EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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July 2017 16 builds · 28 commits

Build 6372

20 Jul 2017 · 1 commit · 1 author SVN
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  • General

    Another attempt at fixing the problems caused by my recent changes to gamearrays

    TerminX r6372 20 Jul, 01:57 FixCON

Build 6337

7 Jul 2017 · 1 commit · 1 author SVN
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  • General

    Fix out of bounds write caused by memset call missed when tilesiz was changed from vec2_t to vec2s_t

    TerminX r6337 7 Jul, 18:48 Fix

June 2017 14 builds · 26 commits

Build 6239

22 Jun 2017 · 18 commits · 2 authors SVN
Open build
  • General

    Change hard-coded subway effect damage to generic explosive damage that can be handled by CON. Fixes subway kills not counting toward the dead monster count and allows CON scripts to handle subway damage however they like.

    TerminX r6225 22 Jun, 20:58 FixCON
  • General

    Fix issue with hud_bgstretch cvar overwriting adjacent values in memory

    TerminX r6224 22 Jun, 20:58 Fix
  • General

    Move Mapster32 autoexec to before the map specified on the command line is loaded, to allow EVENT_PRELOADMAP and EVENT_LOADMAP to work when loading a map from the command line. This makes the console output of autoexec a little worse but the OSD will be fixed at a later time.

    TerminX r6223 22 Jun, 20:58 FixEngineCON
Open the build to see all 18 commits