EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2013 24 builds · 40 commits

Build 3815

25 May 2013 · 1 commit · 1 author SVN
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  • General

    Fixes a crash after killing the boss in Duke 0.99 and fixes the issue with WGR2 SVN being detected as 0.99 due to malformed definelevelname statements

    TerminX r3815 25 May, 13:25 Fix

Build 3813

24 May 2013 · 10 commits · 1 author SVN
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Build 3780

16 May 2013 · 7 commits · 1 author SVN
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  • fix centering of y-flipped wall sprites. (Case D in test_tileoffsets.)

    Helixhorned r3779 16 May, 14:54 FixEngine
  • make flipping closer to classic.

    Helixhorned r3778 16 May, 14:54 Fix
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    This fixes cases A and B in test_tileoffsets.map.

  • fix floor sprites with y flipping by removing special-case code.

    Helixhorned r3776 16 May, 14:54 FixEngine
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    This fixes the case marked with the silver letter C in test_tileoffsets.map. The orientation of the sprites is correct (matches classic) as far as I can see, there are now only problems with translation.

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Build 3764

14 May 2013 · 9 commits · 1 author SVN
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Build 3748

10 May 2013 · 6 commits · 1 author SVN
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  • make 'corruptcheck tryfix ?' (or '??') not require c. number range.

    Helixhorned r3747 10 May, 05:31 FixEngine
  • for some nextwall/nextsector corruptions, suggest making wall white.

    Helixhorned r3746 10 May, 05:31 FixEngine
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    Selected by writing e.g. 'corruptcheck tryfix 1-14 ??' in the console. Like with the first alternative, the corruption numbers / range (here, 1-14) must be given.

  • General

    Mapster32 corruptcheck: on nextsector/nextwall oob, suggest making wall white.

    Helixhorned r3745 10 May, 05:31 FixEngine
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    ... in the auto-correction. Also, - make two similar corruptions level 5 (wallptr oob, wallptr+wallnum oob). - in drawscreen_drawwall(), do a more strict bound check, not only >=0.

  • General

    Mapster32 corruptcheck: if some members out of MAX bounds, signal level 5.

    Helixhorned r3744 10 May, 05:31 FixEngine
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Build 3739

7 May 2013 · 2 commits · 1 author SVN
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  • General

    Revert to spherical shading; it's not like you could look up in classic anyway.

    Plagman r3739 7 May, 22:03 Fix
  • General

    Fix interaction between ART mapping and lighting.

    Plagman r3738 7 May, 22:03 Fix

Build 3737

7 May 2013 · 1 commit · 1 author SVN
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  • General

    Finish Polymer cancer mode and enable by default.

    Plagman r3737 7 May, 00:48 FixEngine
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    TODO: figure out wtf is wrong with rotatesprite, linear filtering.

Build 3727

4 May 2013 · 4 commits · 1 author SVN
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  • General

    osd.c: Fix OSD_StripColors() with empty input string.

    Helixhorned r3727 4 May, 09:36 Fix
  • fix oob read of frame buffer when leftmost vline has a mirror.

    Helixhorned r3726 4 May, 09:36 Fix
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    In the mirror reversing code, get rid of the padding. This may produce seams, but they appear to be extremely transient and shouldn't be noticeable. In game.c, add a debugging compilation switch DEBUG_MIRRORS_ONLY.

  • General

    Fix one more 1<<31 calculation, remove one unneeded cast.

    Helixhorned r3724 4 May, 09:36 Fix
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