Build 6131
SVN-
General
Fix using defined move/ai/action names in switch/case statements
SVN handles and Git names are merged into one person.
Fix using defined move/ai/action names in switch/case statements
Revert r6089. We can't live without strdup, strtoll, snprintf, strcasecmp, etc.
This is only an issue on some platforms.
Fix r5498 so that projectiles actually do not hit their owner during their first tic of movement.
Clear the hitscan bit instead of blocking bit because Proj_MoveCustom uses CLIPMASK1.
Re-add a fixed version of old code for the SDL driver to initialize SDL as a whole or its audio subsystem if it has not yet been initialized.
Patch from NY00123. DONT_BUILD.
Fix compiler specified for synthesis. DONT_BUILD.
Try fixing synthesis.sh.
Fix audiolib bindings, again.
Fix some vec2_t stuff I missed.
Fix allocache parameters.
Fix C uspritetype errors.
Fix signedness of buffers related to makepalookup.
Fix issue where vertical mouse aiming couldn't be enabled in the menu if in_aimmode was set to 1.
This seems to fix a Polymost rendering error in which certain polygons touching the sides of the screen would fail to render from some angles. YMMV.
Fix problem with standalone builds not finding their data when the startup window is disabled. DONT_BUILD.
Fix MSVC build problem. This needs to be looked at further. DONT_BUILD.
Fix the interaction between the definitions of the NEW_MAP_FORMAT structs and the structure trackers.
Fix build, part 13. Disable inaccurate assertion.
Fix build, part 12. playerswhenstarted --> g_mostConcurrentPlayers
Fix build, part 11. g_spriteDeleteQueueSize --> g_deleteQueueSize
Fix build, part 10. g_currentFrameRate --> g_frameRate