EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Stai vedendo il 2009 · selezionalo di nuovo per vedere tutti gli anni
Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Dicembre 2009 6 build · 23 commit

Build 1575

31 dic 2009 · 1 commit · 1 autore SVN
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    This fixes a small problem with the mapster32 polymer selection code.

    Plagman r1575 31 dic, 02:00 FixEngine

Build 1573

20 dic 2009 · 1 commit · 1 autore SVN
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    Cleaning out tree in case I can't work on anything for a while... more multiplay fixes

    TerminX r1573 scritto il 17 dic 2009 Fix

Build 1571

14 dic 2009 · 3 commit · 2 autori SVN
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    more multiplay fixes + server password support + client ping time display

    TerminX r1571 14 dic, 12:14 Fix
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    more multiplayer fixes

    TerminX r1570 14 dic, 01:54 Fix
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    This fixes a renderer crash with external view + lights.

    Plagman r1569 scritto il 13 dic 2009 FixEngine

Build 1566

13 dic 2009 · 10 commit · 2 autori SVN
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    Fix wall and sector updating over the wire so that it doesn't crash.

    Plagman r1566 scritto il 12 dic 2009 FixEngine
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    Fix the San Andreas texture fix in some cases.

    Plagman r1565 scritto il 12 dic 2009 Fix
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    Fix the build with POLYMER=0 or USE_OPENGL=0.

    Plagman r1564 scritto il 12 dic 2009 FixEngine
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    oops

    TerminX r1561 scritto il 12 dic 2009 Fix
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    multiplayer fixes

    TerminX r1560 scritto il 12 dic 2009 Fix
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Build 1556

6 dic 2009 · 5 commit · 2 autori SVN
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    Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.

    Plagman r1556 6 dic, 23:17 FixEngine
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    Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.

    Plagman r1555 6 dic, 23:04 FixEngine
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    Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.

    Plagman r1554 6 dic, 23:01 FixEngine
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Build 1551

3 dic 2009 · 11 commit · 3 autori SVN
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    Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.

    Plagman r1551 scritto il 2 dic 2009 FixEngine
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    Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.

    Plagman r1550 scritto il 2 dic 2009 FixEngine
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    Don't overflow scantoasc[] with high scancodes. This makes the 'T' key work in the console on my laptop.

    Plagman r1548 scritto il 2 dic 2009 Fix
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    Fixes a compressed texture cache bug where the background menu tile would sometime get replaced with another tile.

    Plagman r1546 scritto il 2 dic 2009 Fix
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    some CON compilation fixes

    TerminX r1545 scritto il 19 nov 2009 FixCON
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Novembre 2009 1 build · 2 commit

Build 1540

13 nov 2009 · 6 commit · 3 autori SVN
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    A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use

    TerminX r1540 13 nov, 18:30 FixEngine
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    Fix 64 bit problems after viewing a security cam.

    qbix79 r1539 scritto il 4 nov 2009 Fix
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Ottobre 2009 5 build · 7 commit

Build 1533

17 ott 2009 · 2 commit · 2 autori SVN
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    Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.

    Plagman r1533 17 ott, 08:27 FixEngine
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    Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level

    TerminX r1532 scritto il 16 ott 2009 Fix

Build 1531

15 ott 2009 · 5 commit · 3 autori SVN
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    small fix

    Helixhorned r1529 scritto il 11 ott 2009 Fix
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    Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024

    TerminX r1527 scritto il 7 ott 2009 FixEngine
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Build 1524

4 ott 2009 · 1 commit · 1 autore SVN
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    Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.

    Plagman r1524 scritto il 3 ott 2009 Fix