EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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October 2012 11 builds · 13 commits

Build 3084

14 Oct 2012 · 6 commits · 1 author SVN
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  • General

    A potential fix for MUSICANDSFX problems after loading a savegame. I was never able to reproduce the issue myself, but something like this seems like a good idea anyway. Thoughts?

    TerminX r3083 14 Oct, 15:13 Fix
  • General

    Remove some outdated/incorrect code that was causing some issues when multiple copies of a single sound were playing and just one of them needed to be stopped.

    TerminX r3080 14 Oct, 15:09 Fix
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Build 3070

14 Oct 2012 · 2 commits · 1 author SVN
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  • General

    Fix setting r_pr_maxlightpasses from .cfg at startup

    TerminX r3070 14 Oct, 07:51 Fix
  • General

    Add cvar "cl_runmode" to control ud.runkey_mode. This should fix the "allow walk while running" preference not saving.

    TerminX r3069 14 Oct, 07:43 Fix

Build 3066

8 Oct 2012 · 2 commits · 1 author SVN
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  • General

    Fix issue with explosion sound cutoff in E1L2. This implements functionality to stop playback and free up the voice of a currently playing sound of the same ID when there are already MAXSOUNDINSTANCES (currently 8) of the same sound playing, determined by distance/volume and which sound is oldest.

    TerminX r3065 8 Oct, 00:07 Fix
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    Initial determination is based purely on distance/volume, and if two qualifying sounds have the same distance/volume the one which started playback first is the one that gets the axe. Feedback from other developers welcome.

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Build 3053

5 Oct 2012 · 1 commit · 1 author SVN
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  • General

    Minor cleanups in actors.c, mostly relating to custom projectiles and the like. A bug causing custom projectiles to knock the player back twice as far as the hard-coded ones was also fixed. There should be no other functional changes for the end user.

    TerminX r3053 5 Oct, 13:48 Fix

September 2012 9 builds · 14 commits

Build 3035

30 Sep 2012 · 1 commit · 1 author SVN
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  • General

    Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this.

    TerminX r3035 30 Sep, 07:40 FixEngine
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    Note: CLASSIC_NONPOW2_YSIZE_WALLS is still not enabled in svn.

Build 3034

28 Sep 2012 · 4 commits · 1 author SVN
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  • General

    engine.c: add compilation switches for non-pow2 ysize functions, disable for now.

    Helixhorned r3031 28 Sep, 08:20 FixEngine
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    Previously, we used them in our builds for sprites, but MSVC builds don't have the ASM ported to MASM, and thus the workaround of ignoring the linking errors was not safe.

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Build 3027

24 Sep 2012 · 5 commits · 1 author SVN
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  • General

    Disable spot lights on ATI cards, fixing the recent crashes with Catalyst 12.8.

    Helixhorned r3027 24 Sep, 14:09 Fix
  • General

    Fix compilation on Debian 6.0 (Squeeze).

    Helixhorned r3026 24 Sep, 14:09 Fix
  • General

    Revert r2223's removing of bit 1 making it to setbrightness(), now a noop.

    Helixhorned r3025 24 Sep, 14:09 Fix
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    Hendricks found a bug caused by that commit, so this one enables exprimentation with setbrightness() bit 1 behavior.

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August 2012 11 builds · 22 commits

Build 2977

28 Aug 2012 · 1 commit · 1 author SVN
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  • General

    Fix "shooting" tripbombs from non-players such as the SE shooter.

    Helixhorned r2977 28 Aug, 14:42 Fix
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    Well, this never worked anyway, but invoking demons flying out of your nose is never a good idea.

Build 2971

26 Aug 2012 · 9 commits · 1 author SVN
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  • for c&p-ing map portions w/o TROR, fix wrongly resetting wall lotag/extra

    Helixhorned r2965 26 Aug, 15:10 FixEngine
  • for copy-pasting map portions without TROR, fix wrongly resetting xpanning.

    Helixhorned r2963 26 Aug, 15:08 FixEngine
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    This is really an artifact of overloading the sector fields for different uses. For copy-pasting TROR'd portions, the bug still persists.

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