EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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August 2011 15 builds · 15 commits

Build 1967

16 Aug 2011 · 1 commit · 1 author SVN
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    * "Fix" two bugs introduced by r1450. In quotation marks, because I merely tracked down the offending changes without understanding them. Mild breakage of TX's ROR is expected.

    Helixhorned r1967 16 Aug, 12:17 FixEngine
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    The two bugs are: - RPG projectiles don't pass through water - can't emerge from slime in bobsp2 * Coalesce Polymer lights that are at the same position for FIRE-like sprites so that only one light is actually generated. This is good for usermaps that have multi-sprite fires, like bobsp2 again.

Build 1966

15 Aug 2011 · 1 commit · 1 author SVN
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    fix sector updating between TROR bunches, leading to 'being stuck' glitches. Difference: one character.

    Helixhorned r1966 15 Aug, 08:46 FixEngine

Build 1965

14 Aug 2011 · 1 commit · 1 author SVN
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    Fix colored fog in Polymer.

    Plagman r1965 14 Aug, 20:41 FixEngine
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    This fixes a ridiculous interaction problem between non-black fog and additive lighting passes. Plagman is stupid.

Build 1964

12 Aug 2011 · 1 commit · 1 author SVN
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    Fix gamearray overallocation on 64-bit... was being allocated as (array size * sizeof(intptr_t)) when the struct actually contains a ptr to a block of int32_t

    TerminX r1964 12 Aug, 08:40 FixCON

Build 1961

10 Aug 2011 · 2 commits · 1 author SVN
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    * fix screen warping with r_usenewaspect: now you have a larger FOV when being shrunk

    Helixhorned r1960 10 Aug, 04:47 FixEngine
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    * fix 'squishing' when taking off shrunk (the reason was TROR game code using updatesectorz) and a potential sector[-1] access

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Build 1956

3 Aug 2011 · 2 commits · 1 author SVN
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    Lots of M32script tweaks:

    Helixhorned r1955 3 Aug, 10:22 FixEngineCON
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    * fix breaking out of 'switch' blocks and compilation of the 'default' case * Have a way of assigning 'special function' menu [' F] entries to script states. Writing a string literal after the state name will register the state under that name. Menu names are limited to 24 characters and it's possible to have up to 16 of them. * new branching command 'ifinteractive', true if a state runs from the menu mentioned above. * new command: getnumberfromuser <<retvar>> "query_string" <maxnum> <flags> See 'state collect_teleporting_sectors' in a.m32 for a combined usage of the new functionality.

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Build 1954

1 Aug 2011 · 1 commit · 1 author SVN
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  • General

    fix a typo that made TROR-nextwall corruptions only detected for the ceiling and write an auto-correction routine for inconsistencies with them.

    Helixhorned r1954 1 Aug, 12:04 Fix

July 2011 17 builds · 18 commits

Build 1943

24 Jul 2011 · 1 commit · 1 author SVN
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  • General

    * Clean up after myself. It seems that Polymost isn't very clean with handling texture IDs sometimes, so switching between the two GL renderers could mess them up with the last revision. This is fixed now by always uninitializing Polymer when changing from it to another renderer.

    Helixhorned r1943 24 Jul, 08:15 FixEngine
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    * New shade/visibility calculation code, which is activated with 'r_usenewshading' (on by default), and is closer to the classic look. Also tweak the FOGSCALE macro to have approximately the same fog distance with all renderers. * Mapster32: END modifier to RShift. If it's pressed when RShift is released, sprites which are in grayed out sectors are also selected; Make changing shade affect all highlighted sprites in 3D mode (when aiming at one of them). * some debug code to watch out for suspicious glGenTexture/glDeleteTextures calls, not active.

Build 1942

22 Jul 2011 · 1 commit · 1 author SVN
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    Janitorial work part 2, perfect for a rainy day. This fixes a lot of leaks, both on the client side as well as for memory allocated by OpenGL. If you had crashes after a few times of restartvid'ing in Polymer, this should fix it.

    Helixhorned r1942 22 Jul, 15:00 FixEngine

Build 1941

22 Jul 2011 · 1 commit · 1 author SVN
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    A bit of cleanup with memory issues.

    Helixhorned r1941 22 Jul, 06:32 FixEngine
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    First, it is now possible to disable the memcache (which is there to cache the texcache) by setting the new cvar 'r_memcache' to 0. Do this if you're constrained on memory or getting crashes when e.g. doing vidrestart often. Also, the memcache will disable itself (and free its storage, if it's there) the first time it fails to allocate. Fix a strcpy with identical arguments in game.c and a couple of uninitialized mem accesses related to Polymer lights.

Build 1939

21 Jul 2011 · 3 commits · 1 author SVN
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  • General

    fix my earlier keep.me fix to not print a newline so that the produced files match the svn copy

    Hendricks266 r1939 21 Jul, 16:40 Fix
  • General

    My first commit!

    Hendricks266 r1937 21 Jul, 15:39 FixEngine
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    The main feature is the addition of -mx and -mh command-line parameters to EDuke32 and Mapster32. These parameters include a con and def "module" respectively. This translates into essentially including the file from the bottom of the compiled script. I fixed the classic buggy behavior of the BROKEHYDROPLANT and REACTOR2 sprites. I also fixed a small, long-standing bug where FRAMEEFFECT1 blurs are not affected by sector floorpal. You can see one example of this by shrinking the Enforcer on the upper inside of the toppled building in E3L11: Freeway. I tweaked the Makefile so that it would automatically regenerate the keep.me files in the $(OBJ) and $(EOBJ) directories after they are deleted for cleaning. One final change is a slight positioning cleanup of both programs' --help dialog boxes.

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Build 1934

20 Jul 2011 · 1 commit · 1 author SVN
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    Make useractor's <actortype> bit 4 mean 'this actor will not move by itself' to make it possible to have it in a rotating sector with full rounding correction. No token name is provided because the three others come from CON and I don't want to clutter the namespace; fix the editor issue where the box wasn't shown on occasion in the tile selector (8-bit)

    Helixhorned r1934 20 Jul, 15:08 FixEngineCON

Build 1933

18 Jul 2011 · 1 commit · 1 author SVN
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    VP8 video playback as (side-by-side) replacement of ANM moving pictures.

    Helixhorned r1933 18 Jul, 12:06 FixEngine
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    Usage: For an ANM file <somefile>.anm/ANM, EDuke32 looks for <somefile>.ivf, which is the VP8 stream transported by an IVF container. It can be extracted from a WebM file with e.g. mkvextract tracks <filename>.webm 1:<filename>.ivf (part of Mkvtoolnix, the Matroska toolset) Libvpx is required, and the 'YUV'-->RGB conversion is implemented using a fragment shader, so it's for OpenGL modes only. Also, this commit doesn't enable the code. Unfinished: sound, aspect correction for fullscreen w/ non-square pixels, ... ? --- Make MAXNODESPERLINE in engine_priv.h actually a macro that depends on MAXYSAVES and MAXDIM instead of using the obsolete precomputed value. I think this might have been the cause for the latest patched-up overhead view crash.

Build 1932

13 Jul 2011 · 1 commit · 1 author SVN
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  • General

    Make smostcnt an int32 to prevent overflow (and subsequent crash) with too many saved positions; In Mapster, make it possible to bunch-join an extended with a non-extended floor inner to the first one, so that inner sectors created out of loops can be deleted by joining the sectors then.

    Helixhorned r1932 13 Jul, 09:42 FixEngine