EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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June 2017 14 builds · 26 commits

Build 6239

22 Jun 2017 · 18 commits · 2 authors SVN
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  • General

    Change hard-coded subway effect damage to generic explosive damage that can be handled by CON. Fixes subway kills not counting toward the dead monster count and allows CON scripts to handle subway damage however they like.

    TerminX r6225 22 Jun, 20:58 FixCON
  • General

    Fix issue with hud_bgstretch cvar overwriting adjacent values in memory

    TerminX r6224 22 Jun, 20:58 Fix
  • General

    Move Mapster32 autoexec to before the map specified on the command line is loaded, to allow EVENT_PRELOADMAP and EVENT_LOADMAP to work when loading a map from the command line. This makes the console output of autoexec a little worse but the OSD will be fixed at a later time.

    TerminX r6223 22 Jun, 20:58 FixEngineCON
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Build 6171

9 Jun 2017 · 28 commits · 2 authors SVN
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  • General

    Another attempt at fixing Polymost z-fighting. Probably still sucks! :)

    TerminX r6170 written 8 Jun 2017 FixEngine
  • General

    Fix window title in EDUKE32_STANDALONE builds. DONT_BUILD.

    TerminX r6169 written 8 Jun 2017 Fix
  • General

    Fix missed label for sectoreffector tag. DONT_BUILD.

    TerminX r6165 written 8 Jun 2017 Fix
  • fix texture panning floatiness on slight slopes

    TerminX r6164 written 8 Jun 2017 FixEngine
  • General

    Fix an extern "C" that was collateral damage in the last push. Fixes Lunatic build. DONT_BUILD.

    Hendricks266 r6144 written 6 Jun 2017 Fix
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May 2017 4 builds · 4 commits

Build 6135

18 May 2017 · 1 commit · 1 author SVN
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  • General

    Fix interpolation of sprites in sectors with SE_31_FLOOR_RISE_FALL

    TerminX r6135 18 May, 19:28 FixEngine

April 2017 1 build · 1 commit

March 2017 2 builds · 2 commits