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Cosa è cambiato in EDuke32, build per build

2.117 build · 8.866 commit · 25 autori · Ottobre 2009 – Agosto 2026

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Era SVN · r1519 – r8798 Era Git · voidpoint.io, da aprile 2020
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Marzo 2020 17 build · 39 commit

Build 8751

13 mar 2020 · 9 commit · 1 autore SVN
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  • SW

    Modify MenuLevel and RunLevel by using CON_Quit,

    NY00123 r8750 13 mar, 08:28 Fix
    Mostra dettagli

    toggling MultiPlayQuitFlag on instead of QuitFlag in multiplayer games if a player tries to close the window. Further update MNU_QuitCustom to use CON_Quit. - In RunLevel, this fixes quit of game for all players. - In MenuLevel, this leads to transmit of PACKET_TYPE_MENU_LEVEL_QUIT. However, the work isn't complete, since the game isn't shut down on the peers' sides, leading to possibly undesired side-effects. Currently known issue: - If the master closes the window, the scores won't be shown for the master. Reason is that waitforeverybody will terminate the app.

  • Generale

    sw/src/game.cpp:StatScreen crash bug fix: For a given player p,

    NY00123 r8749 13 mar, 08:28 Fix
    Mostra dettagli

    use p->TeamColor instead of User[p->PlayerSprite]->spal, since it's possible the player left before the map was loaded.

  • SW

    Fix a bug in getpackets, making SW's Master-Slave code usable,

    NY00123 r8743 13 mar, 08:28 Fix
    Mostra dettagli

    including 3+ players sessions.

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Build 8738

11 mar 2020 · 34 commit · 1 autore SVN
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  • Generale

    Fix IF crouch jumping and unintentional automatic crouching under sprites

    TerminX r8737 11 mar, 18:11 FixEngine
  • Generale

    Use better variable names in my shitty windowsSetupTimer() function

    TerminX r8733 11 mar, 18:09 Fix
    Mostra dettagli

    This also fixes a bug where timeEndPeriod() could be called with the new time period value instead of the old one when setting the period after a period had already been set.

  • Generale

    Fix return type of A_CheckHitSprite()

    TerminX r8730 11 mar, 18:05 Fix
    Mostra dettagli

    Since the returned value is a distance, it should be int32_t.

  • Generale

    Patch from Nuke.YKT to fix a y-flipped voxel rendering issue in Polymost

    TerminX r8727 11 mar, 17:58 FixEngine
  • Generale

    Patch from Nuke.YKT to fix a couple of NAM/WW2GI issues

    TerminX r8726 11 mar, 17:58 Fix
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Build 8704

9 mar 2020 · 3 commit · 1 autore SVN
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  • Generale

    sw/src/game.cpp: Fix crash following an abort of InitGame while

    NY00123 r8704 9 mar, 17:00 Fix
    Mostra dettagli

    processing multiplayer params or waiting for players. It's been decided that Control won't call TerminateGame in this case, one implication being that voidsw.cfg is not updated.

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Febbraio 2020 7 build · 29 commit

Build 8659

28 feb 2020 · 17 commit · 1 autore SVN
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  • GL

    Fix VBO setup when loading voxels

    Hendricks266 r8646 28 feb, 23:35 FixEngine
    Mostra dettagli

    Fixes black screen at launch on macOS. Thanks to Alexey Lysiuk.

  • Fix flipped HUD model rendering

    Hendricks266 r8645 28 feb, 23:35 FixEngine
    Mostra dettagli

    Patch from Nuke.YKT.

  • Generale

    Fix mdpivxoff and mdpivyoff commands

    Hendricks266 r8643 28 feb, 23:35 Fix
    Mostra dettagli

    Thanks to LeoD.

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Build 8641

11 feb 2020 · 12 commit · 1 autore SVN
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  • Generale

    Re-enable ignoring 256 units of curb when clipping against ceilings

    TerminX r8639 11 feb, 01:21 Fix
    Mostra dettagli

    This fixes getting stuck on tiny lips created by sloppy slopes in the undersized vents in DUKEDC3.MAP.

  • Generale

    Fix for E1L1 dumpster fire issue

    TerminX r8636 11 feb, 01:21 Fix
  • Generale

    Fix a couple of forward declarations

    TerminX r8635 11 feb, 01:21 Fix
  • Generale

    Avoid overflow in clipmove()

    TerminX r8633 11 feb, 01:21 FixEngine
  • Generale

    Steamworks fix

    TerminX r8632 11 feb, 01:21 Fix
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Build 8616

6 feb 2020 · 13 commit · 1 autore SVN
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  • Generale

    Revert "Hackish fix for spline interpolation crash in libxmp-lite"

    TerminX r8616 6 feb, 14:01 Fix
  • Generale

    Patch from Nuke.YKT to fix a sprite rendering issue in Polymost

    TerminX r8611 6 feb, 14:01 FixEngine
  • Generale

    Minor clipping fix

    TerminX r8608 6 feb, 14:00 Fix
  • Generale

    Fix issue with trying to pump a nonexistent SDL event queue when in the middle of changing resolutions

    TerminX r8607 6 feb, 14:00 Fix
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Build 8603

1 feb 2020 · 27 commit · 1 autore SVN
Apri la build
  • SW

    Clamp tsprz of Bouncing Betty mines to their floorz if beneath the floor

    Hendricks266 r8597 1 feb, 22:41 FixEngine
    Mostra dettagli

    This fixes their invisibility in Polymost.

  • SW

    Add Redux's workaround for glitchy fist HUD sprites in widescreen

    Hendricks266 r8589 1 feb, 22:40 FixEngine
  • SW

    Fix mirrors in Polymost

    Hendricks266 r8588 1 feb, 22:40 FixEngine
    Mostra dettagli

    Thanks to NY00123.

  • Generale

    renderMakeTSpriteFromSprite: Copy extra, since SW uses it

    Hendricks266 r8587 1 feb, 22:40 Fix
    Mostra dettagli

    SW: This fixes enemies glowing under nightvision.

  • SW

    Fix -Wformat-security warning

    Hendricks266 r8585 1 feb, 22:40 Fix
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Build 8576

1 feb 2020 · 3 commit · 1 autore SVN
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  • Generale

    Fix the wrong aspect ratios of map grids for Ken-Build and SW,

    NY00123 r8576 1 feb, 02:29 Fix
    Mostra dettagli

    as well as the wrong aspect ratio in 3D for Ken-Build.

  • Generale

    Fix OPL music playback with snd_numchannels == 1

    NY00123 r8575 1 feb, 02:29 Fix
  • Generale

    Fix read of uninitialized EMIDI_IncludeTrack value in _MIDI_ResetTracks

    NY00123 r8574 1 feb, 02:29 Fix

Gennaio 2020 4 build · 22 commit

Build 8572

29 gen 2020 · 38 commit · 1 autore SVN
Apri la build
  • Generale

    This fixes things like shrunk player behavior at the expense of the return of issues like the player automatically stepping up onto sprite architecture.

    TerminX r8568 29 gen, 03:37 FixEngine
  • fix NPOT tile rendering when hightile option is disabled

    TerminX r8566 29 gen, 03:37 FixEngine
  • Generale

    Fix issue where the skill selection voice sometimes blocked playback of the E1L1 map entry voice

    TerminX r8564 29 gen, 03:37 Fix
  • Generale

    Hackish fix for spline interpolation crash in libxmp-lite

    TerminX r8561 29 gen, 03:37 Fix
  • Generale

    Fix issue where radius damage wasn't able to hit/damage sectors, walls, and sprites it should have been able to

    TerminX r8558 29 gen, 03:37 FixEngine
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