EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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May 2018 13 builds · 21 commits

Build 6892

21 May 2018 · 1 commit · 1 author SVN
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  • CON

    Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.

    Hendricks266 r6892 21 May, 22:59 FixEngineCON
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    This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.

Build 6888

17 May 2018 · 1 commit · 1 author SVN
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  • General

    polymost_drawpoly(): fix issue where mirrors wouldn't update the depth buffer

    pogokeen r6888 17 May, 15:33 Fix

Build 6886

15 May 2018 · 1 commit · 1 author SVN
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  • General

    engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments.

    pogokeen r6886 15 May, 09:45 FixEngine

Build 6885

8 May 2018 · 1 commit · 1 author SVN
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  • General

    polymost_bindPth(): Fix issue where non-indexed colour, non-hightile textures (including those with polytintflags HICTINT_USEONART or HICTINT_ALWAYSUSEART) would not render correctly while r_useindexedcolortextures is set.

    pogokeen r6885 8 May, 15:47 FixEngine

Build 6874

2 May 2018 · 2 commits · 1 author SVN
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  • General

    Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.

    Hendricks266 r6874 2 May, 21:44 Fix
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    This fixes the absent sound issues in WWII GI.

  • General

    WWII GI: Remove the hack/approximation for the bazooka display code because one of the general weapon system fixes made it work incorrectly, and also made a direct port of the original code work correctly. Accuracy FTW!

    Hendricks266 r6873 2 May, 21:44 Fix

Build 6872

2 May 2018 · 7 commits · 1 author SVN
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  • General

    Fix some printf warnings.

    Hendricks266 r6872 2 May, 00:13 Fix
  • General

    WWII GI: Fix the chaingun replacement to always reload even if you continue holding down fire.

    Hendricks266 r6871 2 May, 00:13 Fix
  • General

    WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press.

    Hendricks266 r6870 2 May, 00:12 Fix
  • General

    WWII GI: Fix mistakes in our version of the weapon display code.

    Hendricks266 r6869 2 May, 00:12 Fix
  • General

    Fix some inaccuracies to the released versions of NAM and WWII GI.

    Hendricks266 r6867 2 May, 00:12 Fix
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    *Both: Reload frame display for weapon 1 *WW2GI: Some effect bits for changes in ammo amount of weapon 11 in the status bar Thanks to NY00123 for detailed comparisons of the released source code to the original binaries!

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April 2018 7 builds · 13 commits

March 2018 10 builds · 16 commits

Build 6767

15 Mar 2018 · 1 commit · 1 author SVN
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  • General

    Fix horizoff with q16. This solve the problem with horiz returning to center after standing on a sloped floor.

    Hendricks266 r6767 15 Mar, 00:53 Fix
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    Patch from Fox.

Build 6760

9 Mar 2018 · 1 commit · 1 author SVN
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  • General

    Fix Polymer issues introduced with change to Q16.16 view angles

    TerminX r6760 9 Mar, 02:20 FixEngine