EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Novembre 2010 5 build · 5 commit

Build 1728

20 nov 2010 · 1 commit · 1 autore SVN
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    Set union ['] and difference [;] for sector selection in Mapster32; probably fix for crash on clipshape-init; replace tabs in doc/build*.txt with three spaces.

    Helixhorned r1728 20 nov, 08:47 FixEngine

Build 1725

9 nov 2010 · 1 commit · 1 autore SVN
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    Use posix_memalign in fork/exec midi player when not using nedmalloc. This fixes compilation in this case for me.

    Helixhorned r1725 9 nov, 13:10 Fix

Build 1724

7 nov 2010 · 1 commit · 1 autore SVN
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    Works around a bug with newer NVIDIA GL drivers where creating a GL context

    Plagman r1724 7 nov, 20:56 Fix
    Mostra dettagli

    would remove write access to our code sections. bugs 3086185 and 3104646

Ottobre 2010 5 build · 5 commit

Build 1723

31 ott 2010 · 2 commit · 1 autore SVN
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    Fixes quite a few nasty bugs with the new clipping code, including the crash. Clip shapes are now loaded from _clipshape0.map through _clipshape9.map (no break like when loading tiles, just see if each is present). Mapster32: insert some safety code for sprites with sectnum<0. Because this is still a bad thing, have the m32script corruption checker catch this and run it periodically from EVENT_DRAW2DSCREEN. Also draw such sprites in 2D mode with a blood-red color, and make them draggable. Remove set[sector,wall,sprite] commands.

    Helixhorned r1722 31 ott, 12:54 FixEngineCON
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Build 1721

30 ott 2010 · 1 commit · 1 autore SVN
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    New sprite clipping for hitscan; crude debugging code for tracing down the crash that Commander is getting and I can reproduce only in real Windows with the synthesis build.

    Helixhorned r1721 30 ott, 13:32 FixEngine

Build 1711

9 ott 2010 · 1 commit · 1 autore SVN
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    New CON command 'clipmovenoslide', doing the same as clipmove but stopping at collisions before sliding calculations. Fixes a problem with Mapster32 where names.h was tried to be read before setting up the search path.

    Helixhorned r1711 9 ott, 15:59 FixEngineCON

Settembre 2010 2 build · 2 commit

Build 1708

27 set 2010 · 1 commit · 1 autore SVN
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    New CON commands:

    Helixhorned r1708 27 set, 14:52 FixEngineCON
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    * sectsetinterpolation <sector> * sectclearinterpolation <sector> * clipmove <<ret>> <<x>> <<y>> <z> <<sectnum>> <xvect> <yvect> <walldist> <floordist> <ceildist> <clipmask> * lineintersect <x1> <y1> <z1> <x2> <y2> <z2> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>> * rayintersect <x1> <y1> <z1> <xv> <yv> <zv> <x3> <y3> <x4> <y4> <<intx>> <<inty>> <<intz>> <<ret>> * calchypotenuse <<ret>> <x> <y> (all except *interpolation also in m32script). Also fixes Sect_ClearInterpolation to be symmetrical to its Set counterpart (shouldnt change anything since it was unused). Added "-conversion YYYYMMDD" switch for keyword-compatibility with old mods. Mapster32: invisible sprite preview with Quote-i.

Build 1706

6 set 2010 · 1 commit · 1 autore SVN
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    mapster32 fixes: aiming crash in polymer, more accurate aiming in polymost + calibration/replacement crosshair via "r_preview_mouseaim", 2 other crashes; fix "S" in tile selector, make read-only variable overridable with "script_expertmode", misc. beautifying.

    Helixhorned r1706 6 set, 16:08 FixEngine

Agosto 2010 11 build · 15 commit

Build 1701

26 ago 2010 · 1 commit · 1 autore SVN
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    Fixes various issues with selecting: sectors and duplicating them many times in a row, sprites and then deleting some of them (also adds set union ['] and difference [;] to RSHIFT); adds the ability to move all selected sprites in the XY plane in 3d mode with SHIFT-LMB and align to the grid in an absolute fashion with CTRL.

    Helixhorned r1701 26 ago, 06:50 FixEngine

Build 1700

21 ago 2010 · 1 commit · 1 autore SVN
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    Fix wrong interpretation of SPREXT_NOTMD that would cause it to assume the flag was set whenever any flag was set, causing the models to switch on and off in Duke Plus with Polymer.

    Plagman r1700 21 ago, 12:04 FixEngine

Build 1697

17 ago 2010 · 1 commit · 1 autore SVN
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    Fixes crash in 2d map drawing where sector[-1] was accessed; added commands a2xy and ah2xyz to m32script, coded 2d preview of swinging and sliding doors; added "samprate" setting to configuration, useful if the default one gives jittering/echoey audio

    Helixhorned r1697 17 ago, 13:00 FixEngineCON

Build 1696

16 ago 2010 · 1 commit · 1 autore SVN
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    Search for named tile in tile selector ('S'); various bugfixes (among other things with PR-override vars)

    Helixhorned r1696 16 ago, 06:56 Fix

Build 1695

14 ago 2010 · 1 commit · 1 autore SVN
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    bugfixes; mark tiles in tile selector for later grouping (press SPACE on a tile); a.m32: convert to CRLF and add [xyz]vel query in 3d mode (Alt-KP1), also different keys for Polymer override var tweaking; some CRLF->LF in LF-only files.

    Helixhorned r1695 14 ago, 14:32 FixEngine

Build 1693

12 ago 2010 · 1 commit · 1 autore SVN
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    Makefile cleanups: fixed building with GCC 3, made tabs into spaces where outside command context; Windows: make startup window stay 3 seconds if there was an error -- this way you won't mistake yourself forgetting to copy game data for a crash *d'oh*

    Helixhorned r1693 12 ago, 14:06 Fix

Build 1692

12 ago 2010 · 2 commit · 1 autore SVN
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    Fixes compilation for now. Now if my executable would start...

    Helixhorned r1692 12 ago, 06:38 Fix
  • Generale

    A bunch of m32script additions, fixes and general stuff, among them: local vars/arrays, inline quotes and prettier error messages.

    Helixhorned r1691 scritto il 11 ago 2010 FixCON