EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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July 2011 17 builds · 18 commits

Build 1931

10 Jul 2011 · 1 commit · 1 author SVN
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  • General

    * new editor cfg options: corruptcheck_noalreadyrefd (silinces 'already referenced warning'), r_usenewaspect, r_screenxy

    Helixhorned r1931 10 Jul, 08:39 FixEngineCON
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    * Read-only CON access to sector bunchnums by adding the labels '.ceilingbunch' and '.floorbunch' to the CON sector structure

Build 1930

9 Jul 2011 · 1 commit · 1 author SVN
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    * Join-bunch functionality in 2d mode ('J'). When applied to two adjacent extended floors with different bunchnums, this makes them equal so that their sectors can be joined in a next step if their ceiling bunchnums are equal. The two floors also must be non-sloped and at the same height.

    Helixhorned r1930 9 Jul, 10:36 FixEngine
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    * slightly tweaked status line, now also displaying the number of bunches * fix a couple of issues unearthed by valgrind and a TROR nextwall corruption when joining sectors

Build 1929

4 Jul 2011 · 1 commit · 1 author SVN
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    Fix embedded gog.com duke3d URLs... zero functional changes in this commit

    TerminX r1929 4 Jul, 21:56 Fix

Build 1928

4 Jul 2011 · 1 commit · 1 author SVN
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  • General

    Addresses posts #180 and #181 of the TROR thread. Specifically,

    Helixhorned r1928 4 Jul, 14:20 FixEngineCON
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    * it is now possible to paste (and have an outer red wall automatically) highlighted sectors into a sector that is extended on one side and non-sloped on the other. For this, the highlighted sectors must be in one connected component. * Make it possible to not display inner gray walls, toggled with Ctrl-Alt-A, but only when no manual grayout (Ctrl-R) is in effect. * bugfix: don't clear original TROR-nextwall link when duplicating extended highlighted sector * m32script: protect wall members relevant to TROR * save autogray (Ctrl-A) and showinnergray (see above) to mapster32.cfg

Build 1927

3 Jul 2011 · 1 commit · 1 author SVN
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  • General

    * New m32script commands:

    Helixhorned r1927 3 Jul, 15:51 FixEngineCON
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    - sethighlightsector <sectnum> <on?> - updatehighlightsector - collectsectors <<array_to_collect_sectnums>> <initial_sector> <<num_collected_sectors>> <sector_filtering_state> The latter does a breadth-first search starting from an initial sector and collects nextsectors only when the filtering state, given a sectnum as RETURN input, writes a nonzero value into RETURN. As a usage example, a.m32 includes the state 'collect_teleporting_sectors', that collects all sectors containing an SE7 and highlights them afterwards. This way, it should be possible to retrofit old maps with TROR by distributing small scripts that do most of the work (right now, joining has to be done by hand, though). * corruption checker: for the 'nextwall inconsistent with nextsector' corruption, suggest an alternative fix by searching fitting nextwalls and changing the nextwall of the corrupt wall (as opposed to the nextsector). It will display with a leading '?' in the listing, and can be demanded by suffixing 'corruptcheck tryfix' with it. For example, corruptcheck tryfix 9-21 ? would fix some corruptions in Billy Boy's cranium.map without introducing drawing errors. * fix demo playback (tueidj figured this out)

June 2011 16 builds · 16 commits

Build 1924

29 Jun 2011 · 1 commit · 1 author SVN
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  • General

    * Fix usage of uninitialized array (\!), which could result in TROR connections being deleted at random when deleting sectors. I guess this is a sign of approaching senility :(

    Helixhorned r1924 29 Jun, 12:57 FixEngine
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    * When dragging highlighted sprites, do a setsprite() after each position update. This way, they won't end up on the wrong level * TROR support for SE 31 and 32 in-game, example provided in test map * some uncommited stuff for TROR: SE 6/14

Build 1922

26 Jun 2011 · 1 commit · 1 author SVN
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  • General

    fix highlighted sector deleting and probably a couple of other inconsistencies stemming from that bug

    Helixhorned r1922 26 Jun, 16:29 FixEngine

Build 1921

26 Jun 2011 · 1 commit · 1 author SVN
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  • General

    * Make destructable ceilings and floors (SE 13 pointing down) behave well with TROR; also carry sprites and players on the roof of a subway. The latter uses t_data[9] on the pivot sprite.

    Helixhorned r1921 26 Jun, 14:59 FixEngine
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    * Make the minimum resolution possible 640x480. Sometimes you'd accidentally enter something like 'vidmode 800 60' and crashes would ensue... * fix a warning

Build 1918

25 Jun 2011 · 1 commit · 1 author SVN
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  • General

    Fix the blacked out bonus screen and run game.c through astyle

    TerminX r1918 25 Jun, 09:37 Fix

Build 1916

24 Jun 2011 · 1 commit · 1 author SVN
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  • General

    Don't crash G_ShowCacheLocks when there are many locks; Better sprite interpolation in subways

    Helixhorned r1916 24 Jun, 04:16 FixEngine

Build 1913

22 Jun 2011 · 1 commit · 1 author SVN
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  • General

    Make certain sprites in rotating sectors impervious against diverging from their initial position due to roundoff error accumulation. The sprites affected are those with statnums 0, STANDABLE, FX, and FALLER (also SE lights, but that shouldn't be considered permanent) contained in sectors with SE 0, 6 or 14. Fix some interpolation issues with such sprites in passing, though they still jitter on occasion. For usage examples, take a look at the updated trueror1.map.

    Helixhorned r1913 22 Jun, 12:12 FixEngine
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    Implementation note: the so instrumented sprites use actor[].t_data[7] to hold a magic number (0x18190000 + pivot spr idx), and t_data[8] and [9] for the initial coords relative to the pivot point.

Build 1910

19 Jun 2011 · 1 commit · 1 author SVN
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    * Thin out models in memory by removing unused frames. This saves 200MB with DNE on Polymer.

    Helixhorned r1910 19 Jun, 11:30 FixEngine
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    * fix memory corruption when loading a Polymer savegame using another renderer and then change to Polymer * fix possible crash in OSD_Exec() and uninitialized mem access in game config reader * move makeasmwriteable() to baselayer.c

Build 1908

18 Jun 2011 · 1 commit · 1 author SVN
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  • General

    * Tighter y[ud]most clamping in TROR/classic. This fixes the overdraw bug when standing on the rails in the test map.

    Helixhorned r1908 18 Jun, 06:02 FixEngine
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    * Voxel tweaks: horizontally scale wall-aligned ones by 5/4, make them ignore per-tile yoffset in classic (i.e. emulate Polymost; I think this is more sensible since they're not clipped to floors/ceilings anyway), make Polymost know the voxel scale * Always cull back-facing, one-sided, wall-aligned sprites (classic/Polymost), irrespective of whether it's a sprite, voxel or model. This can lead to falsely not drawing them in certain circumstances, but IMO that's preferable to visible hidden switches etc. * Change defaults for r_novoxmips to 1 and lazytileselector to 0

Build 1907

17 Jun 2011 · 1 commit · 1 author SVN
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  • General

    also fix eduke32 on x86 and include a script for compiling all four versions, packing each into a fat binary and zipping the whole pack.

    Helixhorned r1907 17 Jun, 06:11 Fix