EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

Commits per year

Showing 2021 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
Filters · 2 active

Showing 75 builds · 208 commits

Export CSV
Display options
Commit details:

November 2021 15 builds · 32 commits

Build 9772

12 Nov 2021 · 4 commits · 1 author GIT
Open build
  • sound fixes

    TerminX 6812b74 written 11 Nov 2021 Fix
  • minor AdLib driver fixes

    TerminX fb4369f written 11 Nov 2021 Fix
    Show details

    This fixes a crash when restarting the sound system twice in a row with the OPL3 driver selected but an .ogg (or .flac or any other format) is playing instead, and makes a couple of things FORCE_INLINE in the process.

  • move libasync task to VoiceNode struct, explicitly wait on task completion before attempting to service a voice with MV_BeginService()

    TerminX 68c56c7 written 11 Nov 2021 Fix
    Show details

    This fixes crashes when attempting to service an .ogg voice immediately after starting playback, before the decoder has actually finished initializing.

  • fix warning

    TerminX 37987dd 12 Nov, 01:33 Fix

October 2021 8 builds · 33 commits

Build 9747

31 Oct 2021 · 23 commits · 1 author GIT
Open build
  • fix S_ChangeSoundPitch()/CON_SETACTORSOUNDPITCH

    TerminX bfeaf61 written 7 Sep 2021 Fix
  • fix annoying GCC 11 warning

    TerminX 5beeb55 written 28 Oct 2021 Fix
    Show details

    The warning says you can silence it by surrounding sizeof(int32_t) with extra parentheses, but it doesn't work.

  • fix tabs in random.h

    TerminX d8de052 written 27 Oct 2021 FixEngine
  • fix skipping intro screens with left mouse button

    TerminX 097eb09 written 25 Oct 2021 Fix
  • fix compilation warning with RELEASE=0 builds

    TerminX ac9d5fb written 16 Oct 2021 FixEngine
Open the build to see all 23 commits

Build 9721

8 Oct 2021 · 1 commit · 1 author GIT
Open build
  • General

    Revert "engine: make floor sprites clip a little more like floors"

    TerminX 964c0b5 8 Oct, 02:10 FixEngine
    Show details

    clipmove() really needs concrete indication of a moving point's starting floor height for this optimization to work correctly, and inferring that ourselves without it being explicitly passed in isn't something that would work.

    Reverts
    81f7c71 — engine: make floor sprites clip a little more like floors (Build 9710)

Build 9720

7 Oct 2021 · 10 commits · 1 author GIT
Open build
  • SW

    fix buffer overflow preventing the game from starting, exposed by switching to the new memory allocation systems

    TerminX 6a1f4ec 7 Oct, 12:15 Fix
  • fix SDL fullscreen issues

    TerminX cae5d70 written 22 Sep 2021 FixEngine
  • remove r_pr_vbos cvar and the code paths used for values 0 and 1

    TerminX 1682ff4 written 14 Aug 2021 FixEngine
    Show details

    r_pr_vbos 0 was broken and r_pr_vbos 1 became useless once it was clear r_pr_vbos 2 wasn't causing issues.

  • manually flush console log file ptr in crash handler

    TerminX a68d0d8 written 25 Sep 2021 FixEngine
  • fix "gameexecutable" option in configuration file

    TerminX 29ccc1e written 28 Sep 2021 Fix
Open the build to see all 10 commits

Build 9710

6 Oct 2021 · 31 commits · 1 author GIT
Open build
Open the build to see all 31 commits

Build 9679

6 Oct 2021 · 28 commits · 1 author GIT
Open build
  • SW

    build fix

    TerminX c19ade4 6 Oct, 18:08 Fix
  • fix dumpster fire thing

    TerminX 74c3050 written 31 Aug 2021 Fix
  • fix incorrect lower bound for r_anisotropy

    TerminX 8b7d242 written 1 Sep 2021 FixEngine
  • fix g_highestSoundIdx range checks

    TerminX 6b5286d written 29 Aug 2021 Fix
  • switch from stb_vorbis to minivorbis

    TerminX 295c70b written 8 Sep 2021 Fix
    Show details

    Fixes minivorbis to compile as C++ and hooks it up to our memory allocators. This also allows the precompiled libogg.a prerequisite for libFLAC.a to be removed.

Open the build to see all 28 commits

Build 9651

6 Oct 2021 · 1 commit · 1 author GIT
Open build
  • General

    MinGW build fix... I'm going to hell for this one

    TerminX a891732 6 Oct, 16:13 Fix
    Show details

    This works around what looks like a problem with the MinGW cross-compiler toolchain in Debian.

September 2021 1 build · 1 commit

August 2021 13 builds · 52 commits

Build 9595

26 Aug 2021 · 10 commits · 1 author GIT
Open build
Open the build to see all 10 commits

Build 9570

21 Aug 2021 · 2 commits · 2 authors GIT
Open build
  • remove the extra flag passed to mouseLockToWindow() in GAME_onshowosd() that made it just show/hide the cursor instead of actually grabbing and ungrabbing input

    TerminX d1b3b70 written 28 Jul 2021 Fix
    Show details

    Truth be told, I don't even remember why this hack was necessary. Let me know if anything breaks. Fixes terminx/eduke32#143.

Open the build to see all 2 commits

Build 9568

21 Aug 2021 · 56 commits · 1 author GIT
Open build
  • fix savegame MUSICANDSFX issues

    TerminX e28d400 written 29 Jul 2021 Fix
    Show details

    Fixes terminx/eduke32#75 and terminx/eduke32#179.

  • fix issue with Polymer lights sometimes not appearing after the player dies and respawns

    TerminX d595a39 written 20 Aug 2021 FixEngine
    Show details
  • use array notation instead of pointer arithmetic for dereferences of actor execptr

    TerminX 6467e6f written 20 Jul 2021 Fix
  • fix rotatesprite interpolation issues

    TerminX dc2f301 written 10 Jul 2021 FixEngine
  • fix timer problems, move calc_smoothratio to engine

    TerminX 0f928a1 written 15 Aug 2021 FixEngine
Open the build to see all 56 commits

Build 9512

21 Aug 2021 · 1 commit · 1 author GIT
Open build
  • Initialize blend to 0 when inserting sprites

    Dino Bollinger c0b0118 21 Aug, 22:26 FixEngine
    Show details

    This fixes a bug where stale blend values could be transferred over from a previously loaded map.