EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Maggio 2018 13 build · 21 commit

Build 6892

21 mag 2018 · 1 commit · 1 autore SVN
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  • CON

    Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.

    Hendricks266 r6892 21 mag, 22:59 FixEngineCON
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    This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.

Build 6888

17 mag 2018 · 1 commit · 1 autore SVN
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  • Generale

    polymost_drawpoly(): fix issue where mirrors wouldn't update the depth buffer

    pogokeen r6888 17 mag, 15:33 Fix

Build 6886

15 mag 2018 · 1 commit · 1 autore SVN
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  • Generale

    engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments.

    pogokeen r6886 15 mag, 09:45 FixEngine

Build 6885

8 mag 2018 · 1 commit · 1 autore SVN
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  • Generale

    polymost_bindPth(): Fix issue where non-indexed colour, non-hightile textures (including those with polytintflags HICTINT_USEONART or HICTINT_ALWAYSUSEART) would not render correctly while r_useindexedcolortextures is set.

    pogokeen r6885 8 mag, 15:47 FixEngine

Build 6874

2 mag 2018 · 2 commit · 1 autore SVN
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  • Generale

    Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.

    Hendricks266 r6874 2 mag, 21:44 Fix
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    This fixes the absent sound issues in WWII GI.

  • Generale

    WWII GI: Remove the hack/approximation for the bazooka display code because one of the general weapon system fixes made it work incorrectly, and also made a direct port of the original code work correctly. Accuracy FTW!

    Hendricks266 r6873 2 mag, 21:44 Fix

Build 6872

2 mag 2018 · 7 commit · 1 autore SVN
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  • Generale

    Fix some printf warnings.

    Hendricks266 r6872 2 mag, 00:13 Fix
  • Generale

    WWII GI: Fix the chaingun replacement to always reload even if you continue holding down fire.

    Hendricks266 r6871 2 mag, 00:13 Fix
  • Generale

    WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press.

    Hendricks266 r6870 2 mag, 00:12 Fix
  • Generale

    WWII GI: Fix mistakes in our version of the weapon display code.

    Hendricks266 r6869 2 mag, 00:12 Fix
  • Generale

    Fix some inaccuracies to the released versions of NAM and WWII GI.

    Hendricks266 r6867 2 mag, 00:12 Fix
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    *Both: Reload frame display for weapon 1 *WW2GI: Some effect bits for changes in ammo amount of weapon 11 in the status bar Thanks to NY00123 for detailed comparisons of the released source code to the original binaries!

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Aprile 2018 7 build · 13 commit

Marzo 2018 10 build · 16 commit

Build 6767

15 mar 2018 · 1 commit · 1 autore SVN
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  • Generale

    Fix horizoff with q16. This solve the problem with horiz returning to center after standing on a sloped floor.

    Hendricks266 r6767 15 mar, 00:53 Fix
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    Patch from Fox.