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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Agosto 2014 4 build · 12 commit

Build 4573

16 ago 2014 · 2 commit · 1 autore SVN
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  • fix a crash when m32_settings.cfg contains video setting.

    Helixhorned r4573 16 ago, 11:32 FixEngine
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    Such as "vid_gamma". In that case, setbrightness() would have been called without basepaltableptr having been initialized. The fix is by moving the preparational setbasepaltable() call from ExtPostStartupWindow() to ExtInit(), just before the OSD command dispatching.

  • fix possible integer overflow in loopinside().

    Helixhorned r4572 16 ago, 11:32 FixEngine
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    This could happen when building outside the "classic" grid limits and would then lead to e.g. incorrect loop assignment on sector splitting. Bug reported by MetHy.

Build 4571

8 ago 2014 · 19 commit · 2 autori SVN
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  • Generale

    game.c: fix -game_dir and -j by moving G_ExtInit() after G_CheckCommandLine().

    Helixhorned r4571 8 ago, 13:02 Fix
  • prototypical checker for wall loops, enabled partially.

    Helixhorned r4569 8 ago, 13:02 FixEngine
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    Inspired by http://forums.duke4.net/topic/7506-tror-question/page__view__findpost__p__199151 the corruption checker now checks for certain conditions of the loops of each sector. Recall that CW loops are outer and CCW loops are inner. - If a sector has no or more than one outer loop, count that as corruption (level 4 and 3, respectively). - (Disabled) For sectors with exactly one outer loop, check that all inner ones are inside it. This is currently not compiled due to an asymmetry of loopinside() for degenerate cases, similar to pre-r3898 inside().

  • Generale

    A couple of Lunatic updates. DONT_BUILD.

    Helixhorned r4567 scritto il 2 ago 2014 FixCON
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    - LunaCON: support for setting userdef[].m_volume_number, getting .last_level - bump con_lang.MAXEVENTS - fix compilation of astub.c

  • Generale

    Fix MSVC build.

    Hendricks266 r4566 scritto il 28 lug 2014 Fix
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    DONT_BUILD.

  • Generale

    Fix C++ -Woverflow warnings in KenBuild.

    Hendricks266 r4556 scritto il 27 lug 2014 Fix
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    DONT_BUILD.

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Luglio 2014 3 build · 11 commit

Build 4552

22 lug 2014 · 14 commit · 1 autore SVN
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  • Generale

    Fix Synthesis (at least partially).

    Hendricks266 r4552 22 lug, 23:04 Fix
  • Generale

    Re-add $(abspath ...) wrapping to libdirs to try and fix Synthesis.

    Hendricks266 r4551 22 lug, 18:48 Fix
  • Generale

    Three Mac patches from rhoenie:

    Hendricks266 r4548 22 lug, 04:19 Fix
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    -sdlayer: Apple and GTK are not mutually exclusive. -Makefile.common: Specify WITHOUT_GTK?=1 by default. -Makefile: Limit linking with the QuickTime framework to OS X 10.6 and below. One fix from me: -osxbuild.sh: Fix building tools.

  • Generale

    Apply unpackssi_64bit_fix.patch from Gentoo Linux, with modifications.

    Hendricks266 r4544 22 lug, 04:18 Fix
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  • Generale

    Lunatic fixes:

    Hendricks266 r4540 scritto il 10 lug 2014 Fix
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    1 compiler error. 2 compiler warnings. 1 runtime warning. Note that at this time, CPLUSPLUS=1 LUNATIC=1 fails to build due to C++ function mangling, and Win64 Lunatic crashes. DONT_BUILD.

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Build 4538

6 lug 2014 · 2 commit · 1 autore SVN
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  • Generale

    Extend ebacktrace in two ways.

    Hendricks266 r4538 6 lug, 15:38 FixEngine
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    1. The application must specify its proper name and technical name. Instead of eduke32_or_mapster32.crash.log, we now have eduke32.crash.log and mapster32.crash.log. 2. The exception handler will display a message box informing the user of a crash and requesting they send in the crash log. The box has three options: "Quit", the DLL's current behavior, "Continue", which passes the exception to the next handler, and "Ignore", which resumes execution immediately. These should allow the user to skip bogus exceptions picked up by ebacktrace, such as one I get with my laptop that causes EDuke32 no issues.

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Build 4536

5 lug 2014 · 9 commit · 1 autore SVN
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  • Generale

    Looks like another MSVC build fix

    TerminX r4535 5 lug, 17:11 Fix
  • Generale

    I don't even remember which platform this fixes building on... probably MSVC. Cleaning out my tree.

    TerminX r4533 5 lug, 17:11 Fix
  • Generale

    MSVC build fix

    TerminX r4532 5 lug, 17:11 Fix
  • Generale

    MSVC build fix

    TerminX r4530 5 lug, 17:10 Fix
  • Generale

    Fix MSVC warning caused by r4488

    TerminX r4528 5 lug, 17:10 Fix
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Giugno 2014 5 build · 14 commit

Build 4509

13 giu 2014 · 9 commit · 1 autore SVN
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  • Fix the recently introduced bug where blank savegames would have their autogenerated names clobbered by the new menu code.

    Hendricks266 r4508 13 giu, 02:04 Fix
  • Fix the recently introduced bug that would take the keypress given at "PRESS OPEN TO RESTART LEVEL" as a yes at the following prompt to load your most recent savegame, seemingly without asking.

    Hendricks266 r4507 13 giu, 02:04 Fix
  • Generale

    Update ebacktrace to avoid crashes and improve the quality of the diagnostic output.

    Hendricks266 r4503 13 giu, 02:03 Fix
  • Generale

    Fix a recently-introduced C++ error.

    Hendricks266 r4501 13 giu, 02:01 Fix
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Maggio 2014 6 build · 8 commit

Build 4477

22 mag 2014 · 1 commit · 1 autore SVN
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  • Generale

    actors.c: fix a A_CheckSpriteFlags() call for zombie actor to STANDABLE change.

    Helixhorned r4477 22 mag, 01:56 FixEngine
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    This only affects zombie actors in a sector with a parallaxed ceiling. If they have SFLAG_NOSHADE clear, their shade is taken from the ceiling upon changing the statnum. Previously, A_CheckSpriteFlags() received a value that could only be 0 or 1 for the sprite index (typo).

Build 4476

18 mag 2014 · 4 commit · 1 autore SVN
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Build 4466

10 mag 2014 · 1 commit · 1 autore SVN
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  • Generale

    Revert window fullscreen stuff until we have aspect-correct upscaling

    Plagman r4466 10 mag, 14:20 Fix
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    pass.

Aprile 2014 10 build · 11 commit