EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2020 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 104 builds · 228 commits

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March 2020 17 builds · 39 commits

Build 8765

17 Mar 2020 · 1 commit · 1 author SVN
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  • General

    Fix crash in menu file selector when no files OR directories are available to display

    TerminX r8765 17 Mar, 17:18 Fix

Build 8751

13 Mar 2020 · 9 commits · 1 author SVN
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  • SW

    Modify MenuLevel and RunLevel by using CON_Quit,

    NY00123 r8750 13 Mar, 08:28 Fix
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    toggling MultiPlayQuitFlag on instead of QuitFlag in multiplayer games if a player tries to close the window. Further update MNU_QuitCustom to use CON_Quit. - In RunLevel, this fixes quit of game for all players. - In MenuLevel, this leads to transmit of PACKET_TYPE_MENU_LEVEL_QUIT. However, the work isn't complete, since the game isn't shut down on the peers' sides, leading to possibly undesired side-effects. Currently known issue: - If the master closes the window, the scores won't be shown for the master. Reason is that waitforeverybody will terminate the app.

  • General

    sw/src/game.cpp:StatScreen crash bug fix: For a given player p,

    NY00123 r8749 13 Mar, 08:28 Fix
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    use p->TeamColor instead of User[p->PlayerSprite]->spal, since it's possible the player left before the map was loaded.

  • SW

    Fix a bug in getpackets, making SW's Master-Slave code usable,

    NY00123 r8743 13 Mar, 08:28 Fix
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    including 3+ players sessions.

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Build 8738

11 Mar 2020 · 34 commits · 1 author SVN
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  • General

    Fix IF crouch jumping and unintentional automatic crouching under sprites

    TerminX r8737 11 Mar, 18:11 FixEngine
  • General

    Use better variable names in my shitty windowsSetupTimer() function

    TerminX r8733 11 Mar, 18:09 Fix
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    This also fixes a bug where timeEndPeriod() could be called with the new time period value instead of the old one when setting the period after a period had already been set.

  • General

    Fix return type of A_CheckHitSprite()

    TerminX r8730 11 Mar, 18:05 Fix
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    Since the returned value is a distance, it should be int32_t.

  • General

    Patch from Nuke.YKT to fix a y-flipped voxel rendering issue in Polymost

    TerminX r8727 11 Mar, 17:58 FixEngine
  • General

    Patch from Nuke.YKT to fix a couple of NAM/WW2GI issues

    TerminX r8726 11 Mar, 17:58 Fix
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Build 8704

9 Mar 2020 · 3 commits · 1 author SVN
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  • General

    sw/src/game.cpp: Fix crash following an abort of InitGame while

    NY00123 r8704 9 Mar, 17:00 Fix
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    processing multiplayer params or waiting for players. It's been decided that Control won't call TerminateGame in this case, one implication being that voidsw.cfg is not updated.

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February 2020 7 builds · 29 commits

Build 8641

11 Feb 2020 · 12 commits · 1 author SVN
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  • General

    Re-enable ignoring 256 units of curb when clipping against ceilings

    TerminX r8639 11 Feb, 01:21 Fix
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    This fixes getting stuck on tiny lips created by sloppy slopes in the undersized vents in DUKEDC3.MAP.

  • General

    Fix for E1L1 dumpster fire issue

    TerminX r8636 11 Feb, 01:21 Fix
  • General

    Fix a couple of forward declarations

    TerminX r8635 11 Feb, 01:21 Fix
  • General

    Avoid overflow in clipmove()

    TerminX r8633 11 Feb, 01:21 FixEngine
  • General

    Steamworks fix

    TerminX r8632 11 Feb, 01:21 Fix
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Build 8620

7 Feb 2020 · 4 commits · 1 author SVN
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  • General

    Fix stupid typo that broke conveyor belts

    TerminX r8620 7 Feb, 21:09 Fix
  • General

    Improve player input locking logic

    TerminX r8619 7 Feb, 21:09 Fix
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    This fixes the issue with mouse input and viewscreens.

  • General

    Fix hilarious bug where holding the strafe modifier and pressing turn left/right moved the player in the wrong direction

    TerminX r8617 7 Feb, 21:09 Fix
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Build 8616

6 Feb 2020 · 13 commits · 1 author SVN
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  • General

    Revert "Hackish fix for spline interpolation crash in libxmp-lite"

    TerminX r8616 6 Feb, 14:01 Fix
  • General

    Patch from Nuke.YKT to fix a sprite rendering issue in Polymost

    TerminX r8611 6 Feb, 14:01 FixEngine
  • General

    Minor clipping fix

    TerminX r8608 6 Feb, 14:00 Fix
  • General

    Fix issue with trying to pump a nonexistent SDL event queue when in the middle of changing resolutions

    TerminX r8607 6 Feb, 14:00 Fix
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Build 8603

1 Feb 2020 · 27 commits · 1 author SVN
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  • SW

    Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor

    Hendricks266 r8597 1 Feb, 22:41 FixEngine
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    This fixes their invisibility in Polymost.

  • SW

    Add Redux's workaround for glitchy fist HUD sprites in widescreen

    Hendricks266 r8589 1 Feb, 22:40 FixEngine
  • SW

    Fix mirrors in Polymost

    Hendricks266 r8588 1 Feb, 22:40 FixEngine
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    Thanks to NY00123.

  • General

    renderMakeTSpriteFromSprite: Copy extra, since SW uses it

    Hendricks266 r8587 1 Feb, 22:40 Fix
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    SW: This fixes enemies glowing under nightvision.

  • SW

    Fix -Wformat-security warning

    Hendricks266 r8585 1 Feb, 22:40 Fix
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Build 8576

1 Feb 2020 · 3 commits · 1 author SVN
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  • General

    Fix the wrong aspect ratios of map grids for Ken-Build and SW,

    NY00123 r8576 1 Feb, 02:29 Fix
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    as well as the wrong aspect ratio in 3D for Ken-Build.

  • General

    Fix OPL music playback with snd_numchannels == 1

    NY00123 r8575 1 Feb, 02:29 Fix
  • General

    Fix read of uninitialized EMIDI_IncludeTrack value in _MIDI_ResetTracks

    NY00123 r8574 1 Feb, 02:29 Fix