EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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June 2011 16 builds · 16 commits

Build 1904

16 Jun 2011 · 1 commit · 1 author SVN
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  • General

    Fix mapster's command-line parsing and copy over some of the 'custom mod dir' logic, currently used in the sound board to also find files outside of GRPs.

    Helixhorned r1904 16 Jun, 12:39 FixEngine

Build 1903

15 Jun 2011 · 1 commit · 1 author SVN
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  • General

    A couple of OSX fixes: one 64-bit cleanup, compilation fix on ppc (is that ever used?), nasm command line fix for x86

    Helixhorned r1903 15 Jun, 03:38 Fix

Build 1901

3 Jun 2011 · 1 commit · 1 author SVN
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  • General

    A couple of tweaks for easier work with TROR:

    Helixhorned r1901 3 Jun, 17:06 FixEngine
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    * When TROR-joining and sectors reachable through former red walls could need displacement, ask the user; if something is wrong with the walls of the two components to join, jump to that place and print coordinates of offending wall and its point2 in the OSD * Ctrl-TAB in 2D mode now toggles filling of the currently aimed-at sector; it's not very in sync with the rest of the controls though (e.g. some commands will potentially affect each sector that contains the crosshair) * Fill sectors slightly different so that highlighted sectors above each other are easier to distinguish * In the editor, always clear the screen to a 'rainbow' of the palette before each frame. This makes no-draw ('HOM') and accidental translucency glitches stand out more clearly * a few misc. tweaks, consistency checks, and fixes

May 2011 16 builds · 16 commits

Build 1900

29 May 2011 · 1 commit · 1 author SVN
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  • General

    -- TROR:

    Helixhorned r1900 29 May, 16:10 FixEngine
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    * Mapster32 now makes sandwiches, too: select all floors of a bunch and 'extend them below'. This will put a new sector between the highlighted ones and the their lower neighbors and displace the z's accordingly. Make sure you have enough headroom. * To facilitate the above, RAlt now has two more modifier keys (checked at release time, as usual): for every sector that would be selected, END will select all sectors whose floor bunchnum equals the first (this is useful for sandwiching), and HOME will select all sectors whose ceiling bunchnum equals it (not very useful, but provided for completeness). * Sloping extended sectors is now checked more rigorously -- misc: * When deleting highlighted sectors with DEL, pressing LShift will now always delete them irrespective whether the mouse pointer is over one of them. This is useful for the cleanup of corrupted maps. * 2D drawing is slightly tweaked so that active walls always display over inactive ones

Build 1899

29 May 2011 · 1 commit · 1 author SVN
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  • tweak RShift so that unnecessary gray walls aren't selected; fix ugly bug with TROR joining

    Helixhorned r1899 29 May, 05:30 FixEngine
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    game: when entering/leaving water or slime, delay changing palette by one game tic to make it look right

Build 1893

23 May 2011 · 1 commit · 1 author SVN
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  • fix

    loop joining/sector splitting with TROR'ed sectors, rendering bugs due to slopes. change keys: [I] toggles invisibility preview, ['I] toggles sprite invisibility bit

    Helixhorned r1893 23 May, 07:22 FixEngine

Build 1892

22 May 2011 · 1 commit · 1 author SVN
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  • General

    Polymost:

    Helixhorned r1892 22 May, 14:52 FixEngine
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    * rudimentary TROR support * free mixing of multi- and single-tile pskies * Don't cull models behind you. That is, treat them like floor sprites in that respect. This way large models like corpses don't disappear from the view unexpectedly. Classic: * tweak the last row and column of the translucency table so that e.g. a transparent sprite against a FANSPRITE wall doesn't show up purple (only if Duke3D table is found) Misc.: * fixes TROR-nextwall corruption when deleting sectors * tile selector 'goto' now has also completion * I forgot a file for the non-OpenGL build last time

Build 1890

18 May 2011 · 1 commit · 1 author SVN
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  • General

    * Auto-grayout for plain old sectors toggled with Ctrl-A. When it is in effect, _all_ sectors which fall outside the [min ceiling z, max floor z] bounds of all active extended sectors are deactivated.

    Helixhorned r1890 18 May, 15:44 FixEngine
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    * make it possible to duplicate from extended sectors; all extensions are cleared from them * lazy hightile loading in tile selector can now be disabled in mapster32.cfg * fixes USE_OPENGL=0 build

Build 1883

12 May 2011 · 2 commits · 1 author SVN
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  • General

    -- engine:

    Helixhorned r1882 12 May, 16:31 FixEngine
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    * support for free mixing of multi- and single-tile parallaxed skies in classic * make visibility independent of yxaspect and viewingrange in OpenGL modes -- editor: * when dragging walls, restore pixel width after that (only for the left and right walls of pointhighlight, and its nextwalls, if any) * pasting on walls and auto-aligning them now carries over a few more fields -- fixes: * visibility in OpenGL modes wasn't incremented gradually (regression due to making 'clamp' an inline function instead of a macro) * memory corruption due to calling qlz_compress with less than the recommended surplus storage of 400 bytes * decorative sprites in the mirror showing non-flipped * make the subway SE message (much) more helpful by showing which sector the game considers to be the track sector

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Build 1879

11 May 2011 · 1 commit · 1 author SVN
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    Fixes for building on OpenBSD. Doesn't break Linux, pending Win32 synthesis

    Plagman r1879 11 May, 14:58 Fix
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    results.

Build 1877

7 May 2011 · 1 commit · 1 author SVN
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  • General

    A crapload of random stuff.

    Helixhorned r1877 7 May, 11:23 FixEngineCON
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    * Polymer light access to m32script (light[<lightidx>].<field>). As an application, provide a state 'insertlights' that takes the currently active lights and puts them into the map as SEs (e.g. for maphack recovery). * Prototype of a mechanism to gray out certain portion of a map, making them inactive to various, but not all, editing operations. Highlighting a set of sectors and pressing Ctrl-R will make the Z bounds be [(least ceiling z), (greatest floor z)] of all selected ones, pressing Ctrl-R when no sectors are highlighted will reset them. Not sure if it's for production use at this stage... * The 'align walls' feature [.] now has three independently toggleable behaviours: recurse nextwalls (toggled when Ctrl is pressed), iterate point2s (disabled when Shift is pressed), and also copy pixel width (toggled when Alt is pressed). * Make shades clamp instead of overflowing in the editor Fixes: * crash when carrying out certain operations on walls with xrepeat 0 * the Pause key on linux. Also make demo recording start on Shift-ScrollLock because ScrollLock alone is too easily pressed when pausing

April 2011 12 builds · 13 commits

Build 1874

28 Apr 2011 · 1 commit · 1 author SVN
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  • General

    Fix more overheadmap crashes, this time with 'Last Pissed Time'. Mapster32 now asks to jump to a sector, wall, sprite, or coordinates with 'J. Also fix crash when pressing '-' (not KP-) when aiming at something with tile 0.

    Helixhorned r1874 28 Apr, 14:28 FixEngine