Build 5771
SVN-
Generale
Revert r5658. This fixes the disappearing chaingun problem.
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Fix the oversight in handling tspr->extra from r5400 by setting it to zero in polymer_scansprites.
Nickname SVN e nomi Git sono unificati per persona.
Revert r5658. This fixes the disappearing chaingun problem.
Fix the oversight in handling tspr->extra from r5400 by setting it to zero in polymer_scansprites.
Clean up self-modifying assembly unprotection and add PROT_EXEC to mprotect() calls.
This fixes NOASM=0 under OS X.
Clean up fallback video mode attempt code in order to fix at least three bugs.
Fix build. BUILD_LUNATIC.
Output the postprocessed Lunatic symbol lists to $(DUKE3D_OBJ) so they don't need special cleanup and ignore rules. Also fix building the Lunatic-enabled editor on OS X.
Fix erroneous tab characters.
Fix OS X build.
Fix symbol issues.
Fix issue where sometimes hitscan projectile trails weren't spawning
Revert bad attempt at fixing cstat 1024
Apply patch from http://bugs.eduke32.com/index.php?do=details&task_id=21
Reorder preprocessor lines in libdivide.h so that LIBDIVIDE_USE_SSE2 is defined before emmintrin.h is included. Fixes ticket #23. DONT_BUILD.
This seems like a bugfix.
Fix an unused variable warning introduced in r5696.
Revert post-r5496 warning cleanup.
Revert r5496
Fix shading on ART tiles with fullbrights displayed without masking, such as on a whitewall.
A potential fix for the "loading sounds and music from zip files" bug.
Fix type problem in ProcessRGB_ETC2.
Fix Android warnings missed due to Android.mk misconfiguration.
Fix warnings pointed out by Xcode.
Revert part of r5655 that wiped out my cast-qual fixes from r5551.
Fix drawing voxels with ids >= 256
Fix Mapster32 sprite selection colors when using a tiles.cfg that defines tile groups using colors from the bright half of the original 16-color palette.
In layman's terms, this fixes the effect sprites flashing black in 2d mode.
Fix a bug where cvars of type CVAR_UINT couldn't be set to values larger than a signed int due to clamping by atoi/atol.
A couple of jwzgles fixes for mobile, from a newer version of xscreensaver. DONT_BUILD.
Fix parental lock
Revert r5601 in its entirety. This fixes MIDI playback on Windows.
Fix mistakes in r5642.
Fix on-screen keyboard, broken in r5625.
Fix launching on iOS 6.
Fix iOS hardware deployment.
Fix animsounds
Fix CON_IFCUTSCENE
Fix anim definition problem
Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds.
Fix r5548
Fix Polymost issue reported at https://forums.duke4.net/topic/8470-weirdness-of-players-sprite-in-view-modef7/
VS project fixes, DONT_BUILD.
Fix Polymer wall updating
Fix animsounds error message. DONT_BUILD.
Fix switch/case regressions introduced in r5577.
Fix potential build failure when static inline G_CheckForSpace{Ceiling,Floor} are declared without namesdyn.h first being included.
Exposed by lunatic_game.c when LUNATIC=1.
Fix unused-parameter warnings.
Fix discarded-qualifiers warnings.
Fix cast-qual warnings having to do with L_RunString.
Fix problem with C-CON sector and wall structure access. Oops.
Fix issue with the info message for toggling floor texture expansion bit in Mapster32 only reading the value from the sector's ceiling instead of what you were actually pointing at.