Build 7380
SVN-
Generale
Fix compilation error in texcache
Nickname SVN e nomi Git sono unificati per persona.
Fix compilation error in texcache
Patch from Nuke.YKT to fix voxel rotation in Polymost
Fix a crash when trying to access cvars through typing the name into the console with the wrong case
Remove a "cheap fix" from multivoc that is no longer needed and should never have been needed in the first place
Fix net.cpp compilation failure under clang
Fix autoaim bug introduced in r6942
Fix a crash when accessing SECTOR_WALLPTR with CON_SETSECTOR
Use existing viewingrange and yxaspect for showview so it matches that of the main view
This fixes fov when using showview in EVENT_DISPLAYROOMS to do layered rendering, but it might not be right for uses of showview that simply display picture-in-picture stuff on screen.
Fixes an issue with the automap
Save mouse and joystick analog scales, dead zones, and saturation values to .cfg whether they're the defaults or not
This fixes an issue where changing one of these values would result in the value being written to the .cfg, but changing the value back to the default would leave the old value in the .cfg.
Don't crash when attempting to define quotes at indexes that exceed MAXQUOTES
Fix typo
Fix a mistake in r7322
Patch from Fox.
Fix the cursor being affected by viewport-annexing status bar sizes
Fix system memory check
Patch from Fox to fix positioning of SCUBAMASK tile with the full status bar
Fix the automap glitch in the region around the full status bar in Polymost
Fix the direction which the shadow is cast in "modern" status bar ammo icon
Patch from Fox:
Add a FOV option in the menu. Range from 75 to 120 degrees (at 4:3 resolution), default is 90. New userdef "fov". Equals the FOV in 360 degrees. Update Polymost projection hack, so it compensates for the FOV or height of the game view. Fix FOV in Polymer when the full status bar is visible. Now the FOV depends of the width of the game view instead of the height.
fix use of uninitialized values
Fix a couple minor issues with 90 degree wall texture rotation
Fix issue where a useless error would be printed to the log and bad memory reads could occur when compiling a CON script with an invalid structure member passed as gamevar structure access shortcut shorthand
Revert "SDL 2.0.9"
Fix issue with definegamefuncname and undefinegamefunc
Fix missing/invalid palswaps and shades in automap with Polymost
Patch from Nuke.YKT.
Fix an infinite loop in S_StopEnvSound() that could occur if the audio thread happened to finish playing a voice in between checking if g_sounds[].voices[].id > FX_Ok and calling FX_StopSound(), exacerbated by improper std::atomic usage
Fix buffer overrun
Remove 'none' as an option for the frame limiter in the menu and fix a bug with the slider for the offset
MSVC build fix
Fix NETCODE_DISABLED builds. We should probably rename Net_GetPackets() to something else, because it does other required things.
Fix loading screen tile
Fix issue where the option to enable or disable Polymer wasn't being saved properly
Fix issue where the player's pistol isn't removed when they spawn on HURTRAIL/FLOORSLIME/FLOORPLASMA
macOS build fix. DONT_BUILD.