EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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November 2015 5 builds · 12 commits

Build 5423

14 Nov 2015 · 11 commits · 2 authors SVN
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October 2015 7 builds · 17 commits

Build 5412

31 Oct 2015 · 3 commits · 1 author SVN
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  • fix fillsector() calls before fade_editor_screen().

    Helixhorned r5411 31 Oct, 08:13 FixEngine
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    The latter allows one to specify a color to keep, but with r5302 the fillsector() highlights are drawn with transparency, thus making it ineffective. Add an argument to toggle transparency to fillsector() (now fillsector_maybetrans()) and two wrapper functions.

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Build 5395

20 Oct 2015 · 8 commits · 1 author SVN
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  • General

    Fix SE17 warp elevator transition jumps.

    TerminX r5393 20 Oct, 00:15 Fix
  • General

    Fix up bloodsplat and decal positioning a bit. Nasty hacks removed. Yay.

    TerminX r5392 20 Oct, 00:15 Fix
  • General

    New attempt at fixing the depth fighting with wall and floor-aligned sprites.

    TerminX r5391 20 Oct, 00:15 FixEngine
  • General

    Fix pathsearchmode in Mapster32 when using a .def which loads a .grp.

    TerminX r5389 20 Oct, 00:15 FixEngine
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Build 5384

10 Oct 2015 · 9 commits · 1 author SVN
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  • General

    Fix a crash in the editor when the basepalette is loaded from def instead of PALETTE.DAT, caused by trying to getclosestcol() without having initialized the colormatching code. Exposed in r5359; previously resulted only in erroneous matching to an all-#000000 palette.

    Hendricks266 r5384 written 9 Oct 2015 Fix
  • General

    Fix two unused function warnings in mdsprite.c when building with POLYMER=0.

    Hendricks266 r5381 written 9 Oct 2015 FixEngine
  • General

    OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.

    Hendricks266 r5380 written 9 Oct 2015 Fix
  • General

    OS X: Fix POLYMER=0 build.

    Hendricks266 r5379 written 9 Oct 2015 FixEngine
  • General

    Fix warning: explicitly assigning value of variable of type 'CACHE1D_FIND_REC *' (aka '_CACHE1D_FIND_REC *') to itself [-Wself-assign]

    Hendricks266 r5378 written 9 Oct 2015 Fix
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September 2015 2 builds · 7 commits

Build 5366

27 Sep 2015 · 9 commits · 1 author SVN
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  • General

    Fix error in r5346 that broke the MoreBlendTab section of PALETTE.DAT.

    Hendricks266 r5365 27 Sep, 14:18 Fix
  • General

    Fix RENDERTYPE=WIN build by changing a const char* to a char*, which had been cast to (void *) before passing to free() (which is bad practice) prior to r5352.

    Hendricks266 r5364 27 Sep, 14:18 Fix
  • General

    Build tools/OS X: Fix build by satisfying compat.c's dependence on osxbits.m.

    Hendricks266 r5361 27 Sep, 14:18 Fix
  • General

    Build tools/Windows: Fix text outout by compiling without -mwindows.

    Hendricks266 r5360 27 Sep, 14:18 Fix
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Build 5357

23 Sep 2015 · 5 commits · 1 author SVN
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  • Fix a bug with the tilefromtexture { texture } subtoken, where alphacut was interpreted in an inverse fashion, generally causing hightile textures defined this way to appear completely transparent.

    Hendricks266 r5356 23 Sep, 23:31 FixEngine
  • Correct handling of size-zero gamearrays: Prevent a crash upon loading a savegame containing them, and allow resizearray to zero.

    Hendricks266 r5355 23 Sep, 23:31 FixCON
  • Fix a harmless "Internal compiler error" warning when using quick structure access on userdef.

    Hendricks266 r5354 23 Sep, 23:31 FixCON
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August 2015 7 builds · 9 commits

Build 5332

15 Aug 2015 · 6 commits · 1 author SVN
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  • General

    Fix USE_OPENGL=0 build.

    Hendricks266 r5332 15 Aug, 14:28 Fix
  • Mostly revert r5326, and instead restrict the starting and stopping text input to touch devices where we need the on-screen keyboard to appear. This maintains the bugfix on targets with a physical keyboard.

    Hendricks266 r5331 15 Aug, 14:28 Fix
  • General

    Fix the Custom game content directory startup window option loading the folder alphabetically previous to the one selected when the "autoload" folder is present.

    Hendricks266 r5330 15 Aug, 14:28 Fix
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Build 5316

2 Aug 2015 · 2 commits · 1 author SVN
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  • don't spawn FRAMEEFFECT1 for BOUNCEMINE.

    Helixhorned r5316 2 Aug, 01:40 FixEngine
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    There's no point, really. Since the bouncemine is immobile, the tsprites will all be overlaid at one point and show the same picture, as far as I can see. Worse, since r4876, the generated sprites may draw on top of the actual one. The former have their shade always set to sprite[t->owner].shade though, and will then appear fully bright (shade -127, since BOUNCEMINE sets it like this). This fixes issue number 4 from http://forums.duke4.net/topic/8042-five-minor-problems-report/

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July 2015 11 builds · 20 commits

Build 5312

25 Jul 2015 · 4 commits · 1 author SVN
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  • fix displayed viewscreen when its x/yrepeat isn't evenly divisible by 4.

    Helixhorned r5312 25 Jul, 10:23 Fix
  • fix unbalanced begindrawing()/enddrawing() pair in printext16().

    Helixhorned r5310 25 Jul, 10:23 FixEngine
  • General

    Fix various, but not all warnings.

    Helixhorned r5309 25 Jul, 10:23 FixEngine
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    Except: - missing braces around initializer [-Wmissing-braces]: due to union-in-struct vec3f_t - comparison between signed and unsigned integer expressions [-Wsign-compare]: in polymer.c

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Build 5307

21 Jul 2015 · 1 commit · 1 author SVN
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  • fix frame locking issue with 2d3d mode, crash when toggling bottom texture swap, issues with drawing certain types of walls.

    TerminX r5307 21 Jul, 19:06 FixEngine