EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Novembre 2012 31 build · 49 commit

Build 3153

11 nov 2012 · 5 commit · 1 autore SVN
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  • Generale

    Fix demo playback with diff application enabled.

    Helixhorned r3151 11 nov, 09:57 Fix
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    This requires ripping out the .proj member of tiledata_t back into ProjectileData[] again because it was the only one in g_tile[] that changed during the course of a game. The g_tile[] array is now also correctly flagged as "constant throughout a game" (DS_NOCHK). Savegame version bumped.

  • Generale

    Fix viewing through moving cameras.

    Helixhorned r3149 11 nov, 09:56 Fix
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    It's still not pretty though since there's no interpolation from G_DrawRooms().

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Build 3146

10 nov 2012 · 5 commit · 1 autore SVN
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  • fix rotatesprite with no screen scaling and non-widescreen aspects.

    Helixhorned r3144 10 nov, 06:11 FixEngine
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    Also, enable showing sprites in Mapster32's overhead view again, since that was one (the only?) use of that code path. The uninitialized read was introduced in r2927.

  • Generale

    When found a camera sprite for viewscreen, set position etc. immediately.

    Helixhorned r3142 10 nov, 06:11 FixEngine
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    Instead of later in P_ProcessInput(). This fixes one drawrooms() call in between where the sectnum is the camera's, but the position the player's, which can lead to a slow "outer view" render in Polymer.

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Build 3140

9 nov 2012 · 2 commit · 1 autore SVN
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  • Generale

    Fix warning in jaudiolib due to void ptr arith.

    Plagman r3140 9 nov, 17:53 Fix
  • Generale

    Fix warnings from pointer math with the trackers.

    Plagman r3139 9 nov, 17:53 Fix

Build 3138

9 nov 2012 · 1 commit · 1 autore SVN
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  • Generale

    Add automatic tracking to the sector[], wall[], sprite[] and tsprite[]

    Plagman r3138 9 nov, 14:31 FixEngine
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    arrays; any write access to them will run the corresponding hook and write to the [sector/wall/sprite/tsprite]clean array. Note: tsprite and sprite use the same hook and require running a few more instructions per access in order to disambiguiate; this could be made more optimal (like the other arrays) by clearly separating the types in the game code. Note #2: taking a member's address currently marks it dirty because of tons of helper functions across the editor code. I don't know how many read-only accesses we have after taking a member address, but it could also be fixed with some finessing of the code.

Build 3127

6 nov 2012 · 5 commit · 1 autore SVN
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    When binding a key, take care of processing one-to-many binds properly in menu.

    Helixhorned r3126 6 nov, 15:06 Fix
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    This means that the "Keyboard Setup" should now properly reflect the bindings, except in the theoretical case of one gamefunc being bound more than two keys. (What was fixed is the one key to many gamefuncs case.)

  • Generale

    Fix one key <--> multiple gamefuncs dispatching.

    Helixhorned r3123 6 nov, 15:06 Fix
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Build 3122

6 nov 2012 · 1 commit · 1 autore SVN
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    Fix linking with CLANG=1 by separating $(INVOCATION) into $(COMPILER) and $(LINKER) and removing "-x" from clang as a linker in Makefile.common. Additionally, the Build tools are now affected by CPLUSPLUS=1, for which small corrections have been made.

    Hendricks266 r3122 scritto il 5 nov 2012 Fix

Build 3114

4 nov 2012 · 3 commit · 1 autore SVN
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Build 3111

3 nov 2012 · 6 commit · 1 autore SVN
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  • draw lines to linking sprites with LShift, jump to them with +[ or +]

    Helixhorned r3108 3 nov, 12:32 FixEngine
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    When LShift is pressed and the mouse is over a linking sprite (as determined by the tag labeling system), lines are drawn to all other sprites, and pressing [ or ] will cycle these then. False positives and missed sprites are possible. Additional changes: - consider SE 31 and 32's lotag to NOT be linking, since the ACTIVATOR is what matters. The original maps are inconsistent there. - When pressing Alt+[ or Alt+] and there are no corruptions, say so instead of doing [ or ].

  • make geom.lua work standalone, fix __eq metamethods for dvec[23]_t.

    Helixhorned r3107 3 nov, 12:32 Fix
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Ottobre 2012 11 build · 13 commit

Build 3105

31 ott 2012 · 1 commit · 1 autore SVN
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  • Generale

    Hopefully fix the projectile breakage, and add some predefined names for working with the built in statnums

    TerminX r3105 31 ott, 08:03 Fix