Build 10007
GIT-
Revert 22d85479a52ea9fd066daf283b3941b934858808.
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There are maps which depend on projectiles getting reflected by walls with the picnum of MIRROR.
SVN handles and Git names are merged into one person.
Revert 22d85479a52ea9fd066daf283b3941b934858808.
There are maps which depend on projectiles getting reflected by walls with the picnum of MIRROR.
fix MinGW warnings...
fix menu navigation with left controller stick when not in a game and no demos are playing
fix bug where the desktop refresh rate was being ignored in windowed mode, always print refresh rate to console on video mode change
cap framerate to 1000 even if r_maxfps is 0
For anyone that really thinks they need more than 1000 fps, "r_maxfps -2" will revert to the previous completely unthrottled behavior.
fix potential crash in LRU, optimize branching
Fix an oversight in the keybind menu that could cause a crash
Only occurred if some of the gamefuncs were disabled.
Fix successful "loadgrp" DEF command logging as ERROR instead of INFO
fix wall sprite rendering glitch on wallpoint intersection
fix broken USE_OPENGL=0 build
fix stupid bug causing controller buttons to not show up in the Duke menus
app_main macOS fix (the #endif used to be followed by OSD_SetLogFile)
fix "-v" command line parameter
don't check FX_SoundValidAndActive() in S_ChangeSoundPitch() because FX_SetPitch() ends up forcing synchronization anyway
fix certain log messages not echoing to console
Fix terminx/eduke32#219
uncomment G_AddSearchPaths() call accidentally commented out for debugging in b689f9974f32acfa6200ba354ee2e21aea10702d
fix animvpx again
fix crash at startup when running with no video output
Linux warning fixes
fix frame time counter logic typo
fix kzopen() defect introduced in e28b00cec3fb6165783c0b8402f4681e8a19f607
fix undefined behavior
revert part of 5ffe0d7ea85d722ee527c9f559b1e14dd78f9235
fix winmm spare buffer list corruption when switching MIDI drivers