EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Agosto 2021 13 build · 52 commit

Build 9570

21 ago 2021 · 2 commit · 2 autori GIT
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  • remove the extra flag passed to mouseLockToWindow() in GAME_onshowosd() that made it just show/hide the cursor instead of actually grabbing and ungrabbing input

    TerminX d1b3b70 scritto il 28 lug 2021 Fix
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    Truth be told, I don't even remember why this hack was necessary. Let me know if anything breaks. Fixes terminx/eduke32#143.

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Build 9568

21 ago 2021 · 56 commit · 1 autore GIT
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  • fix savegame MUSICANDSFX issues

    TerminX e28d400 scritto il 29 lug 2021 Fix
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    Fixes terminx/eduke32#75 and terminx/eduke32#179.

  • fix issue with Polymer lights sometimes not appearing after the player dies and respawns

    TerminX d595a39 scritto il 20 ago 2021 FixEngine
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  • use array notation instead of pointer arithmetic for dereferences of actor execptr

    TerminX 6467e6f scritto il 20 lug 2021 Fix
  • fix rotatesprite interpolation issues

    TerminX dc2f301 scritto il 10 lug 2021 FixEngine
  • fix timer problems, move calc_smoothratio to engine

    TerminX 0f928a1 scritto il 15 ago 2021 FixEngine
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Build 9512

21 ago 2021 · 1 commit · 1 autore GIT
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  • Initialize blend to 0 when inserting sprites

    Dino Bollinger c0b0118 21 ago, 22:26 FixEngine
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    This fixes a bug where stale blend values could be transferred over from a previously loaded map.

Build 9509

16 ago 2021 · 2 commit · 1 autore GIT
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  • polymer: 'fix' texture scale on relative floors

    Plagman 7ea7ebc 16 ago, 15:17 FixEngine
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    Classic relative scaling apparently had some numerical artifacts related to length of firstwall. Cribbing the logic added in 6fc6b7d5 in Polymost along with bumping the precision of the intermediate terms seems to make it line up fully. Rooftop floor in E1L1 and surrounding ledges are good test cases for this.

  • polymer: fix angle precision with sector relative tile alignment

    Plagman 58b10f6 scritto il 14 ago 2021 FixEngine

Build 9505

12 ago 2021 · 5 commit · 2 autori GIT
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  • Fix two typos in the menu code

    Dino Bollinger 31f7856 12 ago, 21:33 Fix
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  • Re-enable remote activation of viewscreen using yvel of 1

    Dino Bollinger a192bf4 scritto il 5 ago 2021 FixEngine
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    A viewscreen placed in the map with a yvel of 1 will always display its camera feed if the player is within active range. If set to 0, the screen will only show the tile on manual activation. If yvel is 1, and the screen is connected to a camera, it will display the view of that camera. Otherwise, it will show the view of the Viewscreen's owner, the direction in which it is looking being dictated by angle and shade of that sprite. The xvel of the viewscreen now defines the active range. If less or equal to 0, the default distance of 8192 is used. Note that this is currently restricted to one active screen at a time.

    Risolve
    terminx/eduke32#41
  • fix shading of tall tiles in ASM version of classic renderer

    nukeykt 34e646e scritto il 9 ago 2021 FixEngine
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Luglio 2021 10 build · 19 commit

Build 9468

7 lug 2021 · 7 commit · 1 autore GIT
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  • Fix problems when changing renderer after having seen a mirror

    Dino Bollinger b10f911 scritto il 5 lug 2021 FixEngine
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    If the player saw a mirror at some point while playing in Polymer, his view would get messed up on changing renderer. This fixes that. Fixes terminx/eduke32#49 and terminx/eduke32#50

  • Do not spawn the dummyplayer sprite when standing on TROR water

    Dino Bollinger 1c63be2 scritto il 6 lug 2021 FixEngine
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    Fixes terminx/eduke32#76 and terminx/eduke32#91

  • Fix bug that prevents active enemies from crushing the player

    Dino Bollinger 1d13a4d scritto il 6 lug 2021 Fix
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  • Fix usermap not reloading properly after opening newgame menu

    Dino Bollinger 0289282 scritto il 6 lug 2021 Fix
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  • Fix ST 30 sectors playing the wrong sound after save load

    Dino Bollinger d893440 scritto il 6 lug 2021 FixEngine
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Giugno 2021 11 build · 40 commit