EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 71 builds · 181 commits

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July 2014 3 builds · 11 commits

Build 4538

6 Jul 2014 · 2 commits · 1 author SVN
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  • General

    Extend ebacktrace in two ways.

    Hendricks266 r4538 6 Jul, 15:38 FixEngine
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    1. The application must specify its proper name and technical name. Instead of eduke32_or_mapster32.crash.log, we now have eduke32.crash.log and mapster32.crash.log. 2. The exception handler will display a message box informing the user of a crash and requesting they send in the crash log. The box has three options: "Quit", the DLL's current behavior, "Continue", which passes the exception to the next handler, and "Ignore", which resumes execution immediately. These should allow the user to skip bogus exceptions picked up by ebacktrace, such as one I get with my laptop that causes EDuke32 no issues.

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June 2014 5 builds · 14 commits

Build 4509

13 Jun 2014 · 9 commits · 1 author SVN
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  • Fix the recently introduced bug where blank savegames would have their autogenerated names clobbered by the new menu code.

    Hendricks266 r4508 13 Jun, 02:04 Fix
  • Fix the recently introduced bug that would take the keypress given at "PRESS OPEN TO RESTART LEVEL" as a yes at the following prompt to load your most recent savegame, seemingly without asking.

    Hendricks266 r4507 13 Jun, 02:04 Fix
  • General

    Update ebacktrace to avoid crashes and improve the quality of the diagnostic output.

    Hendricks266 r4503 13 Jun, 02:03 Fix
  • General

    Fix a recently-introduced C++ error.

    Hendricks266 r4501 13 Jun, 02:01 Fix
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May 2014 6 builds · 8 commits

Build 4477

22 May 2014 · 1 commit · 1 author SVN
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  • General

    actors.c: fix a A_CheckSpriteFlags() call for zombie actor to STANDABLE change.

    Helixhorned r4477 22 May, 01:56 FixEngine
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    This only affects zombie actors in a sector with a parallaxed ceiling. If they have SFLAG_NOSHADE clear, their shade is taken from the ceiling upon changing the statnum. Previously, A_CheckSpriteFlags() received a value that could only be 0 or 1 for the sprite index (typo).

Build 4476

18 May 2014 · 4 commits · 1 author SVN
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Build 4466

10 May 2014 · 1 commit · 1 author SVN
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  • General

    Revert window fullscreen stuff until we have aspect-correct upscaling

    Plagman r4466 10 May, 14:20 Fix
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    pass.

April 2014 10 builds · 11 commits

Build 4457

29 Apr 2014 · 1 commit · 1 author SVN
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  • General

    engine.c: extend the last workaround to all four fogpals generated at startup.

    Helixhorned r4457 29 Apr, 13:07 FixEngine

Build 4447

18 Apr 2014 · 2 commits · 2 authors SVN
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  • General

    Fix crash with GTK+SDL2 on startup and use windowed fullscreen instead of

    Plagman r4447 18 Apr, 19:51 Fix
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    exclusive fullscreen.

  • General

    sdlayer.c: fix grabmouse_low() with DEBUGGINGAIDS!=0 builds. DONT_BUILD.

    Helixhorned r4446 18 Apr, 06:20 Fix