Build 10041
GIT-
Fix a bug introduced with voxel caching in fa3d6784
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The texturecache file shouldn't be affected I think
SVN handles and Git names are merged into one person.
Fix a bug introduced with voxel caching in fa3d6784
The texturecache file shouldn't be affected I think
Fix compilation for POLYMER=0 builds
Fix texcache discovering index files in search paths if texcache.index doesn't exist in the cwd
Resolved by creating the index file before trying to read from it
Make standalone build gamefunc names available in non-standalone builds as well
Fixes issues when launching Fury with synthesis eduke32 builds
fix building with SDL 1.2
fix crash on sector creation
fix terminx/eduke32#242
Fix same error as in OSD_Printf() also in initprintf() and buildgl_outputDebugMessage()
Fix edge case where OSD_Printf() may wrongly remove the last char in a string
fix compilation errors
fix wangulator compilation error
Fix videoSetGamma() for SDL1 target
Fixed videoGetModes() prototype
Fixed SDL1.2 legacy support
Fix viewscreens being permanently deactivated after loading a save
Also decreases MAXUSERTILES to (MAXTILES - 256) to ensure the tilespace used by the viewscreens isn't encroached on by user tiles.
fix warning introduced by cb673c3392b91d32f6b5c72bf0582ff00462fc50
Fix crash due to an oversight in commit 88cd36858be30f7384eb7ccc35b669b06bc84c42
Revert 22d85479a52ea9fd066daf283b3941b934858808.
There are maps which depend on projectiles getting reflected by walls with the picnum of MIRROR.
fix MinGW warnings...
fix menu navigation with left controller stick when not in a game and no demos are playing
fix bug where the desktop refresh rate was being ignored in windowed mode, always print refresh rate to console on video mode change
cap framerate to 1000 even if r_maxfps is 0
For anyone that really thinks they need more than 1000 fps, "r_maxfps -2" will revert to the previous completely unthrottled behavior.
fix potential crash in LRU, optimize branching
Fix an oversight in the keybind menu that could cause a crash
Only occurred if some of the gamefuncs were disabled.
Fix successful "loadgrp" DEF command logging as ERROR instead of INFO
fix wall sprite rendering glitch on wallpoint intersection
fix broken USE_OPENGL=0 build
fix stupid bug causing controller buttons to not show up in the Duke menus
app_main macOS fix (the #endif used to be followed by OSD_SetLogFile)
fix "-v" command line parameter
don't check FX_SoundValidAndActive() in S_ChangeSoundPitch() because FX_SetPitch() ends up forcing synchronization anyway
fix certain log messages not echoing to console
Fix terminx/eduke32#219
uncomment G_AddSearchPaths() call accidentally commented out for debugging in b689f9974f32acfa6200ba354ee2e21aea10702d