EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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January 2015 15 builds · 34 commits

Build 4925

15 Jan 2015 · 3 commits · 1 author SVN
Open build
  • General

    Fix kplib zip support

    TerminX r4925 15 Jan, 22:30 Fix
  • General

    MSYS2 build fix. DONT_BUILD.

    TerminX r4924 15 Jan, 22:30 Fix
  • General

    Fix savemapstate/loadmapstate (fixes a crash at shutdown, among other things)

    TerminX r4923 15 Jan, 22:30 Fix

Build 4904

10 Jan 2015 · 7 commits · 1 author SVN
Open build
  • fix wall and floor sprites clipping into or z-fighting with surfaces (replaces glDepthRange() hacks for sprites), add r_nofog cvar for debugging, reduce the total number of OpenGL calls by only calling glFogi() to set the fog mode when initializing the renderer or changing r_usenewshading.

    TerminX r4904 10 Jan, 20:56 FixEngine
  • General

    Introduce "twalltype" for temporary uses of walltype where using wall_tracker_hook() would be invalid. This is similar to "tspritetype" and fixes a bunch of problems in the editor that cropped up when changing the tracker sanity checks to an assert that only exists in debug builds (branching upon any write to a sprite, sector or wall had an unacceptable impact on performance).

    TerminX r4903 10 Jan, 20:56 FixEngine
  • General

    Fix Mapster32 bug where pressing "O" on a sprite twice would corrupt your map due to unchecked use of hitscan results.

    TerminX r4901 10 Jan, 20:55 FixEngine
  • General

    Fix distrecip calculation

    TerminX r4899 10 Jan, 20:55 Fix
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Build 4875

4 Jan 2015 · 2 commits · 1 author SVN
Open build
  • CON

    always return non-negative values from 'clipmove' and related.

    Helixhorned r4874 4 Jan, 10:44 FixEngineCON
    Show details

    Previously, the C function clipmove() returned negative values when hit a wall (32768+wallnum) or sprite (49152+spritenum) because internally, these values were encoded into a *signed* 16-bit integer. This made no difference to C code using it, since it always proceeded by bit checks, but was inconsistent with documentation on CON 'clipmove' on the wiki. The following commands are affected too, since they use the value returned by clipmove(): 'clipmovenoslide', 'movesprite'. Also, the value of actor[].movflag ('htmovflag' from CON). Also, fix 'clipmove*' in LunaCON and add lunatic/test/checknearwall.con as an example of how to implement a being-close-to-a-wall checker as requested in http://forums.duke4.net/topic/7869-determining-closeness-to-a-wall/

Open the build to see all 2 commits

December 2014 12 builds · 31 commits

Build 4871

28 Dec 2014 · 1 commit · 1 author SVN
Open build
  • General

    sounds.c: don't crash S_PlayMusic() if passed null pointer for 'fn'.

    Helixhorned r4871 28 Dec, 14:12 FixCON
    Show details

    This may happen if no title/end music is defined from CON. Thanks to Zaxtor for the bug report.

Build 4844

26 Dec 2014 · 11 commits · 1 author SVN
Open build
  • fix 'writearraytofile' for 64-bit platforms.

    Helixhorned r4844 26 Dec, 09:30 FixCON
  • General

    Tweak the behavior of viewscreens to what is more logical IMO.

    Helixhorned r4843 26 Dec, 09:30 FixEngine
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    - At a given time, at most one viewscreen may display TILE_VIEWSCR, namely that one which is g_curViewscreen - sync kinds of distance to compare against VIEWSCREEN_ACTIVE_DISTANCE (was Manhattan vs. dist(), now both the latter) - fix resetting to VIEWSCREEN tile when player is greater from it than that distance. When the player is closer to it again, it is *not* reset to TILE_VIEWSCR. - more sync'd g_curViewscreen and sprite[i].yvel (for 'i' being the viewscreen sprite) Note: in a multiplayer context, this needs to be thought about once more.

  • General

    In C-CON build, prevent leak of gamevar/gamearray labels on savegame loading.

    Helixhorned r4839 26 Dec, 09:29 FixCON
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    Also, rewrite the loops in Gv_Free() and Gv_Clear() in the plain fashion so that they are correct even if the number of gamearrays exceeds the number of gamevars.

  • General

    cache1d.c: Revert changes in r4665 unrelated to unrolling, fixing oob write.

    Helixhorned r4838 26 Dec, 09:29 FixCON
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    Specifically, we must make sure that dasizeof <= LZWSIZE (or so) in c1d_{read,write}_compressed() (what the assertion in the last commit was about, and is now redundant). This fixes saving of e.g. large gamearrays with the C-CON build. Bump BYTEVERSION. An alternative for setting dasizeof to 1 would be to factor it and keep dividing as long as it's > LZWSIZE.

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Build 4823

18 Dec 2014 · 9 commits · 2 authors SVN
Open build
  • General

    Fix "bright red" player color.

    Hendricks266 r4822 18 Dec, 10:14 Fix
  • Wii

    Add a custom exception handler that saves the crash information to the log and directs the user to submit it to us. DONT_BUILD.

    Hendricks266 r4821 written 17 Dec 2014 Fix
  • Wii

    Work around a performance regression caused by r4080. DONT_BUILD.

    Hendricks266 r4819 written 17 Dec 2014 Fix
  • show on-screen errors even in passive menu; fix '(display)rand*' for large values.

    Helixhorned r4815 written 14 Dec 2014 Fix
    Show details

    Also, some minor style cleanup in game.c. DONT_BUILD.

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Build 4814

13 Dec 2014 · 14 commits · 2 authors SVN
Open build
  • DEF

    fix handling of 'remappal' attribute for 'makepalookup'.

    Helixhorned r4813 13 Dec, 14:33 Fix
  • Wii

    Fix build. DONT_BUILD.

    Hendricks266 r4808 written 9 Dec 2014 Fix
  • General

    Fix building with `make -B`. (`make veryclean` is now obsolete.) DONT_BUILD.

    Hendricks266 r4807 written 9 Dec 2014 Fix
  • General

    Fix building the Build Tools. DONT_BUILD.

    Hendricks266 r4806 written 9 Dec 2014 Fix
  • BSD

    Fix the previous commit. DONT_BUILD.

    Hendricks266 r4805 written 8 Dec 2014 Fix
Open the build to see all 14 commits