EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2020 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2020 4 build · 4 commit

Build 9295

18 dic 2020 · 3 commit · 1 autore GIT
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  • fix "C1083: Cannot open compiler generated file" error with polymost1Frag.glsl.cpp and polymost1Vert.glsl.cpp

    TerminX 334bbea scritto il 17 dic 2020 Fix
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    I'm not entirely happy with this due to the addition of the extra filter in the IDE to hold the generated files, but it's better than having to hit build twice in order to get a successful compilation.

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Novembre 2020 1 build · 1 commit

Build 9276

28 nov 2020 · 1 commit · 1 autore GIT
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  • Replace std::string with a char* wrapper

    Dino Bollinger 42c62c5 28 nov, 11:31 Fix
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    This avoids a bug which causes linking to fail for MinGW32 builds.

    Coautore
    Evan Ramos

Settembre 2020 1 build · 1 commit

Agosto 2020 11 build · 16 commit

Build 9242

17 ago 2020 · 3 commit · 1 autore GIT
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  • Generale

    mapster32/build: Make AlignWalls_ not a partially broken, cryptic mess. Correctly aligns textures of any size now.

    Jordon Moss f21351f scritto il 16 ago 2020 FixEngine
  • Implement tileflags member of picanm, and added support for new flag: TILEFLAGS_TRUENPOT, that allows you to enable true non-power-of-two texture support per-tile.

    Jordon Moss 4c1d40c scritto il 11 ago 2020 FixEngine
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    (Fixes classic's buggy tiling and panning behaviour and bypasses the emulation of it in Polymost)

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Build 9239

15 ago 2020 · 21 commit · 1 autore GIT
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  • fixes for including compat.h in a C program built with MSVC

    TerminX 6165e34 scritto il 11 lug 2020 FixEngine
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    I needed to change the weird VS workaround in order for the EDUKE32_STATIC_ASSERT on line 850 to succeed. Things seemed OK when I tested them, but I'd like more information on the suspected compiler bug in question and why this was necessary in the first place.

  • Generale

    engine and Duke3d: fix a bunch of direct calls to libc free() to call Bfree() instead

    TerminX 917da2e scritto il 10 lug 2020 FixEngine
  • fix copy/paste error in CON_[GET/SET]PLAYER error message for a bad player index

    TerminX d907aee scritto il 9 lug 2020 Fix
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Luglio 2020 5 build · 11 commit

Build 9205

27 lug 2020 · 2 commit · 1 autore GIT
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  • Fix tilescreen drawing for Polymer renderer.

    Dino Bollinger 74f7b0d 27 lug, 22:33 FixEngine
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    According to pogo in a previous commit, GL_TEXTURE_2D is deprecated. However, polymer cannot draw the tiles in the tilescreen correctly without enabling it first, else it shows white boxes instead. This fixes terminx/eduke32#93

  • prevent hash lookup on empty keybinds

    Dino Bollinger 7c3b3e6 27 lug, 09:34 Fix
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    This fixes terminx/eduke32#98

Build 9202

26 lug 2020 · 36 commit · 1 autore GIT
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  • fix issues with the player looking up/down after loading a save

    TerminX 3a06b40 scritto il 27 giu 2020 Fix
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    This limits the output of scaleAdjustmentToInterval() to a maximum of one second worth per frame drawn, clamps q16horizoff to the same range as q16horiz, and zeroes the last input clock after loading.

  • fix potential OOB memory access through player .wackedbyactor member

    TerminX 2b7c5d8 scritto il 27 giu 2020 Fix
  • Generale

    Build fix

    TerminX 68257c7 scritto il 26 giu 2020 Fix
  • fix compilation warning in release builds

    TerminX 2935485 scritto il 24 giu 2020 FixEngine
  • fix microprofile warnings

    TerminX 794b346 scritto il 23 giu 2020 FixEngine
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    Some of these fixes aren't optimal, but I'm not exactly looking to make heavy changes here.

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