EDuke32 Changelog Unofficial archive

What changed in EDuke32, build by build

2,117 builds · 8,866 commits · 25 authors · October 2009 – August 2026

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SVN era · r1519 – r8798 Git era · voidpoint.io, from april 2020
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April 2019 20 builds · 74 commits

Build 7552

9 Apr 2019 · 1 commit · 1 author SVN
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  • General

    polymost.cpp: fix fragment shader issue where fullbrights in a texture could affect rendering when u_useColorOnly was enabled

    pogokeen r7552 9 Apr, 14:42 FixEngine

Build 7551

9 Apr 2019 · 8 commits · 1 author SVN
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  • General

    Fix warnings with TrackedType

    TerminX r7551 9 Apr, 12:21 Fix
  • General

    Fix potential future issues with cursectnum exceeding numsectors after a sector delete operation in the editor

    TerminX r7550 9 Apr, 12:21 FixEngine
  • General

    Fix crash when passing updatesectorz() an invalid sector number > numsectors and < MAXSECTORS

    TerminX r7549 9 Apr, 12:21 FixEngine
  • General

    Fix issue where "unbound" without a control name afterward would end up in settings.cfg when dealing with disabled gamefuncs

    TerminX r7548 9 Apr, 12:21 Fix
  • General

    Fix issue with G hotkey in editor sound list (F2) where the input field value was clamped to the total number of defined sounds instead of the highest index a sound is defined at

    TerminX r7547 9 Apr, 12:21 Fix
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Build 7497

7 Apr 2019 · 7 commits · 1 author SVN
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  • General

    Patch from NY00123: Fix the black editor cursor in Polymost bug

    Hendricks266 r7497 7 Apr, 13:56 FixEngine
  • General

    Patch from NY00123: Fix for transparency in the tile selection view, in Polymost

    Hendricks266 r7496 7 Apr, 13:56 FixEngine
  • General

    Patch from NY00123: Fix sprite insertions in the 2D-3D editor window

    Hendricks266 r7495 7 Apr, 13:56 FixEngine
  • General

    Patch from Nuke.YKT to fix TROR rendering in mirrors in Polymost

    Hendricks266 r7493 7 Apr, 13:56 FixEngine
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    Includes "Fix screen tilt regression on mirror rendering"

  • General

    Patch from Nuke.YKT to fix a TROR in Polymost issue

    Hendricks266 r7492 7 Apr, 13:56 FixEngine
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    Report by oasiz: It only occurs when you try to sandwich surfaces and kind of punch through. It seems similar to the kind of behavior that the pre-TROR fixes did (where you had to stand on the TROR sector for things to work). This seems to work if the weird wall is punching IN on your sector but not OUT to another.

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Build 7473

5 Apr 2019 · 3 commits · 1 author SVN
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  • General

    Fix issue where swingdoors would refuse to open or close if an enemy was in front of the door in an overlapping but unrelated/disjoint sector

    pogokeen r7473 5 Apr, 10:45 FixEngine
  • General

    engine.cpp: lintersect(): fix integer overflow and negative case issue

    pogokeen r7472 5 Apr, 10:45 FixEngine
  • General

    Re-introduce earlier lintersect() work that was reverted.

    pogokeen r7471 5 Apr, 10:45 FixEngine
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    engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments. This reverts r7290.

March 2019 15 builds · 39 commits

Build 7467

30 Mar 2019 · 16 commits · 1 author SVN
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  • General

    Fix editor clipping issue

    TerminX r7467 30 Mar, 12:36 Fix
  • General

    Fix crash in editor tile selector

    TerminX r7465 30 Mar, 12:36 Fix
  • General

    The BUILD documentation says that pushmove() is supposed to be used to push players away from walls to avoid clipping problems, but Duke3D has never passed the correct parameters to pushmove()

    TerminX r7462 30 Mar, 12:36 FixEngine
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    This commit fixes that.

  • General

    Fix stupid bug in r7409

    TerminX r7461 30 Mar, 12:36 Fix
  • General

    clipmove() improvements

    TerminX r7457 30 Mar, 12:35 FixEngine
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    This reverts some of the previous clipmove() changes in favor of implementing explicit rejection of movement in cases where clipping has somehow failed.

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Build 7451

23 Mar 2019 · 4 commits · 1 author SVN
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  • General

    Further clipmove() improvements to better deal with sector-over-sector

    TerminX r7450 23 Mar, 17:43 FixEngine
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    There's still something wrong here, but this at least fixes Duke3D E1L2.

  • General

    Fix Duke3D underwater movement speed

    TerminX r7449 23 Mar, 17:43 Fix
  • General

    Revert change to enemy step heights that wasn't working out

    TerminX r7448 23 Mar, 17:43 Fix
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Build 7442

20 Mar 2019 · 2 commits · 1 author SVN
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  • General

    Fix issue where controls intentionally bound to no keys would be reset to default at startup

    TerminX r7442 20 Mar, 04:24 Fix
  • General

    Fix "spriteshadow" on voxels in Polymost

    TerminX r7441 20 Mar, 04:24 FixEngine

Build 7432

19 Mar 2019 · 37 commits · 1 author SVN
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  • General

    Fix irritating Duke clipping bugs, including where the player walks up on to wall oriented sprites

    TerminX r7428 19 Mar, 10:09 FixEngine
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    This also fixes getting through floor gaps that are too small by pressing jump while holding crouch. These changes are absolutely going to break certain maps, and cause new bugs, at which point additional required fixes will be made on a case-by-case basis.

  • General

    Fix stupid typo in hardcoded Duke3D actor

    TerminX r7426 19 Mar, 10:09 Fix
  • General

    Fix hang when setting r_maxfps to 0 while r_maxfpsoffset is a negative value

    TerminX r7425 19 Mar, 10:09 Fix
  • General

    Fix "findnearactor" family of CON functions

    TerminX r7423 19 Mar, 10:09 FixCON
  • General

    Fix r_polygonmode cvar

    TerminX r7422 19 Mar, 10:09 Fix
Open the build to see all 37 commits