EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 45 builds · 152 commits

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May 2023 5 builds · 29 commits

Build 10263

27 May 2023 · 23 commits · 2 authors GIT
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  • General

    Fix logic of voxflags lookup in polymost_voxdraw, avoiding OOB access

    Hendricks266 e81dd48 27 May, 01:29 Fix
  • Factor out variables in setzrange

    Hendricks266 8298dd3 27 May, 00:11 Fix
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    This was in preparation to fix a signed integer overflow, but SW is full of them, so I'm not going to bother for now. runtime error: negation of -2147483648 cannot be represented in type 'int'; cast to an unsigned type to negate this value to itself

  • General

    Fix a small number of whitespace issues

    Hendricks266 9cdd3af written 26 May 2023 Fix
  • General

    Avoid signed integer overflow in calc_smoothratio

    Hendricks266 e568a42 written 26 May 2023 Fix
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    37416553 * 60 cannot be represented in type 'int'

  • General

    Bail from buildgl_resetSamplerObjects if !samplerobjects

    Hendricks266 2f5ab41 written 26 May 2023 Fix
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    Avoids null pointer deference on glIsSampler

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Build 10240

17 May 2023 · 28 commits · 1 author GIT
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  • fix warning

    TerminX 4203dd0 written 2 May 2023 FixEngine
  • fix overlapping cl_showcoords text, enable sprite counters w/ cl_showcoords 2, add cl_showcoords 3 for the previously unreadable rendering cvar printouts

    TerminX b58dd86 written 1 May 2023 FixEngine
  • fix minor bug with visibility menu option

    TerminX 84fe67c written 1 May 2023 Fix
  • fix status bar size menu option regression

    TerminX 8a90bce written 21 Apr 2023 Fix
  • fix SE40 drawing oversight found when porting the current version of the effect to the editor

    TerminX e8cdd3c written 17 Apr 2023 Fix
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April 2023 1 build · 17 commits

Build 10212

5 Apr 2023 · 44 commits · 2 authors GIT
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  • re-enable mus_xmp_interpolation cvar

    TerminX d645be9 written 22 Mar 2023 Fix
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    It looks like there were a couple interpolation related fixes in libxmp since the last time we tried enabling this, so maybe it'll work without crackling and crashes this time.

  • fix bugged hightile skyboxes in polymer when artmapping is enabled

    TerminX 0eba557 written 20 Mar 2023 FixEngine
  • fix problems with the automatic view angle adjustment for playing without a mouse. This fixes #265.

    TerminX fec475c written 16 Mar 2023 Fix
  • in 'msaveloadtext()', prevent read of 'g_skillNames[-1]', fixing issue #225.

    Helixhorned e90e66e written 29 Dec 2022 Fix
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    Note: 'skill == 0' can be obtained from the command line by either * '-m': "monsters off", or * '-s0': 'ud.m_monsters_off' is *not* set

  • in "draw tsprite before mask?" check, consider tile offsets for sloped sprites.

    Helixhorned 671a7bc written 29 Dec 2022 FixEngine
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    In 'GetCornerPoints()', fix condition for when to use 'get_floorspr_points()' to include sloped sprites as well.

Open the build to see all 44 commits

March 2023 1 build · 1 commit