EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Aprile 2014 10 build · 11 commit

Build 4447

18 apr 2014 · 2 commit · 2 autori SVN
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  • Generale

    Fix crash with GTK+SDL2 on startup and use windowed fullscreen instead of

    Plagman r4447 18 apr, 19:51 Fix
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    exclusive fullscreen.

  • Generale

    sdlayer.c: fix grabmouse_low() with DEBUGGINGAIDS!=0 builds. DONT_BUILD.

    Helixhorned r4446 18 apr, 06:20 Fix

Build 4411

1 apr 2014 · 1 commit · 1 autore SVN
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  • Generale

    Fix my mangled rev.h commit from a while back. I guess I forgot to revert it because it didn't break synthesis. :)

    TerminX r4411 1 apr, 12:43 Fix

Marzo 2014 9 build · 15 commit

Build 4402

29 mar 2014 · 2 commit · 1 autore SVN
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  • Generale

    In 'tilefromtexture' DEF token, fix specifying -1 xoffset or yoffset.

    Helixhorned r4402 29 mar, 14:48 Fix
  • Generale

    game.c: fix last step of p->visibility approaching ud.const_visibility.

    Helixhorned r4401 29 mar, 14:48 Fix

Build 4400

27 mar 2014 · 1 commit · 1 autore SVN
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  • Generale

    SDL 2.0.3 (plus a MinGW build fix that didn't make 2.0.3) for Windows builds.

    TerminX r4400 27 mar, 20:42 Fix

Build 4399

26 mar 2014 · 2 commit · 1 autore SVN
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    Tidy menu code in advance of complete redesign.

    Hendricks266 r4399 26 mar, 02:14 Fix
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    This replaces all remaining magic numbers with enumerations thereof. It also tweaks the following, even though most will be irrelevant post-rewrite: -Remove unused menus -Properly center the nuke icon in Duke and the star icon in NAM -Fix the multiplayer macro editing menu: --Position the currently editing quote its proper spot instead of beneath the first row --Don't highlight the first quote while editing a different one --Select the quote just edited when finished editing instead of the first one -Fix the cursor of a centered text input field (such as the adult mode password) -Implement proper shade glowing of selected menu entries in Joystick Settings, Joystick Axes, and Joystick Dead Zones -Shift the the Joystick Axes menu down to avoid overlapping the title bar -Change the title of mouse digital axis assignment "Digital Axes Setup" instead of "Advanced Mouse" -Fix the behavior of the Next button in Joystick Dead Zones to not act like a scrollbar

  • Generale

    Revert rev.h.

    Hendricks266 r4398 26 mar, 02:13 Fix

Build 4392

23 mar 2014 · 1 commit · 1 autore SVN
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    Factor out approaching val. to target val by half-difference steps into logapproach().

    Helixhorned r4392 23 mar, 07:29 FixEngine
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    Fix a case in G_MovePlayers(), where the player sprite's shade is approached toward the ceiling/floor's shade. Before, it could stop at one above or below!

Build 4391

22 mar 2014 · 3 commit · 2 autori SVN
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    Fix taking ARRAY_SIZE of PlayerSelfObituaries (not PlayerObituaries!)

    Helixhorned r4391 22 mar, 10:02 Fix
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    Also add two static assertions checking that the obituary quotes don't go out of the MAXQUOTES bound. BUILD_LUNATIC.

  • Generale

    *nix ENet build fix. DONT_BUILD.

    TerminX r4390 22 mar, 06:21 Fix
  • Generale

    Fix an unused variable warning with NETCODE=0. DONT_BUILD.

    Helixhorned r4389 22 mar, 05:55 Fix

Febbraio 2014 10 build · 15 commit

Build 4353

22 feb 2014 · 9 commit · 1 autore SVN
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    Amend r3822 ("Make deletion of an amb. sound MUSICANDSFX stop its sound again.")

    Helixhorned r4352 22 feb, 11:38 FixEngine
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    We shouldn't be using its actor[].t_data[8] because that one is used by the sprite rotation-fixing system (which fixes STAT_FX sprites to the positions relative to the pivot, too). Test case source/lunatic/test/delmusicsfx.lua still passes with this modification.

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Build 4323

10 feb 2014 · 8 commit · 1 autore SVN
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  • Generale

    Fix warnings when building in C++11 mode, i.e. with CPLUSPLUS=1 CUSTOMOPT="--std=gnu++11".

    Hendricks266 r4321 10 feb, 03:00 Fix
  • Generale

    Don't crash if for some reason your CONs don't define actors like SHOTSPARK1, which has its strength value used in hardcoded behavior.

    Hendricks266 r4318 10 feb, 02:56 Fix
  • Generale

    Fix errors and warnings with LLVM/clang 3.4 Windows.

    Hendricks266 r4315 10 feb, 02:55 Fix
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