 1 commit · 1 author SVN
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  • General

    New sector selection mode in 2d mode: if RCtrl is pressed when releasing RAlt, then instead of the sector having to be contained in the rectangle, the mouse pointer must be inside a sector to be selected. This way it's easy to select sectors with arbitrary shapes. Set ops work independently of it, too. Also some annoyance fixes with sprite movement.

    Helixhorned r1816 2 Mar, 22:21 FixEngine

February 2011 15 builds · 17 commits

Build 1808

27 Feb 2011 · 1 commit · 1 author SVN
Open build
  • General

    Final round of Mapster32 hardening. Going over the limits should now always produce an error message instead of corrupting the data. Also fixes crash in defs.c (thanks for the crashlog, LeoD).

    Helixhorned r1808 27 Feb, 20:13 FixEngine

Build 1799

22 Feb 2011 · 1 commit · 1 author SVN
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  • General

    Selective auto-correction option for the corruption checker. 'corruptcheck now' will print numbered tags for each warning, which can then be used like this: 'corruptcheck tryfix 20 34-64'. General cleanup; make mapster32 not depend on enet objects.

    Helixhorned r1799 22 Feb, 00:08 FixEngine

Build 1792

13 Feb 2011 · 1 commit · 1 author SVN
Open build
  • General

    temporarily bump the additional space after wall[] to 1024 walltypes in the editor; display map corruption status in upper left corner in the corrupt case.

    Helixhorned r1792 13 Feb, 16:15 FixEngine

Build 1790

11 Feb 2011 · 1 commit · 1 author SVN
Open build
  • General

    * Fix a serious logic mistake with checksectorpointer. Previously, a white wall could 'connect' to a red one, leaving the reverse link intact and creating a situation like this: w_new <-> w <-- w_old.

    Helixhorned r1790 11 Feb, 00:15 FixEngine
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    * Have the corruption checker catch this case among a few other new ones. Rename OSD command 'autocorruptcheck' to simply 'corruptcheck' with options 'corruptcheck <seconds>', 'corruptcheck now' and 'corruptcheck tryfix'. * When pasting sector selection into valid player space (releasing AltGr), ask whether a surrounding outer loop should be created since this is probably not always desired.