EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Maggio 2010 13 build · 21 commit

Build 1644

19 mag 2010 · 2 commit · 2 autori SVN
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    Mapster32 maintenance pack #1

    Helixhorned r1644 scritto il 17 mag 2010 FixEngineCON
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    The bulk of this commit is "code rape"--or rather, caressing, rewritten for readability. Actual changes/fixes: - fixed "walking" in 2d mode - fixed DELETE key in OSD in SDL build - main loop in general (timeout for event wait after 200 ms so that highlights blink) - access to some pr_override* variables in m32script (suggested by Roma Loom) - API cleanup (added statics and consts here and there)

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Build 1638

11 mag 2010 · 1 commit · 1 autore SVN
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    fix SwissCM's piece of shit corrupt map that will never be released because he has no friends who would want to play it

    TerminX r1638 11 mag, 17:53 Fix

Build 1637

10 mag 2010 · 2 commit · 2 autori SVN
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    Fixes some problems with mapster zooming; reset keystatus[] after playtesting.

    Helixhorned r1637 10 mag, 14:23 FixEngine
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    Fix classic mode (typo broke it).

    Plagman r1636 scritto il 9 mag 2010 Fix

Build 1633

8 mag 2010 · 1 commit · 1 autore SVN
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    fix mouse positioning issue when using alt+tab on win32 and fix game speed at low framerates

    TerminX r1633 8 mag, 13:15 Fix

Build 1632

7 mag 2010 · 9 commit · 2 autori SVN
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    Fixes anim playback, mouse lag with low fps, keyboard setup menu

    TerminX r1632 7 mag, 13:45 Fix
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    fixes weird problems

    TerminX r1630 scritto il 4 mag 2010 Fix
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    fix a couple of issues with the new keyboard code

    TerminX r1629 scritto il 3 mag 2010 Fix
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    fix version printed to eduke32.log... oops!

    TerminX r1628 scritto il 3 mag 2010 Fix
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    MinGW build fix

    TerminX r1627 scritto il 3 mag 2010 Fix
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Aprile 2010 2 build · 3 commit

Build 1623

25 apr 2010 · 1 commit · 1 autore SVN
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    Fail gracefully when processing (some) corrupt models instead of corrupting the heap and possibly crashing.

    Plagman r1623 25 apr, 17:51 Fix

Build 1622

20 apr 2010 · 3 commit · 2 autori SVN
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    Various mapster32 fixes: check wall limits in sector drawing; don't count BACKSPACEing there as a new revision (probably fixes undo-related crashes). Also a patch-fix for a crash I couldn't pin down exactly and a corruption checker for m32script.

    Helixhorned r1622 scritto il 19 apr 2010 FixEngineCON
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    Fix building engine utils w/ nedmalloc

    TerminX r1620 scritto il 25 mar 2010 FixEngine
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Marzo 2010 6 build · 9 commit

Febbraio 2010 2 build · 3 commit

Build 1599

23 feb 2010 · 1 commit · 1 autore SVN
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    Minor formatting changes, fix nedmalloc on BSD, fix win32 joystick detection issue, fix for ambient sounds, possible fix for stopsound malfunctioning after extended play time, add CON compilation error for duplicate "break" in switch statement

    TerminX r1599 23 feb, 10:13 FixCON

Build 1598

20 feb 2010 · 4 commit · 3 autori SVN
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    Fix some 64 bit casts.

    qbix79 r1597 scritto il 10 feb 2010 Fix
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    This is an attempt to fix r1595.

    Plagman r1596 scritto il 24 gen 2010 FixEngine
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    - pr_resetlights() was exported but polymer.c wasn't changed to reflect that. This also broke the gcc build so I'm not sure how this was missed. - commented code was laying around in the middle of polymer.h - savegame.c using a bunch of C99 non-constant initializers. Please keep in mind that MSVC is one of the supported compilers and doesn't know C99. - savegame.c using localtime_r, which doesn't exist on Win32. - demo playback calling resetlights and drawrooms without ever calling pr_loadboard(). - this change makes the game run very choppy here.

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Gennaio 2010 7 build · 12 commit

Build 1592

22 gen 2010 · 3 commit · 2 autori SVN
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    More nedmalloc updates, possibly fix win32 mouse death at ~10 fps or less, fix dummytile crash, more untested multiplayer changes... different enet channels for different types of traffic in order to eliminate latency due to the occasional reliable packet getting dropped, therefore causing a hitch in the flow of unreliable movement packets on the same channel, remove mmulti API from engine in favor of having everything in game land

    TerminX r1592 scritto il 21 gen 2010 FixEngine
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    Fix building with MSVC

    TerminX r1590 scritto il 18 gen 2010 Fix
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