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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Aprile 2020 2 build · 4 commit

Build 8798

4 apr 2020 · 3 commit · 1 autore SVN
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  • SW

    Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f

    NY00123 r8798 4 apr, 12:42 Fix
    Mostra dettagli

    related to the definitions of RANDOM_NEG in bunny.cpp, ripper.cpp and ripper2.cpp. Do so in a way that isn't re-introducing compiler warnings. This partially fixes compatibility with demos made for SW 1.2. Additionally, replace the 3 separate definitions of RANDOM_NEG with a common one within game.h.

  • SW

    Fix a few memory access errors related to demo support

    NY00123 r8797 4 apr, 12:41 Fix
  • Generale

    Add a workaround for possible rounding errors in calculations of

    NY00123 r8796 4 apr, 12:41 Fix
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    sintable and radarang. sintable[512] was different in a 32-bit build.

Marzo 2020 17 build · 39 commit

Build 8781

21 mar 2020 · 3 commit · 1 autore SVN
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  • SW

    Revert the automapping changes from r5207. Using engine-side code

    NY00123 r8781 21 mar, 14:52 FixEngine
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    brought back in r7873, this should restore the behaviors of DOS v1.2.

  • Generale

    Add set of polymost2d to 0 which was missed in r8711 to resizeglcheck.

    NY00123 r8780 21 mar, 14:52 FixEngine
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    Fixes tiled automap rendering in SW, without breaking the status bar as in the case of r8766.

  • Generale

    Revert the change of call to FAF_DrawRooms into a conditional one,

    NY00123 r8779 21 mar, 14:51 FixEngine
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    as done in r8766, since this breaks status bar output in tiled overhead map with Polymost. Do add comment about this for now.

Build 8768

18 mar 2020 · 3 commit · 1 autore SVN
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  • Generale

    Expand Nuke.YKT's patch from SVN r7414 to cover all 32-bit platforms.

    NY00123 r8768 18 mar, 12:49 FixEngine
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    Fixes non-deterministic white rectangles rendering bug in PCExhumed.

  • Generale

    sw/src/draw.cpp: Don't draw rooms if textured overhead map is drawn

    NY00123 r8766 18 mar, 12:49 FixEngine
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    later. This also turns out to fix a Polymost-specific bug revealed in SVN r8711. Further remove a call to PicInView which does nothing.

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Build 8765

17 mar 2020 · 1 commit · 1 autore SVN
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  • Generale

    Fix crash in menu file selector when no files OR directories are available to display

    TerminX r8765 17 mar, 17:18 Fix

Build 8751

13 mar 2020 · 9 commit · 1 autore SVN
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  • SW

    Modify MenuLevel and RunLevel by using CON_Quit,

    NY00123 r8750 13 mar, 08:28 Fix
    Mostra dettagli

    toggling MultiPlayQuitFlag on instead of QuitFlag in multiplayer games if a player tries to close the window. Further update MNU_QuitCustom to use CON_Quit. - In RunLevel, this fixes quit of game for all players. - In MenuLevel, this leads to transmit of PACKET_TYPE_MENU_LEVEL_QUIT. However, the work isn't complete, since the game isn't shut down on the peers' sides, leading to possibly undesired side-effects. Currently known issue: - If the master closes the window, the scores won't be shown for the master. Reason is that waitforeverybody will terminate the app.

  • Generale

    sw/src/game.cpp:StatScreen crash bug fix: For a given player p,

    NY00123 r8749 13 mar, 08:28 Fix
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    use p->TeamColor instead of User[p->PlayerSprite]->spal, since it's possible the player left before the map was loaded.

  • SW

    Fix a bug in getpackets, making SW's Master-Slave code usable,

    NY00123 r8743 13 mar, 08:28 Fix
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    including 3+ players sessions.

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Build 8738

11 mar 2020 · 34 commit · 1 autore SVN
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  • Generale

    Fix IF crouch jumping and unintentional automatic crouching under sprites

    TerminX r8737 11 mar, 18:11 FixEngine
  • Generale

    Use better variable names in my shitty windowsSetupTimer() function

    TerminX r8733 11 mar, 18:09 Fix
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    This also fixes a bug where timeEndPeriod() could be called with the new time period value instead of the old one when setting the period after a period had already been set.

  • Generale

    Fix return type of A_CheckHitSprite()

    TerminX r8730 11 mar, 18:05 Fix
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    Since the returned value is a distance, it should be int32_t.

  • Generale

    Patch from Nuke.YKT to fix a y-flipped voxel rendering issue in Polymost

    TerminX r8727 11 mar, 17:58 FixEngine
  • Generale

    Patch from Nuke.YKT to fix a couple of NAM/WW2GI issues

    TerminX r8726 11 mar, 17:58 Fix
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Build 8704

9 mar 2020 · 3 commit · 1 autore SVN
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  • Generale

    sw/src/game.cpp: Fix crash following an abort of InitGame while

    NY00123 r8704 9 mar, 17:00 Fix
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    processing multiplayer params or waiting for players. It's been decided that Control won't call TerminateGame in this case, one implication being that voidsw.cfg is not updated.

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Febbraio 2020 7 build · 29 commit

Build 8659

28 feb 2020 · 17 commit · 1 autore SVN
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  • GL

    Fix VBO setup when loading voxels

    Hendricks266 r8646 28 feb, 23:35 FixEngine
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    Fixes black screen at launch on macOS. Thanks to Alexey Lysiuk.

  • Fix flipped HUD model rendering

    Hendricks266 r8645 28 feb, 23:35 FixEngine
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    Patch from Nuke.YKT.

  • Generale

    Fix mdpivxoff and mdpivyoff commands

    Hendricks266 r8643 28 feb, 23:35 Fix
    Mostra dettagli

    Thanks to LeoD.

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