EDuke32 Changelog Archivio non ufficiale

Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Visualizzate 1.437 build · 2.949 commit

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Luglio 2018 5 build · 8 commit

Build 6955

22 lug 2018 · 10 commit · 1 autore SVN
Apri la build
  • Generale

    Fix -Wformat-overflow warnings

    Hendricks266 r6951 22 lug, 19:55 Fix
  • Generale

    Fix warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'struct menusave_t'; use assignment or value-initialization instead [-Wclass-memaccess]

    Hendricks266 r6950 22 lug, 19:55 Fix
  • Generale

    Fix warning: type qualifiers ignored on cast result type [-Wignored-qualifiers]

    Hendricks266 r6949 22 lug, 19:55 Fix
  • Generale

    Fix variable capitalization in Dependencies.mak files

    Hendricks266 r6946 22 lug, 19:55 Fix
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Build 6939

14 lug 2018 · 2 commit · 1 autore SVN
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  • Generale

    Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).

    pogokeen r6939 14 lug, 14:36 FixEngine
    Mostra dettagli

    When glsurface is available, use GL to upscale the render buffer. Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).

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Build 6937

2 lug 2018 · 2 commit · 1 autore SVN
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  • Generale

    polymost.cpp: fix rendering for indexed colour textures to match original behaviour when !r_usetileshades or globalflags & GLOBAL_NO_GL_TILESHADES

    pogokeen r6936 2 lug, 21:29 FixEngine
    Mostra dettagli

    Additionally, fix issue in polymost_setShade() where shade calculation was happening after a check for whether or not the shade needed to be updated.

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Giugno 2018 10 build · 15 commit

Build 6933

27 giu 2018 · 1 commit · 1 autore SVN
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  • Generale

    sdlayer.cpp: fix software renderer crash affecting Mapster32 due to improper handling of lockcount in videoBeginDrawing()/videoEndDrawing() when using glsurface

    pogokeen r6933 27 giu, 19:00 FixEngine

Build 6932

25 giu 2018 · 2 commit · 1 autore SVN
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  • Generale

    glsurface.h/.cpp: change how the palette is handled and fix tinting/fading

    pogokeen r6932 25 giu, 07:53 Fix
  • Generale

    Revert a number of changes from r6929 and r6930 that are no longer necessary.

    pogokeen r6931 25 giu, 07:53 FixEngine
    Mostra dettagli

    Fix root causes of issues causing crash and black screen in Mapster32 when switching back and forth between 3D & 2D modes

Build 6927

20 giu 2018 · 1 commit · 1 autore SVN
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  • Generale

    Fix issue with viewing the player sprite through a security camera

    TerminX r6927 20 giu, 21:12 FixEngine

Build 6926

14 giu 2018 · 2 commit · 1 autore SVN
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  • Generale

    Fix inclusion of sdl_inc.h in Duke3D's config.cpp

    TerminX r6926 14 giu, 14:25 Fix
  • Generale

    Fix error with initputs symbol when linking the Build tools in some environments

    TerminX r6925 14 giu, 14:25 Fix

Build 6909

5 giu 2018 · 2 commit · 1 autore SVN
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  • Generale

    Fix issues with running the game fullscreen on Windows 10 with high DPI setups

    TerminX r6909 5 giu, 14:59 Fix
  • Generale

    Fix SFLAG_WAKEUPBADGUYS

    TerminX r6908 5 giu, 14:59 Fix

Maggio 2018 13 build · 21 commit

Build 6907

30 mag 2018 · 1 commit · 1 autore SVN
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  • Generale

    engine.cpp: fix issue introduced in r6905 where voxels with fractional scaling would not be handled correctly in Polymost

    pogokeen r6907 30 mag, 05:01 FixEngine

Build 6906

26 mag 2018 · 1 commit · 1 autore SVN
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  • Generale

    tiles.cpp: fix texcache.cpp:CLEAR_GL_ERRORS() hang on some drivers when trying to create GL textures for tiles when we have no GL context.

    pogokeen r6906 26 mag, 15:11 FixEngine
    Mostra dettagli

    This could occur when returning to 2D mode from 3D mode in Mapster32 as videoSet2DMode() does not affect the result of videoGetRenderMode() despite destroying the GL context.

Build 6905

23 mag 2018 · 2 commit · 1 autore SVN
Apri la build
  • Generale

    engine.cpp: fix issue with voxmodel_t voxels not having their scale set properly due to defs being processed before PolymostProcessVoxels()

    pogokeen r6905 23 mag, 08:04 FixEngine
  • Generale

    engine.cpp: fix classicDrawVoxel() positioning bugs by:

    pogokeen r6904 23 mag, 08:04 FixEngine
    Mostra dettagli

    +avoid adding the pivot's z offset again after it was already added in classicDrawSprite() +offset the voxel object by half of the voxel object's z size