EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2010 10 build · 11 commit

Build 1749

30 dic 2010 · 1 commit · 1 autore SVN
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    (ATM broken) support for PNG highpal files; their dimensions must be the same as the TGA ones.

    Helixhorned r1749 30 dic, 17:35 Fix

Build 1747

29 dic 2010 · 1 commit · 1 autore SVN
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    Get the glTexImage3D function pointer from the ICD, not from dlsym/GetProcAddress. This fixes OpenGL on Windows since opengl32.dll only has version 1.1 symbols.

    Plagman r1747 29 dic, 12:46 FixEngine

Build 1744

24 dic 2010 · 1 commit · 1 autore SVN
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    Split MD3 model post-processing into common and Polymer parts and defer the latter if the game is started with a different renderer. This has the benefit of faster startup times and much less memory consumption in that case. When the user switches to Polymer later in-game, all processing is done in one run. I've observed crashes due to the music system if it takes too long, so the it may be unreliable. Also some calloc->malloc where the clearing is unnecessary.

    Helixhorned r1744 24 dic, 07:44 FixEngine

Build 1736

17 dic 2010 · 1 commit · 1 autore SVN
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    Fixes former crash in drawline16 and swaps drawpixel with the unsafe variant there; fixes potential sector[-1] access in sliding Star Trek doors; make CC overridable in Makefiles so that other toolchains or static analyzers like scan-build/clang can be used; with its help, fix some issues, some more severe than others.

    Helixhorned r1736 17 dic, 06:22 FixEngine

Build 1735

16 dic 2010 · 1 commit · 1 autore SVN
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    Fix a bug where having two or more lighting passes on a multi-surface mdsprite would leak some GL state and disable blending for all but the first surface.

    Plagman r1735 16 dic, 19:56 Fix

Build 1734

7 dic 2010 · 1 commit · 1 autore SVN
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    This commit doesn't add anything interesting for anyone not interested in tracing down completely absurd bugs.

    Helixhorned r1734 7 dic, 11:05 Fix

Novembre 2010 5 build · 5 commit

Build 1728

20 nov 2010 · 1 commit · 1 autore SVN
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    Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces.

    Helixhorned r1728 20 nov, 08:47 FixEngine

Build 1725

9 nov 2010 · 1 commit · 1 autore SVN
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    Use posix_memalign in fork/exec midi player when not using nedmalloc. This fixes compilation in this case for me.

    Helixhorned r1725 9 nov, 13:10 Fix

Build 1724

7 nov 2010 · 1 commit · 1 autore SVN
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    Works around a bug with newer NVIDIA GL drivers where creating a GL context

    Plagman r1724 7 nov, 20:56 Fix
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    would remove write access to our code sections. bugs 3086185 and 3104646

Ottobre 2010 5 build · 5 commit

Build 1723

31 ott 2010 · 2 commit · 1 autore SVN
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    Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.

    Helixhorned r1722 31 ott, 12:54 FixEngineCON
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Build 1721

30 ott 2010 · 1 commit · 1 autore SVN
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    New sprite clipping for hitscan; crude debugging code for tracing down the crash that Commander is getting and I can reproduce only in real Windows with the synthesis build.

    Helixhorned r1721 30 ott, 13:32 FixEngine

Build 1711

9 ott 2010 · 1 commit · 1 autore SVN
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    New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path.

    Helixhorned r1711 9 ott, 15:59 FixEngineCON