EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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Showing 2009 · select it again to see every year
SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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Showing 12 builds · 32 commits

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Commit details:

December 2009 6 builds · 23 commits

Build 1575

31 Dec 2009 · 1 commit · 1 author SVN
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  • General

    This fixes a small problem with the mapster32 polymer selection code.

    Plagman r1575 31 Dec, 02:00 FixEngine

Build 1573

20 Dec 2009 · 1 commit · 1 author SVN
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  • General

    Cleaning out tree in case I can't work on anything for a while... more multiplay fixes

    TerminX r1573 written 17 Dec 2009 Fix

Build 1571

14 Dec 2009 · 3 commits · 2 authors SVN
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  • General

    more multiplay fixes + server password support + client ping time display

    TerminX r1571 14 Dec, 12:14 Fix
  • General

    more multiplayer fixes

    TerminX r1570 14 Dec, 01:54 Fix
  • General

    This fixes a renderer crash with external view + lights.

    Plagman r1569 written 13 Dec 2009 FixEngine

Build 1566

13 Dec 2009 · 10 commits · 2 authors SVN
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  • General

    Fix wall and sector updating over the wire so that it doesn't crash.

    Plagman r1566 written 12 Dec 2009 FixEngine
  • General

    Fix the San Andreas texture fix in some cases.

    Plagman r1565 written 12 Dec 2009 Fix
  • General

    Fix the build with POLYMER=0 or USE_OPENGL=0.

    Plagman r1564 written 12 Dec 2009 FixEngine
  • General

    oops

    TerminX r1561 written 12 Dec 2009 Fix
  • General

    multiplayer fixes

    TerminX r1560 written 12 Dec 2009 Fix
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Build 1556

6 Dec 2009 · 5 commits · 2 authors SVN
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  • General

    Don't cache sector parallaxing information in _prwalls. This fixes a bug where setting floor/ceiling parallaxing bits in the editor doesn't parallax the corresponding walls right away.

    Plagman r1556 6 Dec, 23:17 FixEngine
  • General

    Correct ceiling palette and shade validation in Polymer. That fix prevents changes to a ceiling palettes or shade from being ignored until the sector gets otherwise invalidated.

    Plagman r1555 6 Dec, 23:04 FixEngine
  • General

    Proper editor picking code for Polymer. Also fixes a bunch of tabs that MSVC snuck in polymer.c.

    Plagman r1554 6 Dec, 23:01 FixEngine
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Build 1551

3 Dec 2009 · 11 commits · 3 authors SVN
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  • General

    Don't rely on repeating texture samplers to flip polymer sprites and request clamped textures for sprite textures. Fixes bug 2869362.

    Plagman r1551 written 2 Dec 2009 FixEngine
  • General

    Make polymer impervious to corrupt maps (for the tenth time..). Fixes bug 2869996.

    Plagman r1550 written 2 Dec 2009 FixEngine
  • General

    Don't overflow scantoasc[] with high scancodes. This makes the 'T' key work in the console on my laptop.

    Plagman r1548 written 2 Dec 2009 Fix
  • General

    Fixes a compressed texture cache bug where the background menu tile would sometime get replaced with another tile.

    Plagman r1546 written 2 Dec 2009 Fix
  • General

    some CON compilation fixes

    TerminX r1545 written 19 Nov 2009 FixCON
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November 2009 1 build · 2 commits

Build 1540

13 Nov 2009 · 6 commits · 3 authors SVN
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  • General

    A bunch of crap I meant to commit days ago... gtk startup window patch from bioman, nedmalloc REPLACE_SYSTEM_ALLOCATOR fix (related code uses #ifdef REPLACE_SYSTEM_ALLOCATOR so defining it to 0 was still satisfying the condition), slightly lower CPU usage in Mapster 2D mode, fix an ancient bug causing the player to not make vent footstep sounds on sprite based vents, fix map save state cvars, add "skill" cvar to console, fix saving the game while CON_SHOWVIEW is in use

    TerminX r1540 13 Nov, 18:30 FixEngine
  • General

    Fix 64 bit problems after viewing a security cam.

    qbix79 r1539 written 4 Nov 2009 Fix
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October 2009 5 builds · 7 commits

Build 1533

17 Oct 2009 · 2 commits · 2 authors SVN
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  • General

    Don't override the system allocator with nedmalloc and remove the unused nedmalloc code from polymer.c. This should fix a few crashes caused by ALSA and Mesa picking up memory allocator symbols from eduke32.

    Plagman r1533 17 Oct, 08:27 FixEngine
  • General

    Fixes mouse on win32 and some other relatively minor issues, drops win9x support, adds BUILD_NOLARGEPAGES and BUILD_WIN9X environment var support to disable large page support and force 9x to pass OS version check, fixes issue with crosshair turning white during the next run after starting the game with a new cfg but quitting at the menu instead of entering a level

    TerminX r1532 written 16 Oct 2009 Fix

Build 1531

15 Oct 2009 · 5 commits · 3 authors SVN
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  • General

    small fix

    Helixhorned r1529 written 11 Oct 2009 Fix
  • General

    Memory cleanups, use Bm/c/realloc/free everywhere (configured as nedmalloc version in compat.h), add large page support for Vista/7, tweak nedmalloc settings, add support for projecting textures from SE50 spotlights placed in maps via sprite owner member (manipulated through CONs via sprite htpicnum member), fix building Mapster32 with MSVC, increase PR_MAXLIGHTS to 1024

    TerminX r1527 written 7 Oct 2009 FixEngine
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Build 1524

4 Oct 2009 · 1 commit · 1 author SVN
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  • General

    Don't crash when adding spotlights from gameland because of uninitialized mylight.tilenum.

    Plagman r1524 written 3 Oct 2009 Fix