Build 9166
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Revert "sw/src/game.cpp: Use initsingleplayers instead of initmultiplayers"
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This reverts commit 4274a6160ce2f64676b79364cf83f185814811f6, i.e., SVN r8667.
SVN handles and Git names are merged into one person.
Revert "sw/src/game.cpp: Use initsingleplayers instead of initmultiplayers"
This reverts commit 4274a6160ce2f64676b79364cf83f185814811f6, i.e., SVN r8667.
Fix volume parameter of sounds defined through DEF
Sounds resume playback after demo pause is turned off.
Also fixed an edge case.
Fix sound disabling when rewinding and fast forwarding in a demo.
I assume that the sound toggling was originally done for helix' old profiling system built into the demo playback. Fixes terminx/eduke32#84.
Re-enable exiting main menu while demo is playing.
reset menu transition animation when totalclock is reset by a demo
Fix frozen players floating in mid-air
fix player still being able to look around while frozen
Fix crash during demo playback caused by a mistake in 5132b41f
Fix minor memory leak in Net_Connect()
fix function signatures of ksqrtasm_old() and clip_nsqrtasm()
These functions were specified as accepting int32_t values, but wrap functions (or are wrapped by functions) that take uint32_t.
fix GREENSLIME issue introduced by 6335a9a2e515329a159b03ba0c8a32136dc6ac42
fix longstanding bug with unfrozen GREENSLIME
This fixes some undefined behavior that occurred as a result of reading far past the bounds of slimeFrames[].
fix warning
calculate RateScale using 64-bit math
This should fix players being able to superjump out of water
fix sprite rendering order in polymost
Fix 3D model animation depending on the number of sprites present on the map.
Fixes terminx/eduke32#64.
fix regression with the Devastator's ability to damage sprites in sectors other than the sector the rocket hit
Fixes terminx/eduke32#62.
fix jittery view on moving sectors
This also fixes the interpolation for gamefunc_TurnAround and stomping on enemies. Fixes terminx/eduke32#60.
fix issue with player movement not being locked when crushing shrunken enemies
Fixes terminx/eduke32#59.
fix issue where the player was unable to look or move under some circumstances after being "killed" with god mode enabled
Fixes #56.
fix compiler warnings
fix build.vcxproj after merge error with ab90c721b94d2e683b909f1a49b35f6ed8af8901
potentially improve dealing with corrupt .md2/.md3 models
I didn't test any actual corrupt models, just noticed the lack of any error checking when looking at something else.