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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Agosto 2019 40 build · 60 commit

Build 7937

9 ago 2019 · 7 commit · 1 autore SVN
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  • Generale

    Run savegame events as myconnectindex instead of screenpeek

    TerminX r7934 9 ago, 02:28 Fix
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    This doesn't really matter right now, but it's wrong.

  • Generale

    Attempt to work around odd behavior when attempting to use stuff like wall aligned sprites with the new version of clipmove

    TerminX r7932 9 ago, 02:28 FixEngine
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    The behavior was always "wrong" as clipmove does not handle movement of lines, just movement of clip boxes against lines and face sprite points, but the newer version of clipmove actively bounces sprites away from lines they would otherwise clip into. This was causing wall-aligned sprites that called any functions that ended up calling clipmove to get pushed away from the wall unintentionally.

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Build 7929

8 ago 2019 · 1 commit · 1 autore SVN
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    Fix issue with indexed colour textures where in the case that tiles entered the texcache while !waloff[picnum] & were later (re)loaded, the earlier pth pointing to the tilesheet containing the blank tile would never be properly replaced with an updated gl texture.

    pogokeen r7929 8 ago, 16:00 Fix

Build 7893

7 ago 2019 · 1 commit · 1 autore SVN
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    gameexec.cpp: allow G_ShowView() to execute regardless of the state of g_screenCapture.

    pogokeen r7893 7 ago, 09:46 FixEngine
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    This fixes skyboxes not rendering in TILE_SAVESHOT.

Build 7892

7 ago 2019 · 3 commit · 1 autore SVN
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    tiles.cpp: backup & restore picsiz, walock, & waloff alongside other per tile arrays in artClearMapArt() and artSetupMapArt()

    pogokeen r7892 7 ago, 09:19 Fix
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    This fixes an issue with viewscreens as tiles that are setup game-side after a map is loaded could have their sizes reset to 0 while not being properly cleared from walock/waloff

  • Generale

    engine.cpp: make renderSetTarget() more robust so that passing an xsiz or ysiz <= 0 is not accepted and can't cause a segmentation fault

    pogokeen r7890 7 ago, 09:18 FixEngine
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Build 7889

6 ago 2019 · 1 commit · 1 autore SVN
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    polymer.cpp: fix issue where assert could fail due to HUD model sprites having an owner >= MAXSPRITES

    pogokeen r7889 6 ago, 23:54 FixEngine

Luglio 2019 25 build · 40 commit

Build 7873

31 lug 2019 · 13 commit · 1 autore SVN
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  • Generale

    Fix silly branching logic in engineLoadBoard()

    TerminX r7871 31 lug, 23:50 Fix
  • Generale

    Emulate slope overflow in Polymost in order to match the rest of the engine's slope algorithms

    TerminX r7868 31 lug, 23:50 FixEngine
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    Patch from Nuke.YKT.

  • Generale

    I'm not aware of any particular issues this change fixes, but I definitely don't intend this hack to ever affect anything while the player is on the ground

    TerminX r7861 31 lug, 23:50 Fix
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Build 7854

31 lug 2019 · 4 commit · 1 autore SVN
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  • Generale

    Fix mixing offscreenrendering (render targets) and mirrors. Don't allow recursing beyond 1 level of mirroring through multiple levels of render targets.

    pogokeen r7853 31 lug, 17:08 Fix
  • Generale

    Fix rendering skyboxes to a tile by altering renderSetTarget() & renderRestoreTarget() to set & reset xdim & ydim so that G_ShowView() can render while a render target is set,

    pogokeen r7852 31 lug, 17:08 FixEngineCON
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    and additionally modifying G_SetupCamTile() to call EVENT_DISPLAYROOMSCAMERATILE after calling renderSetTarget()

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