EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2022 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 34 builds · 97 commits

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April 2022 13 builds · 25 commits

Build 10005

16 Apr 2022 · 13 commits · 1 author GIT
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  • fix MinGW warnings...

    TerminX 5c20063 written 14 Apr 2022 Fix
  • fix menu navigation with left controller stick when not in a game and no demos are playing

    TerminX c06c78a written 12 Apr 2022 Fix
  • fix bug where the desktop refresh rate was being ignored in windowed mode, always print refresh rate to console on video mode change

    TerminX f49dfd8 written 28 Mar 2022 FixEngine
  • cap framerate to 1000 even if r_maxfps is 0

    TerminX 678efd5 written 28 Mar 2022 FixEngine
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    For anyone that really thinks they need more than 1000 fps, "r_maxfps -2" will revert to the previous completely unthrottled behavior.

  • fix potential crash in LRU, optimize branching

    TerminX a0a45f0 written 27 Mar 2022 FixEngine
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Build 9992

12 Apr 2022 · 1 commit · 1 author GIT
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  • Fix an oversight in the keybind menu that could cause a crash

    Dino Bollinger 4a517bf 12 Apr, 17:02 Fix
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    Only occurred if some of the gamefuncs were disabled.

March 2022 1 build · 1 commit

February 2022 1 build · 1 commit

January 2022 7 builds · 27 commits

Build 9933

15 Jan 2022 · 44 commits · 1 author GIT
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Open the build to see all 44 commits