EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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November 2017 4 builds · 4 commits

October 2017 8 builds · 13 commits

Build 6494

30 Oct 2017 · 3 commits · 1 author SVN
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  • General

    If Fox's patch to fix flickering masked walls is correct, this change should improve FPS in some areas.

    TerminX r6494 30 Oct, 19:09 FixEngine
  • General

    Crash fix

    TerminX r6493 30 Oct, 19:09 Fix
  • General

    Fix issue with arrays, saved map states, and savegames

    TerminX r6492 30 Oct, 19:09 Fix

Build 6488

16 Oct 2017 · 2 commits · 1 author SVN
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  • General

    Fix crash with "setrendermode 4" in builds with Polymer disabled

    TerminX r6488 16 Oct, 14:17 FixEngine
  • General

    Fix issue with savemapstate/loadmapstate and gamearrays

    TerminX r6487 16 Oct, 14:17 FixCON

Build 6482

15 Oct 2017 · 7 commits · 1 author SVN
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  • General

    Fix the bug where tapping (but not holding) fire with 1 ammo left for the chaingun would fail to switch away.

    Hendricks266 r6480 15 Oct, 16:10 Fix
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    Reported by RunningDuke.

  • General

    Fix infinite loop in OSD_StripColors() when trying to display a quote containing '^' not followed by a number.

    Hendricks266 r6478 15 Oct, 16:10 Fix
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    This fixes Mission 2 of Platoon Leader, as reported by RunningDuke.

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Build 6461

8 Oct 2017 · 1 commit · 1 author SVN
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  • General

    Fix in-game 2d map view line colors when using palettes that differ completely from Duke3D's palette

    TerminX r6461 8 Oct, 15:15 Fix

Build 6460

4 Oct 2017 · 1 commit · 1 author SVN
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  • General

    This should fix the scrambled log output when the game crashes while executing a CON script somewhere

    TerminX r6460 4 Oct, 15:30 FixCON

September 2017 3 builds · 7 commits

Build 6457

26 Sep 2017 · 7 commits · 1 author SVN
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  • General

    Prevent P_GetP from treating player indexes that are >= g_mostConcurrentPlayers as player 0, by checking against MAXPLAYERS instead.

    Hendricks266 r6457 26 Sep, 19:30 Fix
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    Prevents the "gib on spawn in multiplayer" bug, and allows fake players to work properly. Patch from Striker.

  • General

    Fix display of the fragbar in widescreen.

    Hendricks266 r6456 26 Sep, 19:30 Fix
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    Patch from Striker.

  • General

    Fix the fragbar not respecting GAMETYPE_FRAGBAR.

    Hendricks266 r6455 26 Sep, 19:30 Fix
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    Patch from Striker.

  • General

    Fix randomseed in multiplayer.

    Hendricks266 r6454 26 Sep, 19:30 Fix
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    Merged from private network branch. Patch by [IFOC]75, prepared by Striker.

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August 2017 2 builds · 6 commits

Build 6426

6 Aug 2017 · 12 commits · 2 authors SVN
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July 2017 16 builds · 28 commits