EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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February 2017 2 builds · 2 commits

January 2017 3 builds · 33 commits

Build 6022

18 Jan 2017 · 15 commits · 1 author SVN
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  • General

    Fix issue where vertical mouse aiming couldn't be enabled in the menu if in_aimmode was set to 1.

    TerminX r6022 18 Jan, 14:23 Fix
  • General

    This seems to fix a Polymost rendering error in which certain polygons touching the sides of the screen would fail to render from some angles. YMMV.

    TerminX r6016 18 Jan, 14:22 FixEngine
  • General

    Fix problem with standalone builds not finding their data when the startup window is disabled. DONT_BUILD.

    TerminX r6012 18 Jan, 14:21 Fix
  • General

    Fix MSVC build problem. This needs to be looked at further. DONT_BUILD.

    TerminX r6011 18 Jan, 14:21 Fix
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Build 5999

4 Jan 2017 · 25 commits · 1 author SVN
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December 2016 2 builds · 8 commits

Build 5974

25 Dec 2016 · 26 commits · 1 author SVN
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  • Place SDL_KEYDOWN events into keyasciififo[] when SDL_TEXTINPUT events are disabled.

    Hendricks266 r5968 25 Dec, 22:02 Fix
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    This way, SDL_StopTextInput() does not break text entry for code that uses keyasciififo[] but does not currently call SDL_StartTextInput(), or if it cannot, such as Duke's cheat entry. Technically we could revert r5326 and r5331, but since we only currently have support for showing ASCII text glyphs as bitmap fonts in ART tiles, there is no point to showing an IME on platforms that don't need an on-screen keyboard.

  • General

    Fix an error introduced in cleanup of the WWII GI Devastator weapon reload animation, as pointed out by Xcode.

    Hendricks266 r5959 25 Dec, 22:01 Fix
    Show details

    Also perform similar cleanup on a similar line elsewhere.

  • Fix Xcode build due to accumulated file additions and moves.

    Hendricks266 r5958 25 Dec, 22:01 Fix
  • General

    Fix a warning with SDL_TARGET=1 builds.

    Hendricks266 r5955 25 Dec, 22:01 Fix
  • General

    Fix USE_OPENGL=0 RENDERTYPE=WIN and USE_OPENGL=0 SDL_TARGET=1 builds.

    Hendricks266 r5954 25 Dec, 22:01 Fix
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November 2016 4 builds · 10 commits

Build 5946

30 Nov 2016 · 8 commits · 2 authors SVN
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  • General

    Fix linking of mdpause variable with POLYMER=0 in screens.c, exposed by Visual Studio. DONT_BUILD.

    Hendricks266 r5944 written 28 Nov 2016 FixEngine
  • Fix STARTUP_WINDOW=0 on Windows so that the resource objects are built, but the editor's startup window is not. DONT_BUILD.

    Hendricks266 r5943 written 27 Nov 2016 Fix
  • General

    Fixes build error with winlayer. DONT_BUILD.

    TerminX r5939 written 17 Nov 2016 Fix
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Build 5938

15 Nov 2016 · 5 commits · 1 author SVN
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  • General

    Fixes issue where freezing GREENSLIME repeatedly would increase the player's kill counter by one each time

    TerminX r5937 15 Nov, 13:55 Fix
  • General

    Default internal frame wait counter to 17ms to match the default r_maxfps value of 60. Fixes issue where the framerate counter wasn't enforced after setting it to 60 and restarting the game.

    TerminX r5936 15 Nov, 13:55 Fix
  • General

    Fix menu option for pixel doubling

    TerminX r5935 15 Nov, 13:55 Fix
  • General

    Fixes issue where sounds weren't pausing when pausing the game

    TerminX r5934 15 Nov, 13:55 Fix
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Build 5933

14 Nov 2016 · 2 commits · 1 author SVN
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  • General

    Fixes issue with picnum 0 sprites used as map geometry

    TerminX r5933 14 Nov, 15:47 FixEngine
  • General

    Fixes an issue with enemies waking up when using security cameras

    TerminX r5932 14 Nov, 15:47 Fix

October 2016 5 builds · 14 commits

Build 5909

23 Oct 2016 · 4 commits · 1 author SVN
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  • General

    To avoid potential compiler bugs when inlining inline assembly, remove the asm variants of msqrtasm and always use the C version. Compilers generate equivalent or better assembly, and the function is used exactly once, in a routine called during startup.

    Hendricks266 r5909 23 Oct, 12:47 Fix
  • Fix the parser so tokens with 'x' or 'X' as a second character are only treated as hex constants when the first character is '0'. Introduced in r5822.

    Hendricks266 r5907 23 Oct, 12:47 Fix
  • Fix the off-by-one error when printing line numbers.

    Hendricks266 r5906 23 Oct, 12:47 Fix
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Build 5888

9 Oct 2016 · 13 commits · 2 authors SVN
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  • General

    Exterminate the smurfs! This fixes the problem where everything in the game was drastically hue shifted on certain hardware configurations, particularly the Raspberry Pi.

    TerminX r5884 written 8 Oct 2016 Fix
  • General

    Fix MSVC warnings

    TerminX r5882 written 8 Oct 2016 Fix
  • Remove the Polymer aspect ratio option, as it was always broken, and I don't know what purpose it has besides configuring non-square pixel stretching, which we have a long way to go in terms of configuring anyway.

    Hendricks266 r5879 written 2 Oct 2016 FixEngine
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    Use r_pr_customaspect from the console instead.

  • Fix the Widescreen and Texture Mode video settings to use my menu system properly.

    Hendricks266 r5878 written 2 Oct 2016 Fix
  • General

    Ensure the cached float cast variables introduced in r4656 are updated any time the integer versions are.

    Hendricks266 r5876 written 2 Oct 2016 Fix
    Show details

    This fixes the infinite loop when viewing an HUD model at a point when displayrooms is not running, such as the main menu upon initial game load.

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September 2016 7 builds · 19 commits

Build 5871

16 Sep 2016 · 11 commits · 1 author SVN
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  • General

    Fix erroneous display of MESSAGES: ON when it should be OFF.

    Hendricks266 r5871 16 Sep, 14:58 Fix
  • General

    Fix TEST_SYNC_KEY macro to always return 1 or 0.

    Hendricks266 r5870 16 Sep, 14:55 Fix
  • General

    Fix undefined behavior: null pointer passed as argument which is declared to never be null

    Hendricks266 r5868 16 Sep, 14:55 Fix
  • General

    Fix -Wmisleading-indentation warnings in rawinput.c.

    Hendricks266 r5865 16 Sep, 14:55 Fix
  • General

    Fix warning: suggest parentheses around '&&' within '||' [-Wparentheses]

    Hendricks266 r5863 16 Sep, 14:55 Fix
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Build 5857

8 Sep 2016 · 3 commits · 1 author SVN
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  • General

    Finish what r5484 started but got reverted in r5723. Cstat 1024 now works properly in Polymost without causing any side effects in Classic. It remains unimplemented in Polymer.

    Hendricks266 r5857 8 Sep, 20:12 FixEngine
  • General

    Reinstitute the cosmetic cleanups that should have been a separate commit from r5484 and were reverted in r5723.

    Hendricks266 r5856 8 Sep, 20:12 Fix
  • General

    Fix MIDI playback on Windows, broken in r5817.

    Hendricks266 r5855 8 Sep, 20:12 Fix
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    The main fix here is GET_NEXT_EVENT.