Build 6290
SVN-
General
Fix crash when attempting to play an IVF video in 8-bit.
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General
Fix standalone warnings.
SVN handles and Git names are merged into one person.
Fix crash when attempting to play an IVF video in 8-bit.
Fix standalone warnings.
Fix Lunatic build.
Workaround for MSVC bug
Fix command line help window in builds with the startup window disabled
Fix swapped EDUKE32_STANDALONE ifdefs for screenshot filenames
Fix buggy swinging door behavior
Fix yoffset bouncing of face sprites with cstat 128.
Revert test change I accidentally committed
Change hard-coded subway effect damage to generic explosive damage that can be handled by CON. Fixes subway kills not counting toward the dead monster count and allows CON scripts to handle subway damage however they like.
Fix issue with hud_bgstretch cvar overwriting adjacent values in memory
Move Mapster32 autoexec to before the map specified on the command line is loaded, to allow EVENT_PRELOADMAP and EVENT_LOADMAP to work when loading a map from the command line. This makes the console output of autoexec a little worse but the OSD will be fixed at a later time.
Check that texture entries have a non-skybox filename before using it in texcache_fetchmulti.
Fixes crash reported by Sgt Jack V.
Fix memory leaks in audiolib. Fixes issue #59.
Fix some indentation of the menu system.
Fix a bug in r6184.
Move rules around to unbreak Linux builds. This may be a GNU Make bug. DONT_BUILD.
Another attempt at fixing Polymost z-fighting. Probably still sucks! :)
Fix window title in EDUKE32_STANDALONE builds. DONT_BUILD.
Fix missed label for sectoreffector tag. DONT_BUILD.
fix texture panning floatiness on slight slopes
Fix an extern "C" that was collateral damage in the last push. Fixes Lunatic build. DONT_BUILD.
Address some longstanding warnings with printf when building with MinGW's GCC 6 and newer.
Building with said newer versions may fix the -Wodr warning when building for release.
Fix interpolation of sprites in sectors with SE_31_FLOOR_RISE_FALL
Revert r6133
Fix using defined move/ai/action names in switch/case statements
Revert r6089. We can't live without strdup, strtoll, snprintf, strcasecmp, etc.
This is only an issue on some platforms.
Fix r5498 so that projectiles actually do not hit their owner during their first tic of movement.
Clear the hitscan bit instead of blocking bit because Proj_MoveCustom uses CLIPMASK1.
Re-add a fixed version of old code for the SDL driver to initialize SDL as a whole or its audio subsystem if it has not yet been initialized.
Patch from NY00123. DONT_BUILD.