EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2015 11 builds · 25 commits

April 2015 7 builds · 14 commits

Build 5159

18 Apr 2015 · 5 commits · 1 author SVN
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  • General

    polymost.c: fix display of floor-aligned sprites ornameted to the ceiling.

    Helixhorned r5158 18 Apr, 14:59 FixEngine
  • General

    polymost.c: split three overlong lines into three each.

    Helixhorned r5157 18 Apr, 14:59 FixEngine
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    This was formerly "fix multi-tile ceiling skies.", but TX beat me to it and Git automatically figured out how to merge while keeping a linear history. (Our fixes were identical.) Nice!

  • General

    actors.c: fix 3 incorrect '/' -> tabledivide32_noinline rewrites in r4658.

    Helixhorned r5155 18 Apr, 14:59 FixEngine
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    Division has higher precedence than bitwise-OR. The cases concerned SE3, SE4 and NEON* sprites. Incidental info: the blinking of NEON* sprites can be controlled via their lotag, similarly to how you how you give a "random flash number" as SE4 hitag.

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Build 5149

14 Apr 2015 · 3 commits · 1 author SVN
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  • General

    Make all the hictinting_apply blocks consistent. This should fix certain tints types being applied incorrectly in Polymer and the global tints (underwater and nightvision) not being applied to tints and models with certain flags.

    Hendricks266 r5149 14 Apr, 14:18 FixEngine
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Build 5134

11 Apr 2015 · 6 commits · 1 author SVN
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March 2015 11 builds · 22 commits

Build 5084

24 Mar 2015 · 20 commits · 2 authors SVN
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  • General

    Additional fix for building with newest MSYS2 packages. DONT_BUILD.

    TerminX r5082 written 23 Mar 2015 Fix
  • General

    Build fix. DONT_BUILD.

    TerminX r5081 written 23 Mar 2015 Fix
  • General

    A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX().

    TerminX r5080 written 23 Mar 2015 FixCON
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    Savegame version has been bumped due to the projectile changes. There is no way this commit doesn't cause at least one bug, so DONT_BUILD. ;)

  • General

    Fix building on case-sensitive filesystems on OS X, DONT_BUILD.

    TerminX r5078 written 23 Mar 2015 Fix
  • General

    Large batch of Polymost changes, including:

    TerminX r5075 written 23 Mar 2015 FixEngine
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    -lots of stylistic rewrites -further improvements to anti-fighting code for wall and floor sprites (introduces three new cvars, r_wspr_offset, r_wspr_offset_variance, and r_fspr_offset) -fixed brief HOM when traversing through a one-way masked wall -seldomly used "alphahack" feature for hightile textures now represents alpha cutoff internally as a single byte instead of a float -fixes a handful of issues where geometry failed to draw at certain coordinates from certain angles in certain resolutions -renames a couple of cvars

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Build 5063

22 Mar 2015 · 7 commits · 1 author SVN
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  • General

    Modify the modern mini-HUD so that:

    Hendricks266 r5057 22 Mar, 23:26 Fix
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    1. Instead of the Mighty Foot using the Protective Boots inventory item as its icon, display no icon at all. 2. Adjust the ammo icon so that it is drawn at one-quarter size if its y-size is >=50 instead of >50. This fixes the display of Water Pistol Ammo in Duke Caribbean.

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Build 5051

8 Mar 2015 · 1 commit · 1 author SVN
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  • General

    Partially revert r5020. It's okay to update totalclocklock in G_DrawRooms(), but we must continue updating it in drawrooms() so as to not break the editor and every other BUILD game.

    Hendricks266 r5051 8 Mar, 16:39 Fix
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    ¿Por qué no los dos?